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Old 01-06-2019, 08:58 AM   #466
Zandy
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Works like a charm for me actually, thx again for the good work
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Old 01-17-2019, 02:56 AM   #467
Luolas
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Default Updated Savok UI for 2019-01-16's patch.

2019-01-17 - Complete UI with ForinIronshield updates from 2018-12-29 (with thanks to Clearbrooke / Finamdar.)

Updates:
-EQUI_HotButtonWnd.xml - Changed the Spell Gems in the Spell Gems window back to normal Savok Vert spell type colored outlines. (Sorry just looks weird without them.)
-EQUI_Inventory.xml - added the Reclaim All button and slightly compressed the other buttons, moved them to the left, and moved the "Max. Items in one stack:" label to the right.

Special note these have been updated to work with this UI:
Savok Vert Black - color option
Savok Vert Green - color option
Savok Vert Orange - color option
Savok Vert Pink - color option

Get it here.

Last edited by Luolas : 01-17-2019 at 03:55 AM.
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Old 01-19-2019, 09:43 PM   #468
majandra
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Does anyone have the file to make the target window show the target's buffs?
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Old 01-20-2019, 01:50 AM   #469
Luolas
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Quote:
Originally Posted by majandra
Does anyone have the file to make the target window show the target's buffs?

You already have it, if you are using this UI. Make sure the target window is visible. EQ button > Actions > Target, Right click on the window make sure it's not locked, and then click and hold on the right side of the window and drag it wider.
Attached Images
File Type: png EQ Target Window.PNG (4.2 KB, 9 views)
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Old 01-20-2019, 04:09 PM   #470
majandra
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Quote:
Originally Posted by Luolas
You already have it, if you are using this UI. Make sure the target window is visible. EQ button > Actions > Target, Right click on the window make sure it's not locked, and then click and hold on the right side of the window and drag it wider.


Ah, so it's the vertical target window I want. I should be able to make the standard fit somehow if there isn't a copy of the vertical floating around.
Thanks!
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Old 02-04-2019, 01:42 AM   #471
Ranger1930
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Join Date: Mar 2003
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Default Heyas Luolas

I got a question about Savok's UI if you get a chance to answer.
I use his Project1999 vert ui. and I've been using it for years off and on. on that server.

For the longest time I used T.king's original spell gems for it.

but I can no longer find them.
Do you have any idea how I could locate the the pre G2 whatever update spell icons the pre GoD ones?

as i write this I'm in photoshop looking at the TGA files and understanding that like every version of T.king's spell icons here on eqinterface have been update beyond whatever pattern the old style used. and they are all shuffled around.

Very Sad and wondering how to fix this?
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Old 02-04-2019, 01:32 PM   #472
Luolas
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Quote:
Originally Posted by Ranger1930
Do you have any idea how I could locate the the pre G2 whatever update spell icons the pre GoD ones?

I don't play on P99, so probably not much help, but I would poke around in the Spell Gems forum. There are several old Spell Gems downloads there.
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Old 02-21-2019, 05:05 AM   #473
Luolas
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Default Updated for 2019-02-20 patch

2019-02-21 - Complete UI - updated for 2019-02-20 patch.

Updates:
EQUI_Inventory.xml -
- Removed the Evolution tab in the inventory window now that the concept of 'active' vs 'inactive' evolving items has been deprecated.
- Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types.

Get it here.
Just to track we were at 655 downloads before this update.
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Old 02-22-2019, 08:56 AM   #474
Qulas
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Quote:
Originally Posted by Luolas
2019-02-21 - Complete UI - updated for 2019-02-20 patch.

Updates:
EQUI_Inventory.xml -
- Removed the Evolution tab in the inventory window now that the concept of 'active' vs 'inactive' evolving items has been deprecated.
- Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types.

Get it here.
Just to track we were at 655 downloads before this update.


Thank you for the prompt update!

I am having trouble finding the Luck stat on the stats tab, any chance you can add that in?

Thank you!
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Old 02-23-2019, 04:17 AM   #475
Luolas
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Quote:
Originally Posted by Qulas
Thank you for the prompt update!

I am having trouble finding the Luck stat on the stats tab, any chance you can add that in?

Thank you!

Here you go!

2019-02-23 - Complete UI - Luck update

Updates:
EQUI_Inventory.xml -
- added Luck to Stats tab and rearranged stats to default order and spelling/wording.


Get it here.
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Old 03-09-2019, 05:49 PM   #476
barklight
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Default Older version of UI for ROF2 server?

Do you have an older copy of the UI that is compatible with the ROF2 client laying around or squirreled away in a folder somewhere?
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Old 03-13-2019, 12:03 PM   #477
Malkayah
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Has anyone tested with Vert today following the roll out of the new chat container window and chat tabs?

I'm stuck at work at the moment and wondering if everything will be broken when I try to log in tonight.
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Old 03-14-2019, 12:12 AM   #478
Luolas
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Quote:
Originally Posted by barklight
Do you have an older copy of the UI that is compatible with the ROF2 client laying around or squirreled away in a folder somewhere?

The oldest Vert's I have are vertblue2014_07_16.zip and vertgreen2014_07_16.zip. Which would be mid-year Call of the Forsaken. I'm not sure what changes were done after the CotF release.

I don't have much interest in trying to back port the UI. Perhaps someone else has older files. Savok appears to have purged everything he had. It's lucky we had copies or this UI would have died when he quit and purged everything.

Last edited by Luolas : 06-06-2019 at 02:38 AM.
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Old 03-14-2019, 12:19 AM   #479
Luolas
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Quote:
Originally Posted by Malkayah
Has anyone tested with Vert today following the roll out of the new chat container window and chat tabs?

I'm stuck at work at the moment and wondering if everything will be broken when I try to log in tonight.


While no errors popped up on login. I did find an issue with Item of the Week in EQ Marketplace, I have that fixed.

The new tabs do take up a lot of real-estate in default form. I have tweaked them a bit to not waste as much space, but still trying to figure out if I can scooch the tabs inboard a bit; as, I have the tabs moved up to cover up the title bar, the idea being to allow the Minimize and Close button to still be clickable. These two functions are still accessible in the right click menu. So, I might just need to be satisfied with that.

Please report any other issues you might find. I'll get something posted when I'm happy with it.

Last edited by Luolas : 03-14-2019 at 03:47 AM.
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Old 03-14-2019, 10:12 PM   #480
Stosh
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Can you just remove the tabs altogether? I don't care if I can't move or edit chat windows in game with the mods.
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