A Gray Wolf
Join Date: Jul 2002
Server: Bertoxx
Posts: 8
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Not all elements are optional
I'm very new to this but excited about being able to change my screen layout. As I don't like the current inventory window I decided to start here. I started with the original window and striped out all the elements I didn't want (stats, trivial details) and left the basics. To keep it simple I also left out the char picture area and the destroy and alt adv button. When I tried the mod the game locked. A quick check of the error file showed the following
[Wed Jul 31 06:12:58 2002] Error: Could not find child IW_Destroy in window InventoryWindow
[Wed Jul 31 06:12:58 2002] Error: Could not find child IW_AltAdvBtn in window InventoryWindow
[Wed Jul 31 06:12:58 2002] Error: Could not find child AltAdvLabel in window InventoryWindow
[Wed Jul 31 06:12:58 2002] Error: Could not find child AltAdvGauge in window InventoryWindow
[Wed Jul 31 06:12:58 2002] Error: Could not find child ClassAnim in window InventoryWindow
[Wed Jul 31 06:12:58 2002] Error: Could not find child IW_CharacterView in window InventoryWindow
This suggests that the client engine always expects to find these elements in the inventory window and with that name. Can anyone confirm this? In this case is their a difinitive list of what is optional and what isn't?
Thanks
Jez
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