01-22-2003, 02:08 AM
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#1
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A Treant
Join Date: Jan 2003
Posts: 27
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My Compass Mod ate my Song button
I just got a compass mod that displayes combinations or + and - above each heading. Since using this mod the Song Buff button in Selector Window has dissappeared. Selector Window still functions as if button was there, even displayes label when curser is over it. How do I get my Song Buff window button back and still keep Compass Mod?
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01-22-2003, 03:15 AM
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#2
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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Re: My Compass Mod ate my Song button
Quote:
Originally posted by loudface
My Compass Mod ate my Song button
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This has a very interesting mental picture. Thanks
As far as your compass mod and the song button.... I am not sure if there is an easy way. Basically the graphics need to be combined, but I don't know an easy way to tell you how to do that. PM the original maker of the mod and see if you can get it updated.
Kuv
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01-22-2003, 10:16 AM
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#3
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Grimling Code Editor
Join Date: Sep 2002
Server: Xev
Posts: 507
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You could also move the custom graphics to its own image file. This will make it more resistant to breaking when SOE decides to reuse their existing code.
Rename the graphic file that contains custom compass graphic to
to compass.tga
Then change the references that identified which graphic file to pull the compass images from (change the file name to compass.tga).
You only want to do this for the graphic elements used to build the compass.
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01-22-2003, 02:49 PM
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#4
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A Snow Cougar
Join Date: Sep 2002
Server: saryrn
Posts: 40
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If you are good at cut and paste then Id suggest trying this.
SoE put the songselector buttons in the compass tga because they didnt want to make people download the rather large windowpieces02 file. How about just cut and paste the song buttons into the windowpieces2 from windowpieces4.
Then in the animations file just change the info to say this.
Quote:
<Ui2DAnimation item = "A_SongBtnNormal">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>26</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnPressed">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>52</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_SongBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>78</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
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01-22-2003, 02:55 PM
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#5
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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If doing the above, don't forget that you will have to recreate the alpha channel to include the new buttons.
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01-22-2003, 03:04 PM
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#6
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A Snow Cougar
Join Date: Sep 2002
Server: saryrn
Posts: 40
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Ah yea you will have to alter the alpha channle also which isnt all that hard.
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01-22-2003, 04:43 PM
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#7
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Grimling Code Editor
Join Date: Sep 2002
Server: Xev
Posts: 507
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While what Nanan suggests would work, it actually presents more problems. SOE is the author of the windowpieces graphics and can (and does) change them at will. So the next time they changed one of these, you're right back here where you started. If the custom image were in its own image file, you would no longer have a knee-jerk reaction if (and when) SOE ever pushed out a changed version of windowpieces.
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01-23-2003, 12:15 AM
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#8
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A Snow Cougar
Join Date: Sep 2002
Server: saryrn
Posts: 40
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My idea in moving the songs buttons to windowspieces2 was baced on the fact that verant doesnt want to make people replace the rather large and jampacked windowspieces 2 file.
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01-23-2003, 08:01 PM
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#9
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A Treant
Join Date: Jan 2003
Posts: 27
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Alpha Files?!?!?!
Um.... how can I alter the alpha file? I've already done the rest, and it shows the right graphic in SidlWidl, yet in game the Compass Window is completely blank.
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01-23-2003, 08:24 PM
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#10
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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Re: Alpha Files?!?!?!
Quote:
Originally posted by loudface
Um.... how can I alter the alpha file? I've already done the rest, and it shows the right graphic in SidlWidl, yet in game the Compass Window is completely blank.
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Been there, know the frustration. The Graphics Help forum is great. Try this thread. There is also a really great thread in the Info Vault: http://www.eqgui.com/showthread.php?s=&threadid=458.
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01-24-2003, 03:35 AM
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#11
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A Snow Cougar
Join Date: Sep 2002
Server: saryrn
Posts: 40
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Attach your windows pieces files to this post and ill fix the alpha channle for ya.
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01-24-2003, 05:00 AM
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#12
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A Snow Griffin
Join Date: Aug 2002
Posts: 51
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By the way, I don't know about other programs, but Photoshop will automatically make the Alpha Channel for you when you save the .tga image.
Just merge all visible layers (do not use "flatten image", as that will destroy your transparencies) and save the file as a 32-bit TGA. (Remember, 32 bit. That's 24-bit for the color data, and 8 more bits for the alpha transparency.)
Anything that is transparent in your image (in other words, showing the grey-and-white checkerboard background in Photoshop) will be transparent in the game, since Photoshop creates the alpha channel for you based on that transparency.
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01-24-2003, 05:59 AM
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#13
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A Gray Wolf
Join Date: Oct 2002
Posts: 5
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Windowpieces04 file in question
It's the windowpieces04.tga file from my mod that's the subject of discussion here. I was (obviously) having the same problem getting the song button to appear.
The compass is actually Remelio's.
Cog
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01-24-2003, 01:30 PM
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#14
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A Treant
Join Date: Jan 2003
Posts: 27
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OK, here it is. I have renamed the window_piece4.tga to compass.tga, and altered Animation file to look for compass animation in that file. In the zip file is both the tga file and xml. Thank you for your input and help. This is how far I have gotten with it. Still getting a blank window.
Last edited by loudface : 01-24-2003 at 06:12 PM.
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