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Old 02-07-2004, 01:47 PM   #1
SolsticemoonBB
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Join Date: Jan 2004
Posts: 60
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Default General Organization of Pieces (?)

I believe this is strictly preference, but I still want to know...

Is there a standard or logical order of objects inside the xml files?

For instance, is it better to:

(A)
Define Ui2DAnimation1
Define StaticAnimation1 (referencing Ui2DAnimation1)
Define Ui2DAnimation2
Define StaticAnimation2 (referencing Ui2DAnimation2)

OR

(B)
Define Ui2DAnimation1
Define Ui2DAnimation2
Define StaticAnimation1 (referencing Ui2DAnimation1)
Define StaticAnimation2 (referencing Ui2DAnimation2)
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Old 02-07-2004, 02:36 PM   #2
Taleisin
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I haven't seen any logical ordering in most mods.. however I have started to cluster

[EXAMPLE]
<!-- CURSOR -->
<TextureInfo item = "Cursor32.tga">
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>Cursor32.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- END CURSOR -->
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