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Old 12-28-2002, 02:08 AM   #1
Cairenn
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Default UI Changes, 19 Dec 02

IF you have a customized EQUI.xml file, open the file using any text editor (Word, WordPerfect, NotePad, etc.), and:

ADD:

<Include>EQUI_ShortDurationBuffWindow.xml</Include>

at the bottom of the <Include> list at the bottom of the file.

==============================================

IF you have a customized EQUI_SelectorWnd.xml file, open using a text editor, and:

Search/Find to:

<Button item = "SELW_BuffToggleButton">
<ScreenID>SELW_BuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>210</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Effects</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_BuffBtnNormal</Normal>
<Pressed>A_BuffBtnPressed</Pressed>
<Flyby>A_BuffBtnFlyby</Flyby>
<Disabled>A_BuffBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Then, ADD:

>"SELW_SDBuffToggleButton">
<ScreenID>SELW_SDBuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>240</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Short Duration Effects</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_BuffBtnNormal</Normal>
<Pressed>A_BuffBtnPressed</Pressed>
<Flyby>A_BuffBtnFlyby</Flyby>
<Disabled>A_BuffBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_BuffBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Then, in the:

<Button item = "SELW_HelpToggleButton">

section, CHANGE:

<Location>
<X>240</X>

to be:

<Location>
<X>270</X>

Then, Seach/Find to:
<Screen item = "SelectorWindow">

And CHANGE

<Size>
<CX>278</CX>
to be:

<Size>
<CX>308</CX>

Finally, ADD:

<Pieces>SELW_SDBuffToggleButton</Pieces>

to the <Pieces> section at the bottom of the file.

==============================================

IF you have a customized EQUI_LootWnd.xml file, open using a text editor, and:

Search/Find to:

<InvSlot item = "LW_LootSlot29">
<ScreenID>LW_LootSlot29</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>560</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5029</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>

Then ADD:

<InvSlot item = "LW_LootSlot30">
<ScreenID>LW_LootSlot30</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>600</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>5030</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>

Then Search/Find to:

<Pieces>LW_LootSlot29</Pieces>

and ADD:

<Pieces>LW_LootSlot30</Pieces>

==============================================

IF you have a custom EQUI_PetInfoWindow.xml, open using a text editor, and:

Search/Find to:

<TooltipReference>Pet Sit Down/Pet Stand Up</TooltipReference>

Then DELETE the

/Pet Stand Up

portion of it.

Then immediately following:

<Button item = "PIW_SitButton">
<ScreenID>SitButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>56</X>
<Y>74</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Sit Down/Pet Stand Up</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Sit</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

ADD:

<!-- The stand button will ignore its own size/location and always be under the sit button (for smooth toggling) -->
<Button item = "PIW_StandButton">
<ScreenID>StandButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>56</X>
<Y>74</Y>
</Location>
<Size>
<CX>54</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Stand Up</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Stand</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

In the <Pieces> section, ADD

<Pieces>PIW_StandButton</Pieces>
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Old 12-30-2002, 01:20 AM   #2
Kiriani
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thanks for the changes...you make the patching so much easier. Already updating a spare set of files to test when/if this goes live.
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Old 12-30-2002, 03:12 AM   #3
Cairenn
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I've been working on (another) UI I'm trying to create, and I figured I may as well kill two birds with one stone, so I'm testing it on a char on Test Server. The patches listed above are holding so far.

I'll continue to keep an eye on Test, in case anything else comes up, but it isn't my regular server, so if something changes there, I hope someone from Test will post here that it has, so I can go find out what the changes are.
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