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Old 02-09-2011, 03:16 PM   #1
Cairenn
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Join Date: Jul 2002
Posts: 3,866
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Default Game Update Notes - Wednesday, February 9th 2011

*** Highlights ***

Server Transfers

You can now transfer your character to Firiona Vie and Zek for free! This is a one-way server transfer and your character will not remain on the original server.

Housing Layouts

Housing layouts allow for the saving and loading of entire sets of placed items. When you create a look for your yard, your house, or your entire plot that you want to keep, you can save it as a layout. You are then free to modify the plot's appearance, because at any point in the future you can easily load the layout and all available layout items will be restored to their saved positions.

There are a number of options available when loading a layout:
  • You can store all currently placed items that aren't used in the layout or keep them where they are
  • You can use items from your inventory while loading a layout
  • You can choose to load only the house or yard portions of a layout.
Whenever a layout is loaded, an Auto Save layout is created of the plot's placed items right before the load was done, allowing you the ability to undo a mistaken load. Also, in case you forget the items that went to a particular layout, there is a layout details window. This window tells you all of the required items for a specific layout and whether or not you have enough of them available to fully load the layout with your desired settings.

A New Face in the Neighborhood

An uneasy tension fills the morning air of Sunrise Hills. Garik, the recipient of five consecutive losses at Orcakar glares around the room irreverently before speaking, 'I don't much care for their kind waltzing into our home and bandying about their authority like they do...'

Darix, the cynical antagonist, smiles, 'You sound worried, little man. You should keep your focus on the game at hand. He's not a concern to us; let him wander about crafting his knickknacks and going on about his brother...'

Ragthar slams a small Orc figurine down on to the table and lets loose a roaring laugh, 'Me win again!' The surrounding trio sighs. Perhaps a new face in the neighborhood will introduce a bit of luck in their efforts to best the Ogre savant...

Tremors and Premonitions

The rumors started, as they usually do, with the gnomes. The Eldritch Collective buzzes with activity, and even the students are excited by something they can feel in the air. A flurry of messages zips from sage to sage, each returning confirmed - the Order of Three, the Academy of Arcane Scientists, the Keepers of the Art, and even, surreptitiously, the Heretics - they all feel the same subtle change in the fabric of reality.

The barrier is weakening.


Of immediate interest for our community:

*** UI ***
  • Added the ability for buttons to have a custom "text on pressed" color. See the Real Estate Items window for usage.
  • Implemented custom text colors on buttons in the Real Estate Items window.
  • Added a button template for blue buttons.
  • Added the ability to use a defined template for the ButtonDrawTemplate instead of needing to define the template in the button. See the Actions window for usage.
  • Implemented the button templates in the following windows: AA, Achievements, Actions, Marketplace and Real Estate Manage.
  • Fixed multiple issues that occasionally caused text clipping and resizing issues for windows using horizontal or vertical layout boxes.
  • The PvP stats window will now remember that it was closed if the done button was used to close it.
  • Added a layout tab to the Real Estate Items window to allow for layout management.
  • Converted the EQ button menu to read from the CascadeMenu.txt file in the UI folder.
  • Added Placeable option to "select by type" menu of bazaar's search window.
  • Clicking arrange left in the Extended Target window now works properly.
  • Fixed a bug that was causing valid claim items to disable the claim button when selected in the claim window. Also fixed a bug that caused the claim button to be enabled the first time you opened the claim window even if the first claim item was not valid.
Added
  • EQUI_RealEstateLayoutDetailsWnd.xml
  • EQUI_VoteResultsWnd.xml
  • EQUI_VoteWnd.xml
Changed
  • EQUI.xml
  • EQUI_AAWindow.xml
  • EQUI_AchievementsWnd.xml
  • EQUI_ActionsWindow.xml
  • EQUI_Animations.xml
  • EQUI_MailAddressBookWindow.xml
  • EQUI_MarketplaceWnd.xml
  • EQUI_RealEstateItemsWnd.xml
  • EQUI_RealEstateManageWnd.xml
  • EQUI_RealEstateNeighborhood.xml
  • EQUI_RealEstatePurchaseWnd.xml
  • EQUI_ServerListWnd.xml
  • EQUI_Templates.xml
  • SIDL.xml
You can read the full patch notes here.
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