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Old 04-05-2007, 03:11 AM   #21
GreenDragon
An Icepaw Kobold
 
Join Date: Oct 2002
Server: Vazaelle
Posts: 89
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Yea we should though it may be weird since he seems to be using C# and I can't stand any .NET language. I have wrote everything in mine from scratch so it will be super fast and hopefully flexible, so if SOE adds new types later down the road they shouldn't break the editor. It may even be able to display them due to some basic properties that are common to all pieces like size and position and maybe even texture data. I have in place editing working somewhat and hope to have saving done by tomorrow evening. I only have support for the breathguage window atm and I would assume that the player window could be done as well seeing as its only 3 gauges and a screen. All other types are ignored as of now. I hope for a small alpha test this Friday so stayed tuned everyone.
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