02-04-2003, 06:54 AM
|
#1
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
4 February 03 - Patch Message
Note: Some folks have had trouble getting the elves' beard colors to work properly. In order to get them to show up, you may need to set DoProperTinting=TRUE in your Eqclient.ini file. You can do that by typing /dopropertinting in game.
ALSO NOTE: We have changed a lot of UI Files. Here's the list:
** UI File Changes **
EQUI.xml
EQUI_Animations.xml
EQUI_CharacterCreate.xml
EQUI_FacePick.xml
EQUI_NoteWindow.xml
EQUI_OptionsWindow.xml
window_pieces04.tga
EQUI_JournalCatWnd.xml - NEW FILE
EQUI_JournalTextWnd.xml - NEW FILE
EQUI_JournalNPCWnd.xml - NEW FILE
EQUI_BigBankWnd.xml - NEW FILE
** Interface and Gameplay **
- The melee button for Ulaks, Martial weapons and Two-Handed Piercing weapons should appear to be depressed when attacking.
- Increased the size of the Notes window in the new UI.
- /viewport fixed.
- Fixed bug where action and hot-buttons for innate abilities would revert to numbers (1-6) instead of their name when a skin was loaded using /loadskin. It now reloads the names too.
- Fixed a bug that could cause a client crash if too many full containers were open and the ALT key was pressed.
** Spells **
- Lowered the mana cost of Yaulp I, Yaulp II, Yaulp III, and Yaulp IV to increase the value of these spells
- Theft of Thought works properly now, it was draining all of the caster's mana, no matter who the target was.
- Damage over Time type Area of Effect spells will no longer do damage when player character resists the spell.
- All pet spells will now get focused from any pet focusing spell/item. This means, for example, that summoning haste will work on Beastlord and Necromancer pets.
- Fixed a bug that caused pet health bar to disappear if when trying to charm when a pet already exists.
- Divine Barrier now does all of its healing in a single burst instead of as regeneration.
- Removed the erroneous message "Returning to your own perspective" that occurred when a character was changed into something using an illusion.
** Quests **
- Dillon the Drowned should now respond properly when hailed.
- Corrected a problem with a 'quest' for the hermit in South Karana.
- Animist Poren now gives the correct recipe for his Handwraps Quest (shadeling silk instead of shade silk).
- Noirin Khalen now gives out the proper jewelry book.
- Supreme Loachsmith Psorin now returns items that he does not need or want.
** Items **
- Removed Rogues from the list of classes on the Elegant Darkwood Katana, since it is a two-handed slashing weapon.
- Removed the "secondary" tag from the Flametongue, as this item is for Int. casters only and they can't equip this item in their secondary slot.
- The Nathsar Greatsword and Fester now have the proper inventory icon.
** Tradeskills **
- Added new potions for Vah Shir Shaman (and all other Shaman): Shadeweaver Portal.
- Renamed one of two items called Figwort. The Figwort sold in Shar Vahl has been renamed Ground Figwort to reduce confusion.
- Renamed one of two items called Drachling Silk. The Drachling Silk that was once no drop is now tradable and named Drachnid Silk.
- Adventurers have learned new techniques for fighting Cyclopes. These great beasts are now much more likely to have their eye intact when killed.
- Fixed the recipe for the potion "Soul of Incorporeal" to use a "feather".
- Fixed the recipe for the potion "Troll's Essence".
- Fixed the cast time on any 5 and 10 dose potions that were inconsistent with their single dose versions.
- General Bragmur in Iceclad should now avoid ice flows that he was having a problem crossing in the past.
- Terrorantula Silk, Feather, branch of sylvan oak, branch of planar oak, Drachnid Silk, and Drachling Silk are now stackable.
- Silicorrosive Grease is now tradable and stackable.
- Potions Aquatic Haunt and Serpents Drink no longer require reagents.
- Grandmaster Alchemist will now have a way to prove their ability.
** Alternate Advancement **
- Extended Notes now works on area of Effect songs as well as group songs.
** PvP **
- Fixed a bug with Root and Snare spells that prevented the target player character from being affected until they zoned.
- Fixed a bug with mesmerization spells being unbreakable by normal means.
** Zones **
- Fixed some text and grammar errors in Skyshrine.
- Ikurenm the Sly should no longer disappear when trying to chase his enemies.
- Repaired some "safe spots" in Echo Caverns, Paludal Caverns and Grieg's End.
- Fixed a pathing issue in Kurn's Tower that was causing some NPCs to disappear.
- The Golem Master in Charasis now looks like a golem.
- The Orc Arsonist will no longer have his torch disappear when looted (as long as he had it to begin with).
- The Sands of Fire event will now be restricted to the intended four groups. Alternate methods of getting characters into the event have been removed.
- Corrected doors in Kaladim, Blackburrow and Erudin that opened the wrong way and one door in Kaesora that was way off its hinges. Also, the Dwarves have installed a door in one of their guard huts to prevent drafts.
- Moved an oven in North Freeport that was poking through a ceiling.
- Wraith of a Shissar should no longer attack its compatriots, so they should no longer be killing it in retaliation.
- Corrected some respawn issues in the Plane of Air.
- Rallos Zek is much less likely to need to leave the arena in order to deal with his enemies...
** Miscellaneous **
- Changed "wode" to "woad" in the face picker.
- Corrected a spelling error in the text of the Purify Body ability (affect to effect).
- PCs under illusions should appear with hair if the race can have hair, even if the PC's race can't have hair. Fixed a few other bugs with illusions and their effect on hair and eyes.
- Vah Shir will now see "punches" when punching instead of "hits".
(UI changes will be posted in the Patch Fixes forum shortly)
__________________
"My friends, love is better than anger. Hope is better than fear. Optimism is better than despair. So let us
be loving, hopeful and optimistic. And we’ll change the world."
Co-Founder & Admin: MMOUI
FaceBook Profile, Page, Group
Avatar Image by RafM
|
|
|
02-04-2003, 06:59 AM
|
#2
|
An Icepaw Kobold
Join Date: Nov 2002
Server: Fennin Ro
Posts: 83
|
Hella had this before you Cari
That's 4 nana's for justice!
Kiegh
Edit:
Quote:
EQUI_BigBankWnd.xml - NEW FILE
|
Does this mean it's going to be implemented today for people that have bought the download version? Or is it just predownloading again?
Thanks, Kiegh.
|
|
|
02-04-2003, 07:25 AM
|
#3
|
An Icepaw Kobold
Join Date: Nov 2002
Server: Fennin Ro
Posts: 83
|
BUMP! Cairenn deserves her post to get replies because she's the poster of news, not me! omgz reply to her stuff and make her feel better already pplz.
Kiegh
~omgz me <3 you~
|
|
|
02-04-2003, 07:48 AM
|
#4
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
ROFL, take it easy there Kiegh.
|
|
|
02-04-2003, 07:57 AM
|
#5
|
A Treant
Join Date: Feb 2003
Posts: 24
|
So Cairenn....
Does it look like our guis are FUBAR? .... again?
Perky
|
|
|
02-04-2003, 08:04 AM
|
#6
|
Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
It's not for the faint hearted, that's for sure.
|
|
|
02-04-2003, 08:07 AM
|
#7
|
A Treant
Join Date: Feb 2003
Posts: 24
|
/sigh....
Thank you for all your hard work.
You must have the patience of a saint.
Perk
|
|
|
02-04-2003, 04:56 PM
|
#8
|
A Ghoul
Join Date: Dec 2002
Server: Prexus
Posts: 13
|
Ok this sucks I just got my UI working on Saturday thanks The GODESS of UI's Cairenn. I will try again to fix it but. Will probably have to put out a SOS. Cause I get so confused.
Romkard
|
|
|
02-04-2003, 05:03 PM
|
#9
|
Lord Dolby of Veeshan
Join Date: Jul 2002
Server: Veeshan
Posts: 2,397
|
A good deal of UI's are not broken from this patch. The one I use to my surprise still works.
|
|
|
02-04-2003, 05:18 PM
|
#10
|
Enhanced Imperial Golem
Join Date: Aug 2002
Server: Tarew Marr
Posts: 236
|
No, the UI's didn't really break from this patch...but you can just see what's down the road when all this goes live
That could be a rough day!
|
|
|
02-04-2003, 05:30 PM
|
#11
|
Lord Dolby of Veeshan
Join Date: Jul 2002
Server: Veeshan
Posts: 2,397
|
Quote:
Originally posted by forry
No, the UI's didn't really break from this patch...but you can just see what's down the road when all this goes live
That could be a rough day!
|
Yah when LoY goes live things are gonna be nuts here. Maybe I'll have a 2nd server by then to split the load.
|
|
|
02-04-2003, 08:03 PM
|
#12
|
Co-Founder
Join Date: Jul 2002
Server: Xegony
Posts: 2,145
|
Quote:
Originally posted by Dolby
Yah when LoY goes live things are gonna be nuts here. Maybe I'll have a 2nd server by then to split the load.
|
well we have 20 days Dolby..... and counting..
=)
__________________
.: Have a question? Read this :.
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|