Home Forum Downloads My Favorites Register FAQ

Go Back   EQInterface Forums > General Discussion > Help ! ? ! ?
User Name
Password

Reply
 
Thread Tools Display Modes
Old 12-09-2008, 09:42 PM   #1
JChan
A Gray Wolf
 
Join Date: Jul 2008
Posts: 8
Default General Advice for 12/9/2008 Patch and the Buff Window

The method that I would use when updating a custom UI for the 12/9 buff window changes is to use a TileLayoutBox for each set of elements and have the boxes "layered" on top of each other.

For instance, you have a window that has buttons, spell labels, and slot labels and it should look something like this.


Image courtesy of tumnayar-MT

The button is the blue part and the timer, the spell label is name of the spell "Flight of the Eagles" and etc., and the slot label are the numbers along the right hand side.

In the Screen tag I created three TileLayoutBox'es.

Code:
<Pieces>TileLayoutBox:BW_Places</Pieces> <Pieces>TileLayoutBox:BW_Buttons</Pieces> <Pieces>TileLayoutBox:BW_Labels</Pieces>


Inside those boxes I places the appropriate pieces tags into those boxes.

Code:
<TileLayoutBox item="BW_Buttons"> <Pieces>BW_Buff0_Button</Pieces> ... (truncated for brevity) </TileLayoutBox>


Then I made sure that the Labels and Places boxes would be transparent for backgrounds and mouse clicks. This was done by putting in the Style_Tooltip tag into the TileLayoutBox'es that weren't the buttons.

So, the final code snippet for the BW_Labels box looked something like:

Code:
<TileLayoutBox item="BW_Labels"> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <BottomAnchorToTop>false</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>true</Style_Transparent> <Spacing>0</Spacing> <SecondarySpacing>0</SecondarySpacing> <HorizontalFirst>false</HorizontalFirst> <AnchorToTop>true</AnchorToTop> <AnchorToLeft>false</AnchorToLeft> <FirstPieceTemplate>true</FirstPieceTemplate> <Style_Tooltip>false</Style_Tooltip> <Pieces>BW_Buff0</Pieces> ... (truncated for brevity) </TileLayoutBox>


and the screen tag looked something like this.

Code:
<Screen item = "BuffWindow"> <Text></Text> <RelativePosition>false</RelativePosition> <Location> <X>496</X> <Y>224</Y> </Location> <Size> <CX>130</CX> <CY>285</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <DrawTemplate>WDT_Inner</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>TileLayoutBox:BW_Places</Pieces> <Pieces>TileLayoutBox:BW_Buttons</Pieces> <Pieces>TileLayoutBox:BW_Labels</Pieces> </Screen>


I hope this helps all of you other UI modders out there looking for a way to modify your effects and songs windows.
__________________
J. Chan
Lead Programmer | EverQuest | Sony Online Entertainment
JChan is offline   Reply With Quote
Old 12-10-2008, 12:05 AM   #2
Cudya
A Snow Cougar
 
Cudya's Avatar
 
Join Date: Jan 2003
Posts: 46
Interface Author - Click to view interfaces
Default

JChan,

Those buff windows are exactly what I use.

Since you fixed them, could you kindly link the new files for me and others to download so we don't have to figure out what your long explanation means?

I'm sure what you posted was very clear to XML programmers, however, the rest of us found it almost impossible to understand and implement.

Thanks.

EDIT: Never mind, I found someone has updated Geddine's buff/song window, which is what I use. However, even the "small" version is too big for me so I'll have to try to make it smaller somehow.

Last edited by Cudya : 12-10-2008 at 12:32 AM.
Cudya is offline   Reply With Quote
Old 12-10-2008, 03:39 AM   #3
Darkmatil
Premium Member
 
Join Date: Sep 2002
Posts: 118
Interface Author - Click to view interfaces
Default

Thanks JChan, that's a nice function I'll have to try.

Cudya, there are a bunch of buff windows like mine on this website that are smaller, from what I remember. Check them out.
Darkmatil is offline   Reply With Quote
Old 12-10-2008, 06:50 AM   #4
dazax
A Ghoul
 
Join Date: Aug 2002
Posts: 10
Default

Looks good, but try to add the icons/decals on either side. The spell timer or the text will over write the icon/decal.

One fix would be adding 'TextOffsetX' and 'TextOffsetY' to the Label item. Any chance this could be done?

In the mean time I used the 'AlignCenter' to true and made the button, label, and place wider than before.

I did not want to turn off the spell timers, have gotten used to them. Would still like to have some control of the placement, text size, color, background color of the timers though.

thanks for the change, makes it easier for sizing the window.
dazax is offline   Reply With Quote
Old 12-10-2008, 08:34 AM   #5
Taeolas
A Fire Beetle
 
Join Date: Jul 2002
Posts: 3
Default

Thanks JChan, with those tips I got my Buffwindow back together.

It looks like this:
(Actually, I lie a bit, the picture is an old screen shot, but the new window looks virtually the same, and I can click anywhere on the buffs to block/remove/etc...)

And if anyone wants to see my ugly XML in all it's glory it's here: (At least I managed to clean up a lot of the button and label code):

Code:
<?xml version="1.0" encoding="us-ascii" ?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <Button item="BW_Buff0_Button"> <ScreenID>Buff0</ScreenID> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>135</CX> <CY>20</CY> </Size> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Label item="Buff0_Label"> <ScreenID>Buff0_Label</ScreenID> <EQType>500</EQType> <Font>1</Font> <RelativePosition>true</RelativePosition> <Size> <CX>110</CX> <CY>20</CY> </Size> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Button item="BW_Buff1_Button"> <ScreenID>Buff1</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff2_Button"> <ScreenID>Buff2</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff3_Button"> <ScreenID>Buff3</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff4_Button"> <ScreenID>Buff4</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff5_Button"> <ScreenID>Buff5</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff6_Button"> <ScreenID>Buff6</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff7_Button"> <ScreenID>Buff7</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff8_Button"> <ScreenID>Buff8</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff9_Button"> <ScreenID>Buff9</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff10_Button"> <ScreenID>Buff10</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff11_Button"> <ScreenID>Buff11</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff12_Button"> <ScreenID>Buff12</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff13_Button"> <ScreenID>Buff13</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff14_Button"> <ScreenID>Buff14</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff15_Button"> <ScreenID>Buff15</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff16_Button"> <ScreenID>Buff16</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff17_Button"> <ScreenID>Buff17</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff18_Button"> <ScreenID>Buff18</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff19_Button"> <ScreenID>Buff19</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff20_Button"> <ScreenID>Buff20</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff21_Button"> <ScreenID>Buff21</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff22_Button"> <ScreenID>Buff22</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff23_Button"> <ScreenID>Buff23</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Button item="BW_Buff24_Button"> <ScreenID>Buff24</ScreenID> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>20</CX> <CY>20</CY> </DecalSize> </Button> <Label item="Buff1_Label"> <ScreenID>Buff1_Label</ScreenID> <EQType>501</EQType> <Font>1</Font> <NoWrap>true</NoWrap> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> </Label> <Label item="Buff2_Label"> <ScreenID>Buff2_Label</ScreenID> <EQType>502</EQType> <Font>1</Font> <NoWrap>true</NoWrap> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> </Label> <Label item="Buff3_Label"> <ScreenID>Buff3_Label</ScreenID> <EQType>503</EQType> <Font>1</Font> <NoWrap>true</NoWrap> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> </Label> <Label item="Buff4_Label"> <ScreenID>Buff4_Label</ScreenID> <EQType>504</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff5_Label"> <ScreenID>Buff5_Label</ScreenID> <EQType>505</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff6_Label"> <ScreenID>Buff6_Label</ScreenID> <EQType>506</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff7_Label"> <ScreenID>Buff7_Label</ScreenID> <EQType>507</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff8_Label"> <ScreenID>Buff8_Label</ScreenID> <EQType>508</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff9_Label"> <ScreenID>Buff9_Label</ScreenID> <EQType>509</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff10_Label"> <ScreenID>Buff10_Label</ScreenID> <EQType>510</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff11_Label"> <ScreenID>Buff11_Label</ScreenID> <EQType>511</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff12_Label"> <ScreenID>Buff12_Label</ScreenID> <EQType>512</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff13_Label"> <ScreenID>Buff13_Label</ScreenID> <EQType>513</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff14_Label"> <ScreenID>Buff14_Label</ScreenID> <EQType>514</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff15_Label"> <ScreenID>Buff15_Label</ScreenID> <EQType>515</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff16_Label"> <ScreenID>Buff16_Label</ScreenID> <EQType>516</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff17_Label"> <ScreenID>Buff17_Label</ScreenID> <EQType>517</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff18_Label"> <ScreenID>Buff18_Label</ScreenID> <EQType>518</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff19_Label"> <ScreenID>Buff19_Label</ScreenID> <EQType>519</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff20_Label"> <ScreenID>Buff20_Label</ScreenID> <EQType>520</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff21_Label"> <ScreenID>Buff21_Label</ScreenID> <EQType>521</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff22_Label"> <ScreenID>Buff22_Label</ScreenID> <EQType>522</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff23_Label"> <ScreenID>Buff23_Label</ScreenID> <EQType>523</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <Label item="Buff24_Label"> <ScreenID>Buff24_Label</ScreenID> <EQType>524</EQType> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label> <TileLayoutBox item="BW_Buttons"> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <BottomAnchorToTop>false</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>true</Style_Transparent> <Spacing>0</Spacing> <SecondarySpacing>0</SecondarySpacing> <HorizontalFirst>false</HorizontalFirst> <AnchorToTop>true</AnchorToTop> <AnchorToLeft>false</AnchorToLeft> <FirstPieceTemplate>true</FirstPieceTemplate> <Style_Tooltip>true</Style_Tooltip> <Pieces>BW_Buff0_Button</Pieces> <Pieces>BW_Buff1_Button</Pieces> <Pieces>BW_Buff2_Button</Pieces> <Pieces>BW_Buff3_Button</Pieces> <Pieces>BW_Buff4_Button</Pieces> <Pieces>BW_Buff5_Button</Pieces> <Pieces>BW_Buff6_Button</Pieces> <Pieces>BW_Buff7_Button</Pieces> <Pieces>BW_Buff8_Button</Pieces> <Pieces>BW_Buff9_Button</Pieces> <Pieces>BW_Buff10_Button</Pieces> <Pieces>BW_Buff11_Button</Pieces> <Pieces>BW_Buff12_Button</Pieces> <Pieces>BW_Buff13_Button</Pieces> <Pieces>BW_Buff14_Button</Pieces> <Pieces>BW_Buff15_Button</Pieces> <Pieces>BW_Buff16_Button</Pieces> <Pieces>BW_Buff17_Button</Pieces> <Pieces>BW_Buff18_Button</Pieces> <Pieces>BW_Buff19_Button</Pieces> <Pieces>BW_Buff20_Button</Pieces> <Pieces>BW_Buff21_Button</Pieces> <Pieces>BW_Buff22_Button</Pieces> <Pieces>BW_Buff23_Button</Pieces> <Pieces>BW_Buff24_Button</Pieces> </TileLayoutBox> <TileLayoutBox item="BW_Labels"> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <BottomAnchorToTop>false</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Transparent>true</Style_Transparent> <Spacing>0</Spacing> <SecondarySpacing>0</SecondarySpacing> <HorizontalFirst>false</HorizontalFirst> <AnchorToTop>true</AnchorToTop> <AnchorToLeft>false</AnchorToLeft> <FirstPieceTemplate>true</FirstPieceTemplate> <Style_Tooltip>false</Style_Tooltip> <Pieces>Buff0_Label</Pieces> <Pieces>Buff1_Label</Pieces> <Pieces>Buff2_Label</Pieces> <Pieces>Buff3_Label</Pieces> <Pieces>Buff4_Label</Pieces> <Pieces>Buff5_Label</Pieces> <Pieces>Buff6_Label</Pieces> <Pieces>Buff7_Label</Pieces> <Pieces>Buff8_Label</Pieces> <Pieces>Buff9_Label</Pieces> <Pieces>Buff10_Label</Pieces> <Pieces>Buff11_Label</Pieces> <Pieces>Buff12_Label</Pieces> <Pieces>Buff13_Label</Pieces> <Pieces>Buff14_Label</Pieces> <Pieces>Buff15_Label</Pieces> <Pieces>Buff16_Label</Pieces> <Pieces>Buff17_Label</Pieces> <Pieces>Buff18_Label</Pieces> <Pieces>Buff19_Label</Pieces> <Pieces>Buff20_Label</Pieces> <Pieces>Buff21_Label</Pieces> <Pieces>Buff22_Label</Pieces> <Pieces>Buff23_Label</Pieces> <Pieces>Buff24_Label</Pieces> </TileLayoutBox> <Screen item="BuffWindow"> <!--<ScreenID/>--> <Text>Buffs</Text> <RelativePosition>false</RelativePosition> <Location> <X>415</X> <Y>0</Y> </Location> <Size> <CX>150</CX> <CY>500</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>true</Style_Transparent> <!--<TooltipReference/>--> <DrawTemplate>WDT_RoundedNoTitle</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>true</Style_Sizable> <Pieces>TileLayoutBox:BW_Buttons</Pieces> <Pieces>TileLayoutBox:BW_Labels</Pieces> </Screen> </XML>
Taeolas is offline   Reply With Quote
Old 12-10-2008, 10:29 AM   #6
Darkmatil
Premium Member
 
Join Date: Sep 2002
Posts: 118
Interface Author - Click to view interfaces
Default

Quote:
Originally Posted by dazax
Looks good, but try to add the icons/decals on either side. The spell timer or the text will over write the icon/decal.

One fix would be adding 'TextOffsetX' and 'TextOffsetY' to the Label item. Any chance this could be done?

In the mean time I used the 'AlignCenter' to true and made the button, label, and place wider than before.

I did not want to turn off the spell timers, have gotten used to them. Would still like to have some control of the placement, text size, color, background color of the timers though.

thanks for the change, makes it easier for sizing the window.


Not sure if you are referring to my Buff window UI, but if so I am going to be moving the slot labels to the left when I have time so the spell timers aren't in the same spot as the labels.
Darkmatil is offline   Reply With Quote
Old 12-10-2008, 12:48 PM   #7
dazax
A Ghoul
 
Join Date: Aug 2002
Posts: 10
Default

Not a reply to yours Dark, was commenting on how to add icon/decal and not overlap the text on the icon/decal.
dazax is offline   Reply With Quote
Old 12-10-2008, 05:45 PM   #8
Rhatta
Premium Member
 
Join Date: Aug 2003
Posts: 6
Default Spell casting window

Ok, got the buff bar, now how about a new Spell casting bar with the gems and the names? Anyone fix that yet?
Rhatta is offline   Reply With Quote
Old 12-10-2008, 06:36 PM   #9
Tumnayar-MT
A Ghoul
 
Join Date: Dec 2008
Posts: 17
Default

Only way I can get it to move is if I turn the border on, which sucks.
Tumnayar-MT is offline   Reply With Quote
Old 12-10-2008, 06:52 PM   #10
Selket
A Gray Wolf
 
Join Date: Feb 2004
Server: The Nameless
Posts: 4
Question

Hi,
It appears I have lost my fave buff bar after this last patch (similar to that which Tumnayar-MT posted the screen shot of; that is, no boarder, small buff icon/names/time and "blue/red strips" - sorry I don't know the tech term for these ) and I was after a way to fix it.
I read the above posts however I am still at a loss as how to edit the existing file as I have never attempted it before.
Is there a special program I need to use for editing an existing .xml file?
I went into my existing one and when I was ready to save the changes my pc told me it could not be saved and wanted to save it as a .txt file. How do I change this file?

Any help is appreciated.
__________________
Selket Safphire
85 Magician
<Paradise of Nameless>
The Nameless Server.
Selket is offline   Reply With Quote
Old 12-10-2008, 06:55 PM   #11
Tumnayar-MT
A Ghoul
 
Join Date: Dec 2008
Posts: 17
Default

Can use mine if you want

http://www.sendspace.com/file/rarcv6

But, I may just change them to keep the border because I can't figure out how to move them otherwise.

Does anyone know if there's a way to keep the border but make it transparent so you can't see it?
Tumnayar-MT is offline   Reply With Quote
Old 12-10-2008, 07:07 PM   #12
Selket
A Gray Wolf
 
Join Date: Feb 2004
Server: The Nameless
Posts: 4
Default

Thankyou thankyou thankyou Tumnayar-MT. This has made my day!
Selket is offline   Reply With Quote
Old 12-15-2008, 03:33 AM   #13
Seladar
A Ghoul
 
Join Date: Jul 2003
Posts: 13
Interface Author - Click to view interfaces
Default movable, no border...sortof

After looking through JChans fix, and playing around with it a little, and looking at the compare..I came to the conclusion that if you are using a buff box with label names, you don't need to use the tilebox stuff at all. Just remove the old vscroll/hscroll stuff, and it works fine with the explicit positioning. Ok, maybe the tilebox is neater. but if you don't need the box resizable, which was the point of coding it that way, why bother? ..So, i reloaded my old one, cleaned up the vscrooll/hscroll. and tada, it works fine. As for the transparent thing, I set the fade to 25%, and the border just about disappears, but it's still there so you can move it if you need to. If that's not good enough, se it that way till you get it where you want it, THEN make the edit to kill the border, assuming of course you don't move it around all the time.

The castspell I have that also shows the lablenames, i fixed by simply adding the tooltip reference set to false for each lable and the button, and it's working as it should again too.

Cheers
Seladar is offline   Reply With Quote
Old 12-12-2008, 01:03 PM   #14
Lady Kaysha
A Gray Wolf
 
Lady Kaysha's Avatar
 
Join Date: Nov 2002
Server: Vazaelle/Maelin
Posts: 7
Send a message via AIM to Lady Kaysha
Default

Quote:
Originally Posted by Tumnayar-MT
Can use mine if you want

http://www.sendspace.com/file/rarcv6

But, I may just change them to keep the border because I can't figure out how to move them otherwise.

Does anyone know if there's a way to keep the border but make it transparent so you can't see it?


Tumnayar, I was having this same problem and I hated the border. The quickest way I found to fix this (and I still haven't figured out why the code changes did this) was to actually change <StyleTitlebar>False</StyleTitlebar> back to true. It adds the name of the window to the top, but its rather easy to ignore, much more so than the border. Hope that helps some.
Lady Kaysha is offline   Reply With Quote
Old 12-14-2008, 02:18 PM   #15
Tumnayar-MT
A Ghoul
 
Join Date: Dec 2008
Posts: 17
Default

Quote:
Originally Posted by Lady Kaysha
Tumnayar, I was having this same problem and I hated the border. The quickest way I found to fix this (and I still haven't figured out why the code changes did this) was to actually change <StyleTitlebar>False</StyleTitlebar> back to true. It adds the name of the window to the top, but its rather easy to ignore, much more so than the border. Hope that helps some.


Hi, yeah I did this, but these title bars are annoying and huge. Even if I make them transparent, there's too much space there being taken up I think. Here's how it looks normally.



Does ANYONE know how I could shrink the title bars, If I could get them 1/3 that size vertically, I would be happy. If I can be pointed in the right direction.
Tumnayar-MT is offline   Reply With Quote
Reply




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 06:25 AM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI