Man, it looks so easy ROFL.
The only errors I get are that I didn't define playertitle and playerlevel. An accidental cut and paste error.
I delete those altogether from being called up, and I get a player window with no borders. No errors. Nothing.
So here I define the .tga
Code:
<TextureInfo item="dj_pw.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Then I define the upper left corner( CornerUL)
Code:
<Ui2DAnimation item="CornerUL">
<Frames>
<Texture>dj_pw.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
then I define how to use the upper left corner(CornerUL)
Code:
<StaticAnimation item="CornerUL">
<ScreenID>CornerUL</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>6</CX>
<CY>6</CY>
</Size>
<Animation>CornerUL</Animation>
</StaticAnimation>
Then I call it in the window
Code:
<Screen item="PlayerWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>1</X>
<Y>195</Y>
</Location>
<Size>
<CX>140</CX>
<CY>140</CY>
</Size>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Player Window</TooltipReference>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>CornerUL</Pieces>
</Screen>
</XML>
I obviously am only giving you relevant code I think. Cant get the borders or corners to show up at all. A corner sized 6/6 should be easily visible right? Should be a little less than half my text which is 15 tall. See anything out of place? Does it matter in which order you list your <pieces>?