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Old 11-15-2011, 02:39 PM   #1
Cairenn
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Join Date: Jul 2002
Posts: 3,866
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Default Veil of Alaris Now Live!

"It's beautiful, you know," said Chief Engineer Dougal. The Veilbreaker, finally complete, tugged gently at its moorings. "Thank you for coming to give us Brell's word. Please tell him that all of Ak'Anon is grateful for his continued interest in our lives. We could not have completed this without his aid and the help of Norrath's heroes."

Emissary Olim's face turned somber as he looked down at the gnome. "Child, do not believe that we have granted you a favor. Crossing the veil will likely cause you great suffering. You go to face an enemy that the gods fear, one that may have destroyed a god already. We have done you no favor by coming here to Steamfont."

"You don't understand us, do you," the engineer said, smiling up at the winged Telmira. "Without challenge, without excitement and discovery, our lives have little meaning. The people that have come from all over Norrath to help with the project know that danger awaits them. After all," Dougal laughed, "when has interaction with our gods not meant danger? Fear not, we will break the veil and discover the truth, and we will do so with joy. Thank you and thank Brell for us."

The EverQuest team is proud to announce the launch of EverQuest: Veil of Alaris, the eighteenth expansion for EverQuest!

EverQuest: Veil of Alaris Features

The following features are available to players who have purchased Veil of Alaris:
  • The level cap is now 95, with hundreds of new spells and alternate advancement abilities available.
  • Items can now be activated inside of containers (backpacks, pouches, crates, etc.) as long as the item is not flagged "must equip."
  • Customizable guild plots and guild halls are now available. To purchase one, go to the neighborhood door in the guild lobby. Your guild must have at least ten members to purchase a plot (unless you own a guild neighborhood).
  • Custom guild halls can be furnished with equivalent items from the old guild hall as well as some new additions. Anyone who owns Veil of Alaris can place items (if your guild permissions allow it).
  • Guilds can now place special guild trophies that will give tribute-style benefits to members who have opted in.
  • Several creature types from the continent of Alaris can be stuffed and crafted into mounted heads for placement in your home.
  • 12 new zones contain thousands of new creatures to encounter and hundreds of new items to obtain.
Of immediate interest for our community:

Hot Bars and Hot Buttons

The following features are available to all players:
  • Hot bars are now resizable and can be resized to horizontal, vertical, or tiled.
  • Increased the number of hot bar buttons to 12.
  • Added more hot button bars. There are now a total of 10 hot button bars available.
  • Added the ability to link items on hot bars (instead of just slots). An item link will always activate that item regardless of its position in your inventory. Slots can still be linked by holding the alt key while clicking and holding on the item.
  • Hot buttons now have right-click and hold menus to allow for customizations in size, icon, labels and more.
  • Added visible cool down timers for buttons that have a time period before the next allowable use. The color for this can be set in the options window under the "Colors" tab. The color that is set for the cool down is called "Cooldown Overlay".
  • Added the ability to display key mappings in the top right corner of a hot button.
Miscellaneous
  • Social hotkeys can now be aborted by right clicking them.
  • Added a key binding option to the commands section of the key maps called "Stop Action". This functions as /stopcast, /stopsong, and cancels the most recently-run social (if it's still running).
UI
  • Container windows will also now allow for resizing in all directions before snapping back to the closest fit.
  • Added the ability to define which borders are sizable to the UI XML. Hot button bars are using these properties.
  • Added "Style_ClientMovable" to "Screen" that allows resizable windows with no title bar to be moved by dragging from any non-occupied bit of client area. The new hot bars use this to allow them to be moved while being resizable as well.
  • Added the "HotButton" type that defines the composite 3 button structure of the new hot buttons.
  • Added "SnapToChildren" to TileLayoutBox that marks the box to first lay out UI elements normally then extend the non-primary axis to encompass all of the children (including padding). This has been applied to the hot button windows.
  • Added "UseInLayoutVertical" and "UseInLayoutHorizontal" to "ScreenPiece". This removes a UI element from being considered in a window that resizes to the size of its children and implemented them in the container window.
  • Added "AutoStretchVertical" and "AutoStretchHorizontal" to "ScreenPiece". This breaks apart the "AutoStretch" variable into the two axes for better control of the window. The container window now uses this technology.
  • Added "Style_TransparentControl" to "Control" that allows events sent to a window to pass through them (but not the things inside of them). Hot button bars and the spell gem window have been updated to use this.
  • Fixed some typos that were causing UIErrors.txt to get filled with invalid errors.
  • /copylayout now has three new checkboxes that allow you to specify copying hot buttons (not just their layouts, but their actual contents), hot button loadouts, and socials. The copies for all three of these are actually merges such that they only overwrite buttons, loadouts, and socials if they already exist on a slot by slot basis.
  • Added EQTypes for hot buttons and the pet's target hit point percentage label.
  • Fixed many long standing minor UI bugs.
Added
  • EQUI_IconSelectionWnd.xml
  • EQUI_SendMoneyWnd.xml
Changed
  • EQUI.xml
  • EQUI_Animations.xml
  • EQUI_BuffWindow.xml
  • EQUI_CastSpellWnd.xml
  • EQUI_Container.xml
  • EQUI_GuildBankWindow.xml
  • EQUI_GuildManagementWnd.xml
  • EQUI_HotButtonWnd.xml
  • EQUI_Inventory.xml
  • EQUI_LayoutCopyWnd.xml
  • EQUI_LootWnd.xml
  • EQUI_MarketplaceWnd.xml
  • EQUI_MerchantWnd.xml
  • EQUI_OptionsWindow.xml
  • EQUI_PlayerWindow.xml
  • EQUI_RealEstateItemsWnd.xml
  • EQUI_RealEstateManageWnd.xml
  • EQUI_RealEstateNeighborhoodWnd.xml
  • EQUI_RealEstatePlotSearchWnd.xml
  • EQUI_RealEstatePurchaseWnd.xml
  • EQUI_SocialEditWnd.xml
  • EQUI_Templates.xml
  • EQUI_TributeBenefitWnd.xml
  • EQUI_TributeMasterWnd.xml
  • EQUI_TributeTrophyWnd.xml
  • SIDL.xml
Removed
  • EQUI_GuildTributeMasterWnd.xml
Source and Full Update Notes
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