07-27-2002, 10:33 PM
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#1
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A Snow Cougar
Join Date: Jul 2002
Server: EQ2 Beta Server (someday!)
Posts: 45
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pipe dream: a preview program!
a typical modding session -
lets see if i put my health bar in the right place:
-double click on the eq icon
-wait for the patch server to finish
-click accept
-click connect
-enter password
-hit enter
-pick server
-wait....................
-......................
-pick character
-wait............
nope.
-tweak x,y coordinates
-hit save
-repeat
there must be an easier way!! can anyone make some kind of preview program, an xml compiler or something?
__________________
Insomniac Neversleeps
Waiting for EQ2interface to launch...
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07-27-2002, 11:18 PM
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#2
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A Ghoul
Join Date: Jul 2002
Posts: 19
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this is gonna get deleted
I know a post like this will get deleted, but if you play in windowed mode (thanks to EQW from link removed open google and do a search, or send the link via PM) you can leave EQ running while you change things and just switch back and forth.
my modding session:
start eq
start textpad
change xml
/loadskin
change xml
/loadskin
change cml
/loadskin
...
PS: Sorry in advance to the admins, not sure if this is allowed here. If this gets deleted I wont post it again.
Last edited by Dolby : 07-28-2002 at 12:42 PM.
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07-28-2002, 10:26 AM
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#3
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A Shissar Disciple
Join Date: Jul 2002
Server: Xev
Posts: 106
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Well what I do is I load a screenshot with the game w/o the windows (hit F10, that's what I'm talking about), then I just start drawing what I want to see on the window. If I have a very clear image of what I want, I make a new picture and start drawing out what I want to see, like a new gauge or something. Then I take that picture, cut and paste on the screenshot and see where I want to place it. I take note of the XY coordinates of the picture, the size of the picture, the XY coordinates of where I want the gauge to be, the size of the gauge, then I put those coordinates in the EQUI_Animations.xml, do a little math, put the gauge where I want it to be on screen, voila. I think the number of tweaks that have to be done at the most was like 3 or so for me, mostly due to spotting logical errors in the XML file.
Good luck
-TJ
__________________
Hazul, Plik, Xzhamacharathae, Seis, Lyca, Pogi, Camm...
of Xev
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07-28-2002, 12:38 PM
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#4
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A Ghoul
Join Date: Jul 2002
Server: Xegony
Posts: 10
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Not sure how good this will do you. But have you tried EQW?
Allows you to run EQ in a window. Hence you can jump back and forth from your notepad save it and then reload skin in EQ
Just a thought
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07-28-2002, 12:50 PM
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#5
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A Ghoul
Join Date: Jul 2002
Posts: 19
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haha
OK, no linkage for me, sorry mr Admin.
WixenDaBomb, do you even bother to read the thread before you reply?
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07-28-2002, 01:20 PM
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#6
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A Gray Wolf
Join Date: Jul 2002
Posts: 5
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It would be great to write an editor for this. Something that could show what the elements look like, not just the code. I have been using xmlpad to edit them in conjunction with ultraedit... but thats far from good enough.
I think something like this would not be to teribly hard to write, perhaps in php or something so it can be a web app... One potential problem i see is the tga's a lot of web viers dont view them... You can only do so much with just the xml...
Another concern is that it would be a waste of time right now, I suppose prototyping and getting some of the basic stuff would not be, but I am guessing their may be a revision or two yet on the new gui....
just my thoughts.
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07-28-2002, 01:30 PM
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#7
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A Ghoul
Join Date: Jul 2002
Server: Tarew Marr
Posts: 14
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heck if verant would just update the tutorial to use the new ui it would make things easier
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