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Old 08-24-2003, 01:37 PM   #1
Cairenn
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Default UI Changes up to and including 24 Aug 03

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files Changed:

EQUI.xml
EQUI_ActionsWindow.xml
EQUI_Animations.xml
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_CharacterCreate.xml
EQUI_HotButtonWnd.xml
EQUI_JournalNPCWnd.xml
EQUI_OptionsWindow.xml
SIDL.xml
dragitem26.tga

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Files Added:

dragitem26.tga
dragitem27.tga
window_pieces06.tga
window_pieces07.tga
EQUI_AdventureRequestWnd.xml
EQUI_AdventureMerchantWnd.xml

Files Removed:

EQUI_JournalTextWnd.xml

Last edited by Cairenn : 08-26-2003 at 08:52 AM.
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Old 08-24-2003, 01:38 PM   #2
Cairenn
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IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find and DELETE:

<Include>EQUI_JournalTextWnd.xml</Include>

Find:

<Include>EQUI_SystemInfoWnd.xml</Include>

ADD:

<Include>EQUI_AdventureRequestWnd.xml</Include>
<Include>EQUI_AdventureMerchantWnd.xml</Include>
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Old 08-24-2003, 01:39 PM   #3
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IF you have a custom EQUI_ActionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item = "AMP_CampButton">
<ScreenID>AMP_CampButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>70</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Text>Camp</Text>

CHANGE:

<Text>Camp</Text>

TO:

<Text>Camp (Exit)</Text>
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Old 08-24-2003, 01:40 PM   #4
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IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<TextureInfo item = "window_pieces04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

ADD:

<TextureInfo item = "window_pieces06.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces07.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

Find:

<TextureInfo item = "dragitem26.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

ADD:

<TextureInfo item = "dragitem27.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

Find:

<Frames>
<Texture>dragitem26.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

ADD:

<Frames>
<Texture>dragitem27.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

/edit Thanks for picking up on a typo for me Cvamian.

Last edited by Cairenn : 08-26-2003 at 11:20 AM.
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Old 08-24-2003, 01:41 PM   #5
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IF you have a custom EQUI_BankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

DELETE:

<Label item="BW_SharedBankLabel">
<ScreenID>BW_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>89</CX>
<CY>16</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>5</X>
<Y>196</Y>
</Location>
</Label>

Find:

<InvSlot item="BW_SharedBankSlot0">

Immediately before that line, ADD:

<Label item="BW_SharedBankLabel">
<ScreenID>BW_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>89</CX>
<CY>16</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>5</X>
<Y>294</Y>
</Location>
</Label>



Find:

<InvSlot item="BW_SharedBankSlot0">
<ScreenID>BW_SharedBankSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>217</Y>
</Location>

CHANGE:
<Location>
<X>11</X>
<Y>217</Y>
</Location>

TO:

<Location>
<X>11</X>
<Y>312</Y>
</Location>

Find:

<InvSlot item="BW_SharedBankSlot1">
<ScreenID>BW_SharedBankSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>217</Y>
</Location>

CHANGE:

<Location>
<X>50</X>
<Y>217</Y>
</Location>

TO:

<Location>
<X>50</X>
<Y>312</Y>
</Location>

Find and CHANGE:
<Button item="BW_Money0">
<ScreenID>BW_Money0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>266</Y>
</Location>
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>60000</Text>

TO:

<Button item="BW_SharedMoney0">
<ScreenID>BW_SharedMoney0</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>354</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BW_Money0">
<ScreenID>BW_Money0</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>194</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>60000</Text>

Find:

<Button item="BW_Money1">
<ScreenID>BW_Money1</ScreenID>
<!--<Font>3</Font>-->

Delete:

<!--<Font>3</Font>-->

Then CHANGE:

<Location>
<X>7</X>
<Y>290</Y>
</Location>

TO:

<Location>
<X>11</X>
<Y>218</Y>
</Location>

Then CHANGE:

<Size>
<CX>85</CX>
<CY>24</CY>
</Size>

TO:

<Size>
<CX>80</CX>
<CY>24</CY>
</Size>

Next, DELETE:

<!--<RadioGroup/>-->

Then DELETE:

<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->

Find:

<Button item="BW_Money2">
<ScreenID>BW_Money2</ScreenID>
<!--<Font>3</Font>-->

DELETE:

<!--<Font>3</Font>-->

Then CHANGE:

<Location>
<X>7</X>
<Y>314</Y>
</Location>

TO:

<Location>
<X>11</X>
<Y>242</Y>
</Location>

Then CHANGE:

<Size>
<CX>85</CX>
<CY>24</CY>
</Size>

TO:

<Size>
<CX>80</CX>
<CY>24</CY>
</Size>

Then DELETE:

<!--<RadioGroup/>-->

Next DELETE:

<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->

Find:

<Button item="BW_Money3">
<ScreenID>BW_Money3</ScreenID>
<!--<Font>3</Font>-->

DELETE:

<!--<Font>3</Font>-->

CHANGE:

<Location>
<X>7</X>
<Y>338</Y>
</Location>

TO:

<Location>
<X>11</X>
<Y>266</Y>
</Location>

CHANGE:

<Size>
<CX>85</CX>
<CY>24</CY>
</Size>

TO:

<Size>
<CX>80</CX>
<CY>24</CY>
</Size>

DELETE:

<!--<RadioGroup/>-->

DELETE:

<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->

Find:

<Button item="BW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->

DELETE:

<!--<Font>3</Font>-->

CHANGE:

<Location>
<X>25</X>
<Y>369</Y>
</Location>

TO:

<Location>
<X>25</X>
<Y>382</Y>
</Location>

DELETE:

<!--<TooltipReference/>-->

DELETE:

<!--<RadioGroup/>-->

Find:

<Screen item="BankWnd">
<!--<ScreenID/>-->
<!--<Font/>-->

DELETE:

<!--<ScreenID/>-->
<!--<Font/>-->

CHANGE:

<Size>
<CX>108</CX>
<CY>420</CY>
</Size>

TO:

<Size>
<CX>108</CX>
<CY>432</CY>
</Size>

Find:

<Pieces>BW_SharedBankSlot1</Pieces>

ADD:

<Pieces>BW_SharedMoney0</Pieces>
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Old 08-24-2003, 01:41 PM   #6
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IF you have a custom EQUI_BigBankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

DELETE:

<Label item="BIGB_SharedBankLabel">
<ScreenID>BIGB_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>80</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>110</X>
<Y>198</Y>
</Location>
</Label>

Find:

<InvSlot item="BIGB_SharedBankSlot0">

Immediately before that line, ADD:

<Label item="BIGB_SharedBankLabel">
<ScreenID>BIGB_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>80</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>110</X>
<Y>198</Y>
</Location>
</Label>

Find:

<Button item="BIGB_Money0">

Immediately before that line, ADD:

<Button item="BIGB_SharedMoney0">
<ScreenID>BIGB_SharedMoney0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>107</X>
<Y>256</Y>
</Location>
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>

Find:

<Button item="BIGB_Money0">
<ScreenID>BIGB_Money0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>197</Y>
</Location>

CHANGE:

<Location>
<X>7</X>
<Y>197</Y>
</Location>

TO:

<Location>
<X>7</X>
<Y>202</Y>
</Location>

Find:

<Button item="BIGB_Money1">
<ScreenID>BIGB_Money1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>221</Y>
</Location>

CHANGE:

<Location>
<X>7</X>
<Y>221</Y>
</Location>

TO:

<Location>
<X>7</X>
<Y>226</Y>
</Location>

Find:

<Button item="BIGB_Money2">
<ScreenID>BIGB_Money2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>245</Y>
</Location>


CHANGE:

<Location>
<X>7</X>
<Y>245</Y>
</Location>


TO:

<Location>
<X>7</X>
<Y>250</Y>
</Location>

Find:

<Button item="BIGB_Money3">
<ScreenID>BIGB_Money3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>269</Y>
</Location>

CHANGE:

<Location>
<X>7</X>
<Y>269</Y>
</Location>

TO:

<Location>
<X>7</X>
<Y>274</Y>
</Location>

Find:

<Button item="BIGB_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>269</Y>
</Location>

CHANGE:

<Location>
<X>140</X>
<Y>269</Y>
</Location>

TO:

<Location>
<X>140</X>
<Y>284</Y>
</Location>

Find:

<Screen item="BigBankWnd">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>25</Y>
</Location>
<Size>
<CX>208</CX>
<CY>320</CY>
</Size>

CHANGE:

<Size>
<CX>208</CX>
<CY>320</CY>
</Size>

TO:

<Size>
<CX>208</CX>
<CY>336</CY>
</Size>

Find:

<Pieces>BIGB_SharedBankSlot1</Pieces>

ADD:

<Pieces>BIGB_SharedMoney0</Pieces>
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Old 08-24-2003, 01:42 PM   #7
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IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item="CC0_Stat0_Button">
<ScreenID>CC0_Stat0_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>96</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>134</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Strength</TooltipReference>

CHANGE:

<TooltipReference>Press

TO:

<TooltipReference>Right-click

Find:

<Button item="CC0_Stat1_Button">
<ScreenID>CC0_Stat1_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>136</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>174</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Stamina</TooltipReference>

CHANGE:

<TooltipReference>Press

TO:

<TooltipReference>Right-click

Find:

<Button item="CC0_Stat2_Button">
<ScreenID>CC0_Stat2_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>176</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>214</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Agility</TooltipReference>

CHANGE:

<TooltipReference>Press

TO:

<TooltipReference>Right-click

Find:

<Button item="CC0_Stat3_Button">
<ScreenID>CC0_Stat3_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>216</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>254</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Dexterity</TooltipReference>

CHANGE:

<TooltipReference>Press

TO:

TooltipReference>Right-click

Find:

<Button item="CC0_Stat4_Button">
<ScreenID>CC0_Stat4_Button</ScreenID>
<AutoStretch>true</AutoStretch>
<RelativePosition>true</RelativePosition>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>256</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>294</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Wisdom</TooltipReference>
<Button item="CC0_Stat4_Button">
<ScreenID>CC0_Stat4_Button</ScreenID>
<AutoStretch>true</AutoStretch>
<RelativePosition>true</RelativePosition>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>256</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>294</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>

CHANGE:

<TooltipReference>Press

TO:

<TooltipReference>Right-click

Find:

<Button item="CC0_Stat5_Button">
<ScreenID>CC0_Stat5_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>296</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>334</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Intelligence</TooltipReference>

CHANGE:

<TooltipReference>Press

TO:

<TooltipReference>Right-click

Find:

<Button item="CC0_Stat6_Button">
<ScreenID>CC0_Stat6_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>336</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>374</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Charisma</TooltipReference>

CHANGE:

<TooltipReference>Press

TO:

<TooltipReference>Right-click
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Old 08-24-2003, 01:43 PM   #8
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IF you have a custom EQUI_HotButtonWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

ADD:

<Ui2DAnimation item = "A_HotButton1Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton1Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton1Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton1PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton1Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_HotButton2Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton2Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton2Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton2PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton2Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_HotButton3Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton3Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton3Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton3PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton3Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_HotButton4Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton4Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton4Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton4PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton4Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_HotButton5Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton5Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton5Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton5PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton5Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_HotButton6Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton6Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton6Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton6PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton6Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton7Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton7Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton7Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>40</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton7PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton7Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>160</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_HotButton8Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton8Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>80</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton8Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton8PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>120</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton8Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>160</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_HotButton9Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton9Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>80</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton9Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton9PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>120</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton9Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>160</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_HotButton10Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton10Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>80</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton10Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>40</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton10PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton10Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>160</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

Find:

<Button item = "HB_Button1">
<ScreenID>HB_Button1</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>20</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby><Normal>A_HotButton1Normal</Normal>
<Pressed>A_HotButton1Pressed</Pressed>
<Flyby>A_HotButton1Flyby</Flyby>
<Disabled>A_HotButton1Disabled</Disabled>
<PressedFlyby>A_HotButton1PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

CHANGE:

<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>

TO:

<ButtonDrawTemplate>
<Normal>A_HotButton1Normal</Normal>
<Pressed>A_HotButton1Pressed</Pressed>
<Flyby>A_HotButton1Flyby</Flyby>
<Disabled>A_HotButton1Disabled</Disabled>
<PressedFlyby>A_HotButton1PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>

Find:

<Button item = "HB_Button2">

CHANGE:

<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>

TO:

<ButtonDrawTemplate>
<Normal>A_HotButton2Normal</Normal>
<Pressed>A_HotButton2Pressed</Pressed>
<Flyby>A_HotButton2Flyby</Flyby>
<Disabled>A_HotButton2Disabled</Disabled>
<PressedFlyby>A_HotButton2PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>

Find:

<Button item = "HB_Button3">

CHANGE:

<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>

TO:

<ButtonDrawTemplate>
<Normal>A_HotButton3Normal</Normal>
<Pressed>A_HotButton3Pressed</Pressed>
<Flyby>A_HotButton3Flyby</Flyby>
<Disabled>A_HotButton3Disabled</Disabled>
<PressedFlyby>A_HotButton3PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>

Find:

<Button item = "HB_Button4">

CHANGE:

<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>

TO:

<ButtonDrawTemplate>
<Normal>A_HotButton4Normal</Normal>
<Pressed>A_HotButton4Pressed</Pressed>
<Flyby>A_HotButton4Flyby</Flyby>
<Disabled>A_HotButton4Disabled</Disabled>
<PressedFlyby>A_HotButton4PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>

Find:

<Button item = "HB_Button5">

CHANGE:

<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>

TO:

<ButtonDrawTemplate>
<Normal>A_HotButton5Normal</Normal>
<Pressed>A_HotButton5Pressed</Pressed>
<Flyby>A_HotButton5Flyby</Flyby>
<Disabled>A_HotButton5Disabled</Disabled>
<PressedFlyby>A_HotButton5PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>

Find:

<Button item = "HB_Button6">

CHANGE:

<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>

TO:

<ButtonDrawTemplate>
<Normal>A_HotButton6Normal</Normal>
<Pressed>A_HotButton6Pressed</Pressed>
<Flyby>A_HotButton6Flyby</Flyby>
<Disabled>A_HotButton6Disabled</Disabled>
<PressedFlyby>A_HotButton6PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>

Find:

<Button item = "HB_Button7">

CHANGE:

<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>

TO:

<ButtonDrawTemplate>
<Normal>A_HotButton7Normal</Normal>
<Pressed>A_HotButton7Pressed</Pressed>
<Flyby>A_HotButton7Flyby</Flyby>
<Disabled>A_HotButton7Disabled</Disabled>
<PressedFlyby>A_HotButton7PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>

Find:

<Button item = "HB_Button8">

CHANGE:

<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>

TO:

<ButtonDrawTemplate>
<Normal>A_HotButton8Normal</Normal>
<Pressed>A_HotButton8Pressed</Pressed>
<Flyby>A_HotButton8Flyby</Flyby>
<Disabled>A_HotButton8Disabled</Disabled>
<PressedFlyby>A_HotButton8PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
Find:

<Button item = "HB_Button9">

CHANGE:

<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>

TO:

<ButtonDrawTemplate>
<Normal>A_HotButton9Normal</Normal>
<Pressed>A_HotButton9Pressed</Pressed>
<Flyby>A_HotButton9Flyby</Flyby>
<Disabled>A_HotButton9Disabled</Disabled>
<PressedFlyby>A_HotButton9PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>

Find:

<Button item = "HB_Button10">

CHANGE:

<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>

TO:

<ButtonDrawTemplate>
<Normal>A_HotButton10Normal</Normal>
<Pressed>A_HotButton10Pressed</Pressed>
<Flyby>A_HotButton10Flyby</Flyby>
<Disabled>A_HotButton10Disabled</Disabled>
<PressedFlyby>A_HotButton10PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>

Last edited by Cairenn : 08-27-2003 at 10:24 AM.
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Old 08-24-2003, 01:44 PM   #9
Cairenn
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IF you have a custom EQUI_JournalNPCWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Text>Enable Journal logging.</Text>

CHANGE to:

<Text>Enable Journal</Text>

Find:

<Listbox item = "CJNPC_NPCList">

Immediately before that line, ADD:

<Button item = "CJNPC_SearchButton">
<ScreenID>SearchButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>200</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>110</RightAnchorOffset>
<BottomAnchorOffset>24</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Search for NPC's who have said a certain string.</TooltipReference>
<Style_Checkbox>true</Style_Checkbox>
<Text>Search</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Combobox item = "CJNPC_CategoryFilter">
<ScreenID>CategoryFilter</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>106</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>24</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<ListHeight>80</ListHeight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>Search for NPCs who have an entry in this category.</TooltipReference>
<Button>BDT_Combo</Button>
<Choices>NONE</Choices>
<Style_Border>true</Style_Border>
</Combobox>

Find:

<Listbox item = "CJNPC_NPCList">
<ScreenID>NPCList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<TooltipReference>List of NPC's with whom you have spoken.</TooltipReference>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>28</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>30</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>

DELETE:

<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>28</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>30</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>

ADD:

<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>80</CY>
</Size>

Find:

<Button item = "CJNPC_DeleteButton">
<ScreenID>DeleteButton</ScreenID>

DELETE those two lines, then ADD:

<Listbox item = "CJNPC_DialogList">
<ScreenID>DialogList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<TooltipReference>List of dialogs that this NPC has said.</TooltipReference>
<AutoStretch>false</AutoStretch>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>100</CX>
<CY>80</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>150</Width>
<Heading>Most Recent</Heading>
</Columns>
<Columns>
<Width>100</Width>
<Heading>Category</Heading>
</Columns>
<Columns>
<Width>350</Width>
<Heading>Preview</Heading>
</Columns>
</Listbox>

<STMLbox item = "CJNPC_Text">
<ScreenID>Text</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<AutoStretch>false</AutoStretch>
<Location>
<X>0</X>
<Y>160</Y>
</Location>
<Size>
<CX>100</CX>
<CY>100</CY>
</Size>
<Style_VScroll>true</Style_VScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Border>true</Style_Border>
<Text>No Text</Text>
</STMLbox>

<VerticalLayoutBox item = "CJNPC_Layout">
<ScreenID>Layout</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>28</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>32</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Spacing>4</Spacing>
<Style_Border>false</Style_Border>
<Style_VScroll>false</Style_VScroll>
<Style_Transparent>true</Style_Transparent>
<Pieces>CJNPC_NPCList</Pieces>
<Pieces>CJNPC_DialogList</Pieces>
<Pieces>CJNPC_Text</Pieces>
</VerticalLayoutBox>

<Button item = "CJNPC_DeleteNPCButton">
<ScreenID>DeleteNPCButton</ScreenID>

Find:

<RightAnchorOffset>64</RightAnchorOffset>

CHANGE to:

<RightAnchorOffset>94</RightAnchorOffset>

Find and DELETE:

<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>

Find:

<Text>Delete</Text>

CHANGE to read:

<Text>Delete NPC</Text>

Find:

<Button item = "CJNPC_SaveButton">

CHANGE to:

<Button item = "CJNPC_DeleteTextButton">

Find:

<ScreenID>SaveButton</ScreenID>

CHANGE to:

<ScreenID>DeleteTextButton</ScreenID>

Find:

<LeftAnchorOffset>68</LeftAnchorOffset>

CHANGE to:

<LeftAnchorOffset>96</LeftAnchorOffset>

Find:

<RightAnchorOffset>128</RightAnchorOffset>

CHANGE to:

<RightAnchorOffset>186</RightAnchorOffset>

DELETE:

<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>

Find:

<TooltipReference>Save all Journal data to disk.</TooltipReference>

CHANGE to read:

<TooltipReference>Delete the selected text item.</TooltipReference>

Find:

<Text>Save</Text>

CHANGE to read:

<Text>Delete Entry</Text>

Find:

<Button item = "CJNPC_CategoryButton">
<ScreenID>CategoryButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>

CHANGE to:

<Combobox item = "CJNPC_CategorySelect">
<ScreenID>CategorySelect</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>

Find:

<LeftAnchorOffset>84</LeftAnchorOffset>

CHANGE to:

<LeftAnchorOffset>190</LeftAnchorOffset>

Find:

<RightAnchorOffset>4</RightAnchorOffset>

CHANGE to:

<RightAnchorOffset>270</RightAnchorOffset>

Find:

<BottomAnchorToTop>false</BottomAnchorToTop>

Then ADD:

<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<ListHeight>80</ListHeight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>Set the category for this entry.</TooltipReference>
<Button>BDT_Combo</Button>
<Choices>NONE</Choices>
<Style_Border>true</Style_Border>
</Combobox>


<Button item = "CJNPC_CategoryButton">
<ScreenID>CategoryButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>182</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>72</RightAnchorOffset>
<BottomAnchorOffset>2</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>

DELETE:

<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>

Find:

<Text>Categories</Text>

CHANGE to read:

<Text>Edit Categories</Text>

Find:

<ScreenID>CategoryFilter</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>182</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>86</RightAnchorOffset>
<BottomAnchorOffset>2</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<ListHeight>80</ListHeight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>Select a category to filter the NPCs.</TooltipReference>
<Button>BDT_Combo</Button>
<Choices>NONE</Choices>
<Style_Border>true</Style_Border>
</Combobox>

<Button item = "CJNPC_SearchButton">
<ScreenID>SearchButton</ScreenID>

CHANGE to be:

<Button item = "CJNPC_SaveButton">
<ScreenID>SaveButton</ScreenID>

Find:

<LeftAnchorOffset>286</LeftAnchorOffset>

CHANGE to:

<LeftAnchorOffset>68</LeftAnchorOffset>

Find:

<RightAnchorOffset>186</RightAnchorOffset>

CHANGE to:

<RightAnchorOffset>4</RightAnchorOffset>

DELETE:

<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>

DELETE:

<TooltipReference>Search for NPC's who have said a certain string.</TooltipReference>
<Style_Checkbox>true</Style_Checkbox>
<Text>Search</Text>

ADD:

<TooltipReference>Save all Journal data to disk.</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Save</Text>

Find:

<Screen item = "JournalNPCWnd">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>50</X>
<Y>100</Y>
</Location>
<Size>
<CX>452</CX>
<CY>280</CY>
</Size>

CHANGE:

<Size>
<CX>452</CX>
<CY>280</CY>
</Size>

TO:

<Size>
<CX>550</CX>
<CY>380</CY>
</Size>

Find:

<Pieces>CJNPC_DeleteButton</Pieces>

CHANGE to read:

<Pieces>CJNPC_DeleteNPCButton</Pieces>
<Pieces>CJNPC_DeleteTextButton</Pieces>

DELETE:

<Pieces>CJNPC_NPCList</Pieces>

ADD:

<Pieces>CJNPC_Layout</Pieces>

Find:

<Pieces>CJNPC_CategoryFilter</Pieces>

ADD:

<Pieces>CJNPC_CategorySelect</Pieces>
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Old 08-24-2003, 01:45 PM   #10
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Posts: 3,866
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IF you have a custom EQUI_OptionsWindowWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<!-- Mouse sensitivity -->

Immediately before that line, ADD:

<!-- Mouse Left and Right Handedness -->
<Button item = "OMP_MouseHandedness">
<ScreenID>OMP_MouseHandedness</ScreenID>
<RelativePosition>true</RelativePosition>
<TooltipReference>Toggle this to swap the mouse's left and right buttons.</TooltipReference>
<Location>
<X>10</X>
<Y>90</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Right-handed mouse</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find:

<Pieces>OMP_MouseWheelZoomCheckbox</Pieces>

ADD:

<Pieces>OMP_MouseHandedness</Pieces>

Find:

<!-- PC Spells -->

Immediately before that line, ADD:

<Button item = "OFP_MyPetAttacks">
<ScreenID>MyPetAttacks</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>270</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>My Pet Attacks</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find and DELETE:

<Pieces>OFP_CriticalMeleeComboBox</Pieces>

Find:

<Pieces>OFP_BardSongsComboBox</Pieces>

ADD:

<Pieces>OFP_CriticalMeleeComboBox</Pieces>

Find:

<Pieces>OFP_DotDamage</Pieces>

ADD:

<Pieces>OFP_MyPetAttacks</Pieces>

Find:

<Page item = "OptionsColorPage">

Immediately before that line, ADD:

<Button item = "OCP_UserColor72">
<ScreenID>UserColor72</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>760</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>73 - My Pet</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find:

<Pieces>OCP_UserColor71</Pieces>

ADD:

<Pieces>OCP_UserColor72</Pieces>
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Old 08-24-2003, 01:45 PM   #11
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Join Date: Jul 2002
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IF you have a custom SIDL.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

REPLACE the ENTIRE Document with:

<?xml version="1.0" ?><!-- My first XML Document -->
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes">
<ElementType name="Class">
<attribute name="item" type="string" />
</ElementType>
<ElementType name="RGB">
<superType type="Class" />
<element name="Alpha" type="int">
<default>255</default>
</element>
<element name="R" type="int">
<default>0</default>
</element>
<element name="G" type="int">
<default>0</default>
</element>
<element name="B" type="int">
<default>0</default>
</element>
</ElementType>
<ElementType name="Point">
<element name="X" type="int">
<default>0</default>
</element>
<element name="Y" type="int">
<default>0</default>
</element>
</ElementType>
<ElementType name="Size">
<element name="CX" type="int" />
<element name="CY" type="int" />
</ElementType>
<ElementType name="TextureInfo">
<superType type="Class" />
<element name="Size" type="Size" />
</ElementType>
<ElementType name="Frame">
<superType type="Class" />
<element name="Texture" type="string" />
<element name="Location" type="Point" />
<element name="Size" type="Size" />
<element name="Hotspot" type="Point" />
<element name="Duration" type="int">
<default>1000</default>
</element>
<element name="Shading" type="RGB" minOccurs="0" maxOccurs="*" />
<element name="Specular" type="RGB" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="Ui2DAnimation">
<superType type="Class" />
<element name="Cycle" type="boolean" />
<element name="Grid" type="boolean" />
<element name="Vertical" type="boolean" />
<element name="CellWidth" type="int">
<default>0</default>
</element>
<element name="CellHeight" type="int">
<default>0</default>
</element>
<element name="Frames" type="Frame" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="ButtonDrawTemplate">
<superType type="Class" />
<element name="Normal" type="Ui2DAnimation:item" />
<element name="Pressed" type="Ui2DAnimation:item" />
<element name="Flyby" type="Ui2DAnimation:item" />
<element name="Disabled" type="Ui2DAnimation:item" />
<element name="PressedFlyby" type="Ui2DAnimation:item" />
<element name="NormalDecal" type="Ui2DAnimation:item" />
<element name="PressedDecal" type="Ui2DAnimation:item" />
<element name="FlybyDecal" type="Ui2DAnimation:item" />
<element name="DisabledDecal" type="Ui2DAnimation:item" />
<element name="PressedFlybyDecal" type="Ui2DAnimation:item" />
</ElementType>
<ElementType name="GaugeDrawTemplate">
<superType type="Class" />
<element name="Background" type="Ui2DAnimation:item" />
<element name="Fill" type="Ui2DAnimation:item" />
<element name="Lines" type="Ui2DAnimation:item" />
<element name="LinesFill" type="Ui2DAnimation:item" />
<element name="EndCapRight" type="Ui2DAnimation:item" />
<element name="EndCapLeft" type="Ui2DAnimation:item" />
</ElementType>
<ElementType name="SpellGemDrawTemplate">
<superType type="Class" />
<element name="Holder" type="Ui2DAnimation:item" />
<element name="Background" type="Ui2DAnimation:item" />
<element name="Highlight" type="Ui2DAnimation:item" />
</ElementType>
<ElementType name="FrameTemplate">
<superType type="Class" />
<element name="TopLeft" type="Ui2DAnimation:item" />
<element name="Top" type="Ui2DAnimation:item" />
<element name="TopRight" type="Ui2DAnimation:item" />
<element name="RightTop" type="Ui2DAnimation:item" />
<element name="Right" type="Ui2DAnimation:item" />
<element name="RightBottom" type="Ui2DAnimation:item" />
<element name="BottomRight" type="Ui2DAnimation:item" />
<element name="Bottom" type="Ui2DAnimation:item" />
<element name="BottomLeft" type="Ui2DAnimation:item" />
<element name="LeftTop" type="Ui2DAnimation:item" />
<element name="Left" type="Ui2DAnimation:item" />
<element name="LeftBottom" type="Ui2DAnimation:item" />
<element name="Middle" type="Ui2DAnimation:item" />
<element name="OverlapLeft" type = "int">
<default>0</default>
</element>
<element name="OverlapTop" type = "int">
<default>0</default>
</element>
<element name="OverlapRight" type = "int">
<default>0</default>
</element>
<element name="OverlapBottom" type = "int">
<default>0</default>
</element>
</ElementType>
<ElementType name="ScrollbarDrawTemplate">
<superType type="Class" />
<element name="UpButton" type="ButtonDrawTemplate" />
<element name="DownButton" type="ButtonDrawTemplate" />
<element name="Thumb" type="FrameTemplate" />
<element name="MiddleTextureInfo" type="string" />
<element name="MiddleTint" type="RGB" />
</ElementType>
<ElementType name="WindowDrawTemplate">
<superType type="Class" />
<element name="Background" type="TextureInfo:item" />
<element name="VSBTemplate" type="ScrollbarDrawTemplate" />
<element name="HSBTemplate" type="ScrollbarDrawTemplate" />
<element name="CloseBox" type="ButtonDrawTemplate" />
<element name="MinimizeBox" type="ButtonDrawTemplate" />
<element name="TileBox" type="ButtonDrawTemplate" />
<element name="Border" type="FrameTemplate" />
<element name="Titlebar" type="FrameTemplate" />
</ElementType>
<ElementType name="SliderDrawTemplate">
<superType type="Class" />
<element name="Thumb" type="ButtonDrawTemplate" />
<element name="Background" type="Ui2DAnimation:item" />
<element name="EndCapRight" type="Ui2DAnimation:item" />
<element name="EndCapLeft" type="Ui2DAnimation:item" />
</ElementType>
<ElementType name="ScreenPiece">
<superType type="Class" />
<element name="ScreenID" type="string" />
<element name="Font" type="int">
<default>3</default>
</element>
<element name="RelativePosition" type="boolean">
<default>true</default>
</element>
<element name="Location" type="Point" />
<element name="Size" type="Size" />
<element name="AutoStretch" type="boolean">
<default>false</default>
</element>
<element name="TopAnchorToTop" type = "boolean">
<default>true</default>
</element>
<element name="LeftAnchorToLeft" type = "boolean">
<default>true</default>
</element>
<element name="BottomAnchorToTop" type = "boolean">
<default>true</default>
</element>
<element name="RightAnchorToLeft" type = "boolean">
<default>true</default>
</element>
<element name="TopAnchorOffset" type="int">
<default>0</default>
</element>
<element name="BottomAnchorOffset" type="int">
<default>0</default>
</element>
<element name="LeftAnchorOffset" type="int">
<default>0</default>
</element>
<element name="RightAnchorOffset" type="int">
<default>0</default>
</element>
<element name="Text" type="string" />
<element name="TextColor" type="RGB" />
</ElementType>
<ElementType name="StaticScreenPiece">
<superType type="ScreenPiece" />
<element name="AutoDraw" type="boolean">
<default>true</default>
</element>
</ElementType>
<ElementType name="StaticAnimation">
<superType type="StaticScreenPiece" />
<element name="Animation" type="Ui2DAnimation:item" />
</ElementType>
<ElementType name="StaticText">
<superType type="StaticScreenPiece" />
<element name="NoWrap" type="boolean">
<default>false</default>
</element>
<element name="AlignCenter" type="boolean">
<default>false</default>
</element>
<element name="AlignRight" type="boolean">
<default>false</default>
</element>
</ElementType>
<ElementType name="StaticFrame">
<superType type="StaticScreenPiece" />
<element name="FrameTemplate" type="FrameTemplate:item" />
</ElementType>
<ElementType name="StaticHeader">
<superType type="StaticScreenPiece" />
<element name="FrameTemplate" type="FrameTemplate:item" />
<element name="TextReference" type="string" />
<element name="TextColor" type="RGB" />
</ElementType>
<ElementType name="Control">
<superType type="ScreenPiece" />
<element name="Style_VScroll" type="boolean">
<default>false</default>
</element>
<element name="Style_HScroll" type="boolean">
<default>false</default>
</element>
<element name="Style_Transparent" type="boolean">
<default>false</default>
</element>
<element name="Style_Border" type="boolean" />
<element name="TooltipReference" type="string" />
<element name="DrawTemplate" type="WindowDrawTemplate:item" />
</ElementType>
<ElementType name="ListboxColumn">
<superType type="Class" />
<element name="Header" type="FrameTemplate:item" />
<element name="Heading" type="string" />
<element name="Width" type="int" />
<element name="Sortable" type="boolean" />
<element name="DataType" type="string" />
</ElementType>
<ElementType name="Listbox">
<superType type="Control" />
<element name="Columns" type="ListboxColumn" minOccurs="0" maxOccurs="*" />
<element name="OwnerDraw" type="boolean" />
</ElementType>
<ElementType name="Button">
<superType type="Control" />
<element name="Style_Checkbox" type="boolean" />
<element name="RadioGroup" type="string" />
<element name="Text" type="string" />
<element name="ButtonDrawTemplate" type="ButtonDrawTemplate" />
<element name="SoundPressed" type="string" />
<element name="SoundUp" type="string" />
<element name="SoundFlyby" type="string" />
<element name="DecalOffset" type="Point" />
<element name="DecalSize" type="Size" />
</ElementType>
<ElementType name="Gauge">
<superType type="Control" />
<element name="GaugeDrawTemplate" type="GaugeDrawTemplate" />
<element name="EQType" type="int" />
<element name="FillTint" type="RGB" />
<element name="DrawLinesFill" type="boolean" />
<element name="LinesFillTint" type="RGB" />
<element name="TextOffsetX" type="int">
<default>0</default>
</element>
<element name="TextOffsetY" type="int">
<default>0</default>
</element>
<element name="GaugeOffsetX" type="int">
<default>0</default>
</element>
<element name="GaugeOffsetY" type="int">
<default>16</default>
</element>
</ElementType>
<ElementType name="SpellGem">
<superType type="Control" />
<element name="SpellGemDrawTemplate" type="SpellGemDrawTemplate" />
<element name="SpellIconOffsetX" type="int">
<default>0</default>
</element>
<element name="SpellIconOffsetY" type="int">
<default>0</default>
</element>
</ElementType>
<ElementType name="InvSlot">
<superType type="Control" />
<element name="EQType" type="int" />
<element name="Background" type="Ui2DAnimation:item" />
<element name="ItemOffsetX" type="int">
<default>0</default>
</element>
<element name="ItemOffsetY" type="int">
<default>0</default>
</element>
</ElementType>
<ElementType name="Editbox">
<superType type="Control" />
<element name="Style_Multiline" type="boolean" />
</ElementType>
<ElementType name="Slider">
<superType type="Control" />
<element name="SliderArt" type="SliderDrawTemplate:item" />
</ElementType>
<ElementType name="Label">
<superType type="Control" />
<element name="EQType" type="int" />
<element name="NoWrap" type="boolean">
<default>false</default>
</element>
<element name="AlignCenter" type="boolean">
<default>false</default>
</element>
<element name="AlignRight" type="boolean">
<default>false</default>
</element>
</ElementType>
<ElementType name="STMLbox">
<superType type="Control" />
</ElementType>
<ElementType name="Combobox">
<superType type="Control"/>
<element name = "Button" type = "ButtonDrawTemplate:item"/>
<element name = "ListHeight" type = "int"/>
<element name = "Choices" type = "string" minOccurs = "0" maxOccurs = "*" />
</ElementType>
<ElementType name="Page">
<superType type="Control" />
<element name="TabText" type="string" />
<element name="TabTextColor" type="RGB" />
<element name="TabTextActiveColor" type="RGB" />
<element name="TabIcon" type="Ui2DAnimation:item" />
<element name="TabIconActive" type="Ui2DAnimation:item" />
<element name="Pieces" type="ScreenPiece:item" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="TabBox">
<superType type="Control" />
<element name="TabBorderTemplate" type="FrameTemplate:item" />
<element name="PageBorderTemplate" type="FrameTemplate:item" />
<element name="Pages" type="Page:item" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="LayoutBox">
<superType type="Control" />
<element name = "Spacing" type = "int">
<default>5</default>
</element>
<element name="Pieces" type="ScreenPiece:item" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="HorizontalLayoutBox">
<superType type="LayoutBox" />
</ElementType>
<ElementType name="VerticalLayoutBox">
<superType type="LayoutBox" />
</ElementType>
<ElementType name="FinderBox">
<superType type="VerticalLayoutBox" />
</ElementType>
<ElementType name="Screen">
<superType type="Control" />
<element name="Style_Titlebar" type="boolean" />
<element name="Style_Closebox" type="boolean" />
<element name="Style_Minimizebox" type="boolean" />
<element name="Style_Sizable" type="boolean" />
<element name="Pieces" type="ScreenPiece:item" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="SuiteDefaults">
<superType type="Class" />
<element name="DefaultWindowDrawTemplate" type="WindowDrawTemplate:item" />
<element name="CursorDefault" type="Ui2DAnimation:item" />
<element name="CursorResizeNS" type="Ui2DAnimation:item" />
<element name="CursorResizeEW" type="Ui2DAnimation:item" />
<element name="CursorResizeNESW" type="Ui2DAnimation:item" />
<element name="CursorResizeNWSE" type="Ui2DAnimation:item" />
<element name="CursorDrag" type="Ui2DAnimation:item" />
</ElementType>
</Schema>
</XML>

Last edited by Kudane : 08-26-2003 at 02:00 AM.
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Old 08-25-2003, 11:31 AM   #12
Cairenn
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Last edited by Cairenn : 08-26-2003 at 08:53 AM.
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