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Old 10-14-2006, 11:56 AM   #1
Kalthazz
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Default player window modification help

could someone take a look at the following codes and maybe see if they can figure out how to get it totally compliant with the tss expansion

Melee Player Window
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<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<TextureInfo item = "AttackIndicator.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>

<Ui2DAnimation item = "A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>6</X>
<Y>2</Y>
</Location>
<Size>
<CX>116</CX>
<CY>28</CY>
</Size>
</Frames>
</Ui2DAnimation>

<StaticAnimation item = "A_AttackIndicatorAnim">
<ScreenID>A_AttackIndicatorAnim</ScreenID>
<Animation>A_AttackIndicator</Animation>
</StaticAnimation>
<Ui2DAnimation item="Infiniti-PW_BGa">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i1.tga</Texture>
<Location>
<X>0</X>
<Y>72</Y>
</Location>
<Size>
<CX>162</CX>
<CY>64</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="Infiniti-PW_BGb">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i1.tga</Texture>
<Location>
<X>0</X>
<Y>183</Y>
</Location>
<Size>
<CX>162</CX>
<CY>64</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="XPLabel">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>173</X>
<Y>59</Y>
</Location>
<Size>
<CX>12</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="APLabel">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>173</X>
<Y>71</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="MLabel">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>237</X>
<Y>59</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="SLabel">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>237</X>
<Y>71</Y>
</Location>
<Size>
<CX>6</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="G1Label">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>189</X>
<Y>59</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="G1_Label">
<ScreenID>G1_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>35</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
<Animation>G1Label</Animation>
</StaticAnimation>
<StaticAnimation item="XP_Label">
<ScreenID>XP_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>61</Y>
</Location>
<Size>
<CX>12</CX>
<CY>7</CY>
</Size>
<Animation>XPLabel</Animation>
</StaticAnimation>
<StaticAnimation item="AP_Label">
<ScreenID>AP_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>73</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Animation>APLabel</Animation>
</StaticAnimation>
<StaticAnimation item="M_Label">
<ScreenID>M_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>146</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Animation>MLabel</Animation>
</StaticAnimation>
<StaticAnimation item="S_Label">
<ScreenID>M_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>47</Y>
</Location>
<Size>
<CX>6</CX>
<CY>7</CY>
</Size>
<Animation>SLabel</Animation>
</StaticAnimation>
<StaticAnimation item="A_PW_BGa">
<ScreenID>A_PW_BG</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>162</CX>
<CY>64</CY>
</Size>
<Animation>Infiniti-PW_BGa</Animation>
</StaticAnimation>
<StaticAnimation item="A_PW_BGb">
<ScreenID>A_PW_BG</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>64</Y>
</Location>
<Size>
<CX>162</CX>
<CY>64</CY>
</Size>
<Animation>Infiniti-PW_BGb</Animation>
</StaticAnimation>
<Label item="Player_Name">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>1</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>9</X>
<Y>9</Y>
</Location>
<Size>
<CX>84</CX>
<CY>14</CY>
</Size>
<Text>Reallylongname</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>

<!-- TSS Additions -->

<Ui2DAnimation item="A_PWCSIn">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item="A_PWCSTimer">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item="A_PWCSDebuff">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item="A_PWCSStanding">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item="A_PWCSRegen">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Gauge item="Player_CombatTimer">
<ScreenID>Player_CombatTimer</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>23</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>10</G>
<B>250</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>50</G>
<B>150</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>29</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<Label item="Player_CombatTimerLabel">
<ScreenID>Player_CombatTimerLabel</ScreenID>
<EQType>137</EQType>
<RelativePosition>true</RelativePosition>
<Font>1</Font>
<Location>
<X>28</X>
<Y>19</Y>
</Location>
<Size>
<CX>108</CX>
<CY>10</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Button item="PW_CombatStateAnim">
<ScreenID>PW_CombatStateAnim</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>17</Y>
</Location>
<Size>
<CX>14</CX>
<CY>14</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>

<!-- End TSS Additions -->

<Gauge item="Player_HP">
<ScreenID>PlayerHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>35</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<TextOffsetY>-250</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<GaugeOffsetX>0</GaugeOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
<TopAnchorOffset>0</TopAnchorOffset>
<Font>2</Font>
</Gauge>
<Gauge item="Pet_HP">
<ScreenID>PetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>6</X>
<Y>137</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_MiniGaugeBackground</Background>
<Fill>A_MiniGaugeFill</Fill>
<LinesFill>A_MiniGaugeLines</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_Mana">
<ScreenID>PlayerMana</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>17</X>
<Y>145</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>50</R>
<G>50</G>
<B>255</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>

<Gauge item="Player_Fatigue">
<ScreenID>PlayerFatigue</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>47</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>3</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_EXP">
<ScreenID>PlayerHP</ScreenID>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>61</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<TextOffsetX>-250</TextOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>10</R>
<G>150</G>
<B>200</B>
</FillTint>
<LinesFillTint>
<R>10</R>
<G>29</G>
<B>93</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>4</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_AAXP">
<ScreenID>PlayerAAXP</ScreenID>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>73</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<TextOffsetX>-250</TextOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>10</R>
<G>150</G>
<B>200</B>
</FillTint>
<LinesFillTint>
<R>10</R>
<G>29</G>
<B>93</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>5</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Label item="Player_LevelNum">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>2</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>9</Y>
</Location>
<Size>
<CX>18</CX>
<CY>14</CY>
</Size>
<Text>65</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_Class">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>3</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>98</X>
<Y>9</Y>
</Location>
<Size>
<CX>144</CX>
<CY>14</CY>
</Size>
<Text>Necromancer</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPNote">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>9</X>
<Y>22</Y>
</Location>
<Size>
<CX>50</CX>
<CY>10</CY>
</Size>
<Text>Hit Points:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPNumber">
<Font>3</Font>
<ScreenID>PlayerHPNumber</ScreenID>
<EQType>17</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>54</X>
<Y>19</Y>
</Location>
<Size>
<CX>42</CX>
<CY>14</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_HPDivider">
<Font>3</Font>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>19</Y>
</Location>
<Size>
<CX>7</CX>
<CY>14</CY>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPMax">
<Font>3</Font>
<ScreenID>PlayerMaxHP</ScreenID>
<EQType>18</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>19</Y>
</Location>
<Size>
<CX>43</CX>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPLabel">
<ScreenID>HPLabel</ScreenID>
<Font>2</Font>
<ScreenID>HPPercentage</ScreenID>
<EQType>19</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>31</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_HPPercLabel">
<ScreenID>HPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>31</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="Player_ManaPercentage">
<Font>2</Font>
<ScreenID>HPPercentage</ScreenID>
<EQType>20</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>121</X>
<Y>141</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_ManaPercLabel">
<ScreenID>ManaPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>148</X>
<Y>142</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="Player_EXPPercentage">
<Font>2</Font>
<ScreenID>HPPercentage</ScreenID>
<EQType>26</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>57</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_EXPPercLabel">
<ScreenID>EXPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>57</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="Player_AAXPPercentage">
<Font>2</Font>
<ScreenID>HPPercentage</ScreenID>
<EQType>27</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>69</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_AAXPPercLabel">
<ScreenID>AAXPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>69</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="Player_AC">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>84</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>AC</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_ATK">
<TextColor>
<B>0</B>
<G>0</G>
<R>255</R>
</TextColor>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>95</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text>ATK</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_ACNum">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>22</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>32</X>
<Y>84</Y>
</Location>
<Size>
<CX>25</CX>
<CY>10</CY>
</Size>
<Text>1888</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_ATKNum">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>23</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>32</X>
<Y>95</Y>
</Location>
<Size>
<CX>23</CX>
<CY>10</CY>
</Size>
<Text>1888</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="PW_STR">
<ScreenID>STRLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>62</X>
<Y>84</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>Str</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_STRNumber">
<ScreenID>STRNumberLabel</ScreenID>
<EQType>5</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>84</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_STA">
<ScreenID>STALabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>62</X>
<Y>95</Y>
</Location>
<Size>
<CX>24</CX>
<CY>14</CY>
</Size>
<Text>Sta</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_STANumber">
<ScreenID>STANumberLabel</ScreenID>
<EQType>6</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>95</Y>
</Location>
<Size>
<CX>50</CX>
<CY>10</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_AGI">
<ScreenID>AGILabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>106</Y>
</Location>
<Size>
<CX>24</CX>
<CY>14</CY>
</Size>
<Text>Agi</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_AGINumber">
<ScreenID>AGINumberLabel</ScreenID>
<EQType>8</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>34</X>
<Y>106</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_DEX">
<ScreenID>DEXLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>62</X>
<Y>106</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>Dex</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_DEXNumber">
<ScreenID>DEXNumberLabel</ScreenID>
<EQType>7</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>84</X>
<Y>106</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_WIS">
<ScreenID>WISLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>84</Y>
</Location>
<Size>
<CX>27</CX>
<CY>14</CY>
</Size>
<Text>Wis</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_WISNumber">
<ScreenID>WISNumberLabel</ScreenID>
<EQType>9</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>135</X>
<Y>84</Y>
</Location>
<Size>
<CX>19</CX>
<CY>10</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_INT">
<ScreenID>INTLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>95</Y>
</Location>
<Size>
<CX>26</CX>
<CY>14</CY>
</Size>
<Text>Int</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_INTNumber">
<ScreenID>INTNumberLabel</ScreenID>
<EQType>10</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>135</X>
<Y>95</Y>
</Location>
<Size>
<CX>20</CX>
<CY>10</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_CHA">
<ScreenID>CHALabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>106</Y>
</Location>
<Size>
<CX>24</CX>
<CY>14</CY>
</Size>
<Text>Cha</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_CHANumber">
<ScreenID>CHANumberLabel</ScreenID>
<EQType>11</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>135</X>
<Y>106</Y>
</Location>
<Size>
<CX>20</CX>
<CY>10</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>


<Label item="PW_TributeTimer">
<ScreenID>TributeTime</ScreenID>
<EQType>116</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>52</X>
<Y>81</Y>
</Location>
<Size>
<CX>32</CX>
<CY>10</CY>
</Size>
<Text>12345</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>

<Screen item="PlayerWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>0</Y>
</Location>
<Size>
<CX>162</CX>
<CY>127</CY>
</Size>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>

<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>A_PW_BGa</Pieces>
<Pieces>A_PW_BGb</Pieces>
<Pieces>Player_ACNum</Pieces>
<Pieces>Player_ATKNum</Pieces>
<Pieces>Player_ATK</Pieces>
<Pieces>Player_AC</Pieces>
<Pieces>PW_STR</Pieces>
<Pieces>PW_STRNumber</Pieces>
<Pieces>PW_STA</Pieces>
<Pieces>PW_STANumber</Pieces>
<Pieces>PW_AGI</Pieces>
<Pieces>PW_AGINumber</Pieces>
<Pieces>PW_DEX</Pieces>
<Pieces>PW_DEXNumber</Pieces>
<Pieces>PW_WIS</Pieces>
<Pieces>PW_WISNumber</Pieces>
<Pieces>PW_INT</Pieces>
<Pieces>PW_INTNumber</Pieces>
<Pieces>PW_CHA</Pieces>
<Pieces>PW_CHANumber</Pieces>
<Pieces>Player_HPNumber</Pieces>
<Pieces>Player_HPDivider</Pieces>
<Pieces>Player_HPMax</Pieces>
<Pieces>Player_HPNote</Pieces>
<Pieces>Player_HPLabel</Pieces>
<Pieces>Player_ManaPercentage</Pieces>
<Pieces>Player_EXPPercentage</Pieces>
<Pieces>Player_AAXPPercentage</Pieces>
<Pieces>Player_HPPercLabel</Pieces>
<Pieces>A_AttackIndicatorAnim</Pieces>
<Pieces>Player_ManaPercLabel</Pieces>
<Pieces>Player_EXPPercLabel</Pieces>
<Pieces>Player_AAXPPercLabel</Pieces>
<Pieces>Player_Name</Pieces>
<Pieces>Player_HP</Pieces>
<Pieces>Player_Fatigue</Pieces>
<Pieces>Player_Mana</Pieces>
<Pieces>Player_EXP</Pieces>
<Pieces>Player_AAXP</Pieces>
<Pieces>Player_LevelNum</Pieces>
<Pieces>Player_Class</Pieces>
<Pieces>Pet_HP</Pieces>
<Pieces>G1_Label</Pieces>
<Pieces>M_Label</Pieces>
<Pieces>S_Label</Pieces>
<Pieces>AP_Label</Pieces>
<Pieces>XP_Label</Pieces>
<Pieces>PW_TributeTimer</Pieces>
<Pieces>Player_CombatTimer</Pieces>
<Pieces>Player_CombatTimerLabel</Pieces>
<Pieces>PW_CombatStateAnim</Pieces>

</Screen>

</XML>
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Old 10-14-2006, 11:59 AM   #2
Kalthazz
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Server: tunare
Posts: 324
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Default part 2

Caster Player Window
__________________________________________________ _________________

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Ui2DAnimation item="Infiniti-PW_BGa">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i1.tga</Texture>
<Location>
<X>0</X>
<Y>72</Y>
</Location>
<Size>
<CX>162</CX>
<CY>64</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="Infiniti-PW_BGb">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_i1.tga</Texture>
<Location>
<X>0</X>
<Y>183</Y>
</Location>
<Size>
<CX>162</CX>
<CY>64</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="XPLabel">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>173</X>
<Y>59</Y>
</Location>
<Size>
<CX>12</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="APLabel">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>173</X>
<Y>71</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="MLabel">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>237</X>
<Y>59</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="G1Label">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces_v1.tga</Texture>
<Location>
<X>189</X>
<Y>59</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="G1_Label">
<ScreenID>G1_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>35</Y>
</Location>
<Size>
<CX>10</CX>
<CY>7</CY>
</Size>
<Animation>G1Label</Animation>
</StaticAnimation>
<StaticAnimation item="XP_Label">
<ScreenID>XP_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>66</Y>
</Location>
<Size>
<CX>12</CX>
<CY>7</CY>
</Size>
<Animation>XPLabel</Animation>
</StaticAnimation>
<StaticAnimation item="AP_Label">
<ScreenID>AP_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>77</Y>
</Location>
<Size>
<CX>11</CX>
<CY>7</CY>
</Size>
<Animation>APLabel</Animation>
</StaticAnimation>
<StaticAnimation item="M_Label">
<ScreenID>M_Label</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>8</X>
<Y>54</Y>
</Location>
<Size>
<CX>7</CX>
<CY>7</CY>
</Size>
<Animation>MLabel</Animation>
</StaticAnimation>
<StaticAnimation item="A_PW_BGa">
<ScreenID>A_PW_BG</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>162</CX>
<CY>64</CY>
</Size>
<Animation>Infiniti-PW_BGa</Animation>
</StaticAnimation>
<StaticAnimation item="A_PW_BGb">
<ScreenID>A_PW_BG</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>64</Y>
</Location>
<Size>
<CX>162</CX>
<CY>64</CY>
</Size>
<Animation>Infiniti-PW_BGb</Animation>
</StaticAnimation>
<Label item="Player_Name">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>1</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>9</X>
<Y>9</Y>
</Location>
<Size>
<CX>84</CX>
<CY>14</CY>
</Size>
<Text>Reallylongname</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Gauge item="Player_HP">
<ScreenID>PlayerHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>35</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<TextOffsetY>-250</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<GaugeOffsetX>0</GaugeOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
<TopAnchorOffset>0</TopAnchorOffset>
<Font>2</Font>
</Gauge>
<Gauge item="Pet_HP">
<ScreenID>PetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>73</X>
<Y>44</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Background>A_MiniGaugeBackground</Background>
<Fill>A_MiniGaugeFill</Fill>
<LinesFill>A_MiniGaugeLines</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_Mana">
<ScreenID>PlayerMana</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>54</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>50</R>
<G>50</G>
<B>255</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_Fatigue">
<ScreenID>PlayerFatigue</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>44</Y>
</Location>
<Size>
<CX>51</CX>
<CY>6</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>3</EQType>
<GaugeDrawTemplate>
<Background>A_MiniGaugeBackground</Background>
<Fill>A_MiniGaugeFill</Fill>
<Lines>A_MiniGaugeLines</Lines>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_EXP">
<ScreenID>PlayerHP</ScreenID>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>66</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<TextOffsetX>-250</TextOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>255</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>80</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>4</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Gauge item="Player_AAXP">
<ScreenID>PlayerAAXP</ScreenID>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>21</X>
<Y>77</Y>
</Location>
<Size>
<CX>103</CX>
<CY>8</CY>
</Size>
<TextOffsetX>-250</TextOffsetX>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>200</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>80</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>5</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
</GaugeDrawTemplate>
</Gauge>
<Label item="Player_LevelNum">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>2</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>9</Y>
</Location>
<Size>
<CX>18</CX>
<CY>14</CY>
</Size>
<Text>65</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_Class">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>3</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>98</X>
<Y>9</Y>
</Location>
<Size>
<CX>144</CX>
<CY>14</CY>
</Size>
<Text>Necromancer</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPNote">
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>9</X>
<Y>22</Y>
</Location>
<Size>
<CX>50</CX>
<CY>10</CY>
</Size>
<Text>Hit Points:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPNumber">
<Font>3</Font>
<ScreenID>PlayerHPNumber</ScreenID>
<EQType>17</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>54</X>
<Y>19</Y>
</Location>
<Size>
<CX>42</CX>
<CY>14</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>0</R>
<G>255</G>
<B>0</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_HPDivider">
<Font>3</Font>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>97</X>
<Y>19</Y>
</Location>
<Size>
<CX>7</CX>
<CY>14</CY>
<CY>14</CY>
</Size>
<Text>/</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPMax">
<Font>3</Font>
<ScreenID>PlayerMaxHP</ScreenID>
<EQType>18</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>19</Y>
</Location>
<Size>
<CX>43</CX>
<CX>35</CX>
<CY>14</CY>
</Size>
<Text>10000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_HPLabel">
<ScreenID>HPLabel</ScreenID>
<Font>2</Font>
<ScreenID>HPPercentage</ScreenID>
<EQType>19</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>31</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_HPPercLabel">
<ScreenID>HPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>31</Y>
</Location>
<Size>
<CX>10</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="Player_ManaPercentage">
<Font>2</Font>
<ScreenID>HPPercentage</ScreenID>
<EQType>20</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>50</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_ManaPercLabel">
<ScreenID>ManaPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>50</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="Player_EXPPercentage">
<Font>2</Font>
<ScreenID>HPPercentage</ScreenID>
<EQType>26</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>62</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_EXPPercLabel">
<ScreenID>EXPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>62</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="Player_AAXPPercentage">
<Font>2</Font>
<ScreenID>HPPercentage</ScreenID>
<EQType>27</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>122</X>
<Y>73</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item="Player_AAXPPercLabel">
<ScreenID>AAXPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>73</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<Font>2</Font>
</Label>
<Label item="Player_AC">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>87</Y>
</Location>
<Size>
<CX>22</CX>
<CY>14</CY>
</Size>
<Text>AC</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="Player_ATK">
<TextColor>
<B>0</B>
<G>0</G>
<R>255</R>
</TextColor>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>98</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text>ATK</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>

<Label item="Player_ACNum">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>22</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>87</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>1888</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>

<!-- TSS Additions -->

<Ui2DAnimation item="A_PWCSIn">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item="A_PWCSTimer">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item="A_PWCSDebuff">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item="A_PWCSStanding">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item="A_PWCSRegen">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>

<Gauge item="Player_CombatTimer">
<ScreenID>Player_CombatTimer</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>22</X>
<Y>23</Y>
</Location>
<Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>220</R>
<G>10</G>
<B>250</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>50</G>
<B>150</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>29</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>

<Label item="Player_CombatTimerLabel">
<ScreenID>Player_CombatTimerLabel</ScreenID>
<EQType>137</EQType>
<RelativePosition>true</RelativePosition>
<Font>1</Font>
<Location>
<X>28</X>
<Y>19</Y>
</Location>
<Size>
<CX>108</CX>
<CY>10</CY>
</Size>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Button item="PW_CombatStateAnim">
<ScreenID>PW_CombatStateAnim</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>17</Y>
</Location>
<Size>
<CX>14</CX>
<CY>14</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>14</CX>
<CY>14</CY>
</DecalSize>
</Button>

<!-- End TSS Additions -->

<Label item="Player_ATKNum">
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<EQType>23</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>98</Y>
</Location>
<Size>
<CX>23</CX>
<CY>14</CY>
</Size>
<Text>1888</Text>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
<AlignLeft>true</AlignLeft>
</Label>
<Label item="PW_STR">
<ScreenID>STRLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>87</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>Str</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_STRNumber">
<ScreenID>STRNumberLabel</ScreenID>
<EQType>5</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>87</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_STA">
<ScreenID>STALabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>98</Y>
</Location>
<Size>
<CX>24</CX>
<CY>14</CY>
</Size>
<Text>Sta</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_STANumber">
<ScreenID>STANumberLabel</ScreenID>
<EQType>6</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>98</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_AGI">
<ScreenID>AGILabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>109</Y>
</Location>
<Size>
<CX>24</CX>
<CY>14</CY>
</Size>
<Text>Agi</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_AGINumber">
<ScreenID>AGINumberLabel</ScreenID>
<EQType>8</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>35</X>
<Y>109</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_DEX">
<ScreenID>DEXLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>109</Y>
</Location>
<Size>
<CX>25</CX>
<CY>14</CY>
</Size>
<Text>Dex</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_DEXNumber">
<ScreenID>DEXNumberLabel</ScreenID>
<EQType>7</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>85</X>
<Y>109</Y>
</Location>
<Size>
<CX>50</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_WIS">
<ScreenID>WISLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>87</Y>
</Location>
<Size>
<CX>27</CX>
<CY>14</CY>
</Size>
<Text>Wis</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_WISNumber">
<ScreenID>WISNumberLabel</ScreenID>
<EQType>9</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>137</X>
<Y>87</Y>
</Location>
<Size>
<CX>24</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_INT">
<ScreenID>INTLabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>109</X>
<Y>98</Y>
</Location>
<Size>
<CX>26</CX>
<CY>14</CY>
</Size>
<Text>Int</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_INTNumber">
<ScreenID>INTNumberLabel</ScreenID>
<EQType>10</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>137</X>
<Y>98</Y>
</Location>
<Size>
<CX>24</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_CHA">
<ScreenID>CHALabel</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>109</X>
<Y>109</Y>
</Location>
<Size>
<CX>24</CX>
<CY>14</CY>
</Size>
<Text>Cha</Text>
<TextColor>
<B>255</B>
<G>255</G>
<R>255</R>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Label item="PW_CHANumber">
<ScreenID>CHANumberLabel</ScreenID>
<EQType>11</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>137</X>
<Y>109</Y>
</Location>
<Size>
<CX>24</CX>
<CY>14</CY>
</Size>
<Text>255</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<TextureInfo item = "AttackIndicator.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>

<Ui2DAnimation item = "A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>6</X>
<Y>2</Y>
</Location>
<Size>
<CX>116</CX>
<CY>28</CY>
</Size>
</Frames>
</Ui2DAnimation>

<StaticAnimation item = "A_AttackIndicatorAnim">
<ScreenID>A_AttackIndicatorAnim</ScreenID>
</StaticAnimation>

<Screen item="PlayerWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>0</Y>
</Location>
<Size>
<CX>162</CX>
<CY>127</CY>
</Size>
<Text>Player</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>The Breath Meter</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>A_PW_BGa</Pieces>
<Pieces>A_PW_BGb</Pieces>
<Pieces>Player_ACNum</Pieces>
<Pieces>Player_CombatTimer</Pieces>
<Pieces>Player_CombatTimerLabel</Pieces>
<Pieces>PW_CombatStateAnim</Pieces>
<Pieces>Player_ATKNum</Pieces>
<Pieces>Player_ATK</Pieces>
<Pieces>Player_AC</Pieces>
<Pieces>PW_STR</Pieces>
<Pieces>PW_STRNumber</Pieces>
<Pieces>PW_STA</Pieces>
<Pieces>PW_STANumber</Pieces>
<Pieces>PW_AGI</Pieces>
<Pieces>PW_AGINumber</Pieces>
<Pieces>PW_DEX</Pieces>
<Pieces>PW_DEXNumber</Pieces>
<Pieces>PW_WIS</Pieces>
<Pieces>PW_WISNumber</Pieces>
<Pieces>PW_INT</Pieces>
<Pieces>PW_INTNumber</Pieces>
<Pieces>PW_CHA</Pieces>
<Pieces>PW_CHANumber</Pieces>
<Pieces>Player_HPNumber</Pieces>
<Pieces>Player_HPDivider</Pieces>
<Pieces>Player_HPMax</Pieces>
<Pieces>Player_HPNote</Pieces>
<Pieces>Player_HPLabel</Pieces>
<Pieces>Player_ManaPercentage</Pieces>
<Pieces>Player_EXPPercentage</Pieces>
<Pieces>Player_AAXPPercentage</Pieces>
<Pieces>Player_HPPercLabel</Pieces>
<Pieces>Player_ManaPercLabel</Pieces>
<Pieces>Player_EXPPercLabel</Pieces>
<Pieces>Player_AAXPPercLabel</Pieces>
<Pieces>Player_Name</Pieces>
<Pieces>Player_HP</Pieces>
<Pieces>Player_Fatigue</Pieces>
<Pieces>Player_Mana</Pieces>
<Pieces>Player_EXP</Pieces>
<Pieces>Player_AAXP</Pieces>
<Pieces>Player_LevelNum</Pieces>
<Pieces>Player_Class</Pieces>
<Pieces>Pet_HP</Pieces>
<Pieces>G1_Label</Pieces>
<Pieces>M_Label</Pieces>
<Pieces>AP_Label</Pieces>
<Pieces>XP_Label</Pieces>
<Pieces>A_AttackIndicatorAnim</Pieces>
</Screen>
</XML>
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Old 10-14-2006, 12:27 PM   #3
Inokis
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What errors are you getting thats causing it to fail?
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Old 10-14-2006, 02:09 PM   #4
Kalthazz
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They both work it just that they need some minor adjustments I already posted the images under the help section of the forums to show what kind of problems that are shown which are in need of minor adjustments but if you can take a look at them and maybe tweak them just a bit to look right as I was lucky that I got them to work with the additions I added for tss but the problem is getting them organized to fit in the windows without messing up the shape of the window
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Old 10-14-2006, 06:04 PM   #5
Inokis
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If its a problem with borders and such, my first guess would be to inspect the WDT (Windows Draw Template) and make sure the dimensions are matching the assigned .tga values.

If its a problem with backgrounds then that would also be a WDT issue.

The way the window is drawn is defined in a WDT, the default WDT are in the EQUI_Templates.xml. Any custom WDTs can either be added to that file or appended to each window xml file independently.
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Old 10-14-2006, 06:22 PM   #6
fatbass
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