09-13-2004, 10:38 PM
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#1
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Lord Dolby of Veeshan
Join Date: Jul 2002
Server: Veeshan
Posts: 2,397
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14 Sept 04 - UI Changes (OoW)
Last edited by Cairenn : 09-14-2004 at 08:32 AM.
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09-13-2004, 10:43 PM
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#2
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Lord Dolby of Veeshan
Join Date: Jul 2002
Server: Veeshan
Posts: 2,397
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dragitem27.tga
IF you have a custom dragitem27.tga file, open using a graphics editor (Adobe Photoshop, Jasc Paintshop Pro, Gimp, etc.) and make the changes shown in the graphic:
More then likely you do not have a custom dragitem27.tga and if you do it would be best just to delete it and make your modifications to the new version.
Anyways this following image explains what changed:
Must be logged in to see image.
Last edited by Dolby : 09-13-2004 at 11:53 PM.
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09-13-2004, 10:46 PM
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#3
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Lord Dolby of Veeshan
Join Date: Jul 2002
Server: Veeshan
Posts: 2,397
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EQUI.xml
IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
Code:
<Include>EQUI_TicketCommentWindow.xml</Include>
Immediately below that line, INSERT:
Code:
<Include>EQUI_GuildTributeMasterWnd.xml</Include>
<Include>EQUI_TaskWnd.xml</Include>
<Include>EQUI_TaskSelectWnd.xml</Include>
<Include>EQUI_AdvancedDisplayOptionsWnd.xml</Include>
<Include>EQUI_TitleWnd.xml</Include>
<Include>EQUI_VoiceMacroWnd.xml</Include>
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09-13-2004, 10:50 PM
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#4
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Lord Dolby of Veeshan
Join Date: Jul 2002
Server: Veeshan
Posts: 2,397
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EQUI_AAWindow.xml
IF you have a custom EQUI_AAWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
Code:
<TabBox item = "AAW_Subwindows">
Immediately above that line, INSERT:
This code box scrolls! Make sure that you select all the hidden code.
Code:
<Listbox item = "AAW_List7">
<ScreenID>List7</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>210</Width>
<Heading>Title</Heading>
</Columns>
<Columns>
<Width>70</Width>
<Heading>Cur/Max</Heading>
</Columns>
<Columns>
<Width>40</Width>
<Heading>Cost</Heading>
</Columns>
</Listbox>
<Page item = "AAW_Page7">
<ScreenID>Page7</ScreenID>
<RelativePosition>true</RelativePosition>
<!-- Pages are sized and positioned by their parent tab -->
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>Omens</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>255</R>
<G>255</G>
<B>0</B>
</TabTextActiveColor>
<Style_Sizable>true</Style_Sizable>
<Pieces>AAW_List7</Pieces>
</Page>
Find:
Code:
<Pages>AAW_Page6</Pages>
Immediately below that line, INSERT:
Code:
<Pages>AAW_Page7</Pages>
Last edited by Dolby : 09-13-2004 at 11:31 PM.
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09-13-2004, 10:54 PM
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#5
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Lord Dolby of Veeshan
Join Date: Jul 2002
Server: Veeshan
Posts: 2,397
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EQUI_Animations.xml
IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
Code:
<TextureInfo item = "cleric01.tga">
Immediately above that line, INSERT:
Code:
<TextureInfo item = "dragitem28.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "dragitem29.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Find:
Code:
</Ui2DAnimation>
<!-- Default Tab Frame -->
<Ui2DAnimation item = "A_TabBottomLeft">
Immediately above those lines, INSERT:
This code box scrolls! Make sure that you select all the hidden code.
Code:
<Frames>
<Texture>dragitem28.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
<Frames>
<Texture>dragitem29.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
Last edited by Dolby : 09-13-2004 at 11:32 PM.
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09-13-2004, 10:58 PM
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#6
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Lord Dolby of Veeshan
Join Date: Jul 2002
Server: Veeshan
Posts: 2,397
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EQUI_BuffWindow.xml
IF you have a custom EQUI_BuffWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
Code:
<Screen item = "BuffWindow">
Immediately above that line, INSERT:
This code box scrolls! Make sure that you select all the hidden code.
Code:
<Button item = "BW_Buff15_Button">
<ScreenID>Buff15</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff16_Button">
<ScreenID>Buff16</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff17_Button">
<ScreenID>Buff17</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff18_Button">
<ScreenID>Buff18</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
<Button item = "BW_Buff19_Button">
<ScreenID>Buff19</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>3</X>
<Y>3</Y>
</Location>
<Size>
<CX>44</CX>
<CY>44</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/> -->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/> -->
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
</Button>
Find:
Code:
<Pieces>BW_Buff14_Button</Pieces>
Immediately below that line, INSERT:
Code:
<Pieces>BW_Buff15_Button</Pieces>
<Pieces>BW_Buff16_Button</Pieces>
<Pieces>BW_Buff17_Button</Pieces>
<Pieces>BW_Buff18_Button</Pieces>
<Pieces>BW_Buff19_Button</Pieces>
Last edited by Dolby : 09-13-2004 at 11:32 PM.
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