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Old 09-13-2004, 10:38 PM   #1
Dolby
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Default 14 Sept 04 - UI Changes (OoW)

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

The following files have been added and are new:
Bran-spankin New!

dragitem28.tga
dragitem29.tga

EQUI_AdvancedDisplayOptionsWnd.xml
EQUI_GuildTributeMasterWnd.xml
EQUI_TaskSelectWnd.xml
EQUI_TaskWnd.xml
EQUI_TitleWnd.xml
EQUI_VoiceMacroWnd.xml


Files changed with this patch:

dragitem27.tga
EQUI.xml
EQUI_AAWindow.xml
EQUI_Animations.xml
EQUI_BuffWindow.xml
EQUI_CastSpellWnd.xml
EQUI_GuildManagementWnd.xml
EQUI_OptionsWindow.xml
EQUI_TributeBenefitWnd.xml


(Click on the File Name link to go to the post detailing the changes to that specific file.)

Last edited by Cairenn : 09-14-2004 at 08:32 AM.
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Old 09-13-2004, 10:43 PM   #2
Dolby
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Default dragitem27.tga

IF you have a custom dragitem27.tga file, open using a graphics editor (Adobe Photoshop, Jasc Paintshop Pro, Gimp, etc.) and make the changes shown in the graphic:

More then likely you do not have a custom dragitem27.tga and if you do it would be best just to delete it and make your modifications to the new version.

Anyways this following image explains what changed:

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Attached Images
File Type: gif dragitem27-changes.gif (175.2 KB, 3326 views)

Last edited by Dolby : 09-13-2004 at 11:53 PM.
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Old 09-13-2004, 10:46 PM   #3
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Default EQUI.xml

IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<Include>EQUI_TicketCommentWindow.xml</Include>


Immediately below that line, INSERT:
Code:
<Include>EQUI_GuildTributeMasterWnd.xml</Include> <Include>EQUI_TaskWnd.xml</Include> <Include>EQUI_TaskSelectWnd.xml</Include> <Include>EQUI_AdvancedDisplayOptionsWnd.xml</Include> <Include>EQUI_TitleWnd.xml</Include> <Include>EQUI_VoiceMacroWnd.xml</Include>
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Old 09-13-2004, 10:50 PM   #4
Dolby
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Default EQUI_AAWindow.xml

IF you have a custom EQUI_AAWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<TabBox item = "AAW_Subwindows">

Immediately above that line, INSERT:
This code box scrolls! Make sure that you select all the hidden code.
Code:
<Listbox item = "AAW_List7"> <ScreenID>List7</ScreenID> <DrawTemplate>WDT_Inner</DrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> <Style_Border>true</Style_Border> <Style_VScroll>true</Style_VScroll> <Columns> <Width>210</Width> <Heading>Title</Heading> </Columns> <Columns> <Width>70</Width> <Heading>Cur/Max</Heading> </Columns> <Columns> <Width>40</Width> <Heading>Cost</Heading> </Columns> </Listbox> <Page item = "AAW_Page7"> <ScreenID>Page7</ScreenID> <RelativePosition>true</RelativePosition> <!-- Pages are sized and positioned by their parent tab --> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference/> <DrawTemplate>WDT_Def</DrawTemplate> <TabText>Omens</TabText> <TabTextColor> <R>255</R> <G>255</G> <B>255</B> </TabTextColor> <TabTextActiveColor> <R>255</R> <G>255</G> <B>0</B> </TabTextActiveColor> <Style_Sizable>true</Style_Sizable> <Pieces>AAW_List7</Pieces> </Page>


Find:
Code:
<Pages>AAW_Page6</Pages>

Immediately below that line, INSERT:
Code:
<Pages>AAW_Page7</Pages>

Last edited by Dolby : 09-13-2004 at 11:31 PM.
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Old 09-13-2004, 10:54 PM   #5
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Default EQUI_Animations.xml

IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<TextureInfo item = "cleric01.tga">

Immediately above that line, INSERT:
Code:
<TextureInfo item = "dragitem28.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "dragitem29.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo>


Find:
Code:
</Ui2DAnimation> <!-- Default Tab Frame --> <Ui2DAnimation item = "A_TabBottomLeft">

Immediately above those lines, INSERT:
This code box scrolls! Make sure that you select all the hidden code.
Code:
<Frames> <Texture>dragitem28.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem29.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames>

Last edited by Dolby : 09-13-2004 at 11:32 PM.
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Old 09-13-2004, 10:58 PM   #6
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Default EQUI_BuffWindow.xml

IF you have a custom EQUI_BuffWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<Screen item = "BuffWindow">

Immediately above that line, INSERT:
This code box scrolls! Make sure that you select all the hidden code.
Code:
<Button item = "BW_Buff15_Button"> <ScreenID>Buff15</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "BW_Buff16_Button"> <ScreenID>Buff16</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "BW_Buff17_Button"> <ScreenID>Buff17</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "BW_Buff18_Button"> <ScreenID>Buff18</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "BW_Buff19_Button"> <ScreenID>Buff19</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button>


Find:
Code:
<Pieces>BW_Buff14_Button</Pieces>

Immediately below that line, INSERT:
Code:
<Pieces>BW_Buff15_Button</Pieces> <Pieces>BW_Buff16_Button</Pieces> <Pieces>BW_Buff17_Button</Pieces> <Pieces>BW_Buff18_Button</Pieces> <Pieces>BW_Buff19_Button</Pieces>

Last edited by Dolby : 09-13-2004 at 11:32 PM.
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