Vetical Gauges - I do believe it's possible, but it takes a HUGE amount of xml to do, and when you load it up in eq it lags out really bad. There's a thread somewhere about it, forgot where though.
Animated Cursors -
This may be tough for me to explain but here I go.
You take the image, of say, a flaming sword. Make a new picture file, you'll want it all transparent except for the thing you want to be the cursor. You put the first picture of the flaming sword in the upper left corner of the picture. Then you put another sword beside it, only changing the flames a bit. Then put another beside that one, and keep doing it until you either get all the pictures for the animation, or space runs out. It doesn't really matter where you put them on the picture, but I think it's better to be organized.
Look at the PointerPieces.png file Oguler has in his interface. I'll attach it in a zip.
Then you open up the animations file, then at the top after the follow lines
Code:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
after that part, put in something like
Code:
<TextureInfo item = "MyCursor.png">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
The extention on the pic can be tga or something though, just using png as an example.
Next, search down for
Below that you should see this(using Oguler's animation file for the example).
Code:
<Ui2DAnimation item = "A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>64</Duration>
</Frames>
Notice there's no </Ui2DAnimation> at the end of it. It's because this is only the FIRST frame. His next lines are...
Code:
<Frames>
<Texture>PointerPieces.png</Texture>
<Location>
<X>48</X>
<Y>0</Y>
</Location>
<Size>
<CX>48</CX>
<CY>48</CY>
</Size>
<Hotspot>
<X>2</X>
<Y>2</Y>
</Hotspot>
<Duration>8</Duration>
</Frames>
See how the location changes? The location is at the top left corner of the image you want to use. Then you set the size and it'll "select" the area to the right and down of the set location.
Repeat the above code for any other frames of animation you want.
I hope that helps you.
BTW, I'll zip up the image Oguler uses for his animated cursor and his animation file so you can take a look at it.