Home Forum Downloads My Favorites Register FAQ Mark Forums Read

Go Back   EQInterface Forums > Developer Discussion > XML modification help.
User Name
Password

Reply
 
Thread Tools Display Modes
Old 11-02-2008, 07:00 PM   #1
thewannabe
A Gray Wolf
 
Join Date: Apr 2006
Posts: 5
Interface Author - Click to view interfaces
Cool Hott into Player window

Okay i am going to post the whole window the issues i face is this when i use the HoTT in the player window i made if i am not close enough it should say u don't see any one around and just hole the normal target but what happens is it says that and then loses the target in the HoTT window on the player window and the Target window Leading me to retarget again

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<TextureInfo item="AttackIndicator.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="A_AttackIndicatorTop">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>112</CX>
<CY>2</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorBottom">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>29</Y>
</Location>
<Size>
<CX>112</CX>
<CY>3</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorLeft">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>2</Y>
</Location>
<Size>
<CX>3</CX>
<CY>27</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorRight">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>111</X>
<Y>3</Y>
</Location>
<Size>
<CX>1</CX>
<CY>26</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicatorFill">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>4</X>
<Y>4</Y>
</Location>
<Size>
<CX>104</CX>
<CY>24</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="A_AttackIndicatorAnimTop">
<ScreenID>A_AttackIndicatorAnimTop</ScreenID>
<Animation>A_AttackIndicatorTop</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>0</TopAnchorOffset>
<BottomAnchorOffset>3</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimBottom">
<ScreenID>A_AttackIndicatorAnimBottom</ScreenID>
<Animation>A_AttackIndicatorBottom</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>28</TopAnchorOffset>
<BottomAnchorOffset>32</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimLeft">
<ScreenID>A_AttackIndicatorAnimLeft</ScreenID>
<Animation>A_AttackIndicatorLeft</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>3</TopAnchorOffset>
<BottomAnchorOffset>28</BottomAnchorOffset>
<LeftAnchorOffset>0</LeftAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimRight">
<ScreenID>A_AttackIndicatorAnimRight</ScreenID>
<Animation>A_AttackIndicatorRight</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>3</TopAnchorOffset>
<BottomAnchorOffset>28</BottomAnchorOffset>
<LeftAnchorOffset>4</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<StaticAnimation item="A_AttackIndicatorAnimFill">
<ScreenID>A_AttackIndicatorAnimFill</ScreenID>
<Animation>A_AttackIndicatorFill</Animation>
<AutoDraw>false</AutoDraw>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>3</TopAnchorOffset>
<RightAnchorOffset>5</RightAnchorOffset>
<BottomAnchorOffset>28</BottomAnchorOffset>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
</StaticAnimation>
<Ui2DAnimation item="A_PWCSInCombat">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSTimer">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSDebuff">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSStanding">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_PWCSRegen">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_AttackIndicator">
<Cycle>false</Cycle>
<Frames>
<Texture>AttackIndicator.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>114</CX>
<CY>32</CY>
</Size>
</Frames>
</Ui2DAnimation>
<Gauge item="Player_CombatTimer">
<ScreenID>Player_CombatTimer</ScreenID>
<RelativePosition>true</RelativePosition>
<GaugeOffsetY>0</GaugeOffsetY>
<FillTint>
<R>169</R>
<G>169</G>
<B>169</B>
</FillTint>
<EQType>29</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>62</TopAnchorOffset>
<BottomAnchorOffset>72</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorOffset>0</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Label item="Player_CombatTimerLabel">
<ScreenID>Player_CombatTimerLabel</ScreenID>
<EQType>137</EQType>
<RelativePosition>true</RelativePosition>
<Text>00:30</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
<Font>1</Font>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>62</TopAnchorOffset>
<BottomAnchorOffset>72</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Button item="PW_CombatStateAnim">
<ScreenID>PW_CombatStateAnim</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<DecalSize>
<CX>26</CX>
<CY>26</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>26</BottomAnchorOffset>
<LeftAnchorOffset>27</LeftAnchorOffset>
<RightAnchorOffset>1</RightAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Button>
<Gauge item="Player_HP">
<ScreenID>PlayerHP</ScreenID>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<TextOffsetX>1</TextOffsetX>
<GaugeOffsetY>31</GaugeOffsetY>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>1</TopAnchorOffset>
<BottomAnchorOffset>42</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Label item="Player_HPLabel">
<ScreenID>HPLabel</ScreenID>
<EQType>19</EQType>
<RelativePosition>true</RelativePosition>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<Font>1</Font>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>32</TopAnchorOffset>
<BottomAnchorOffset>42</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_HPPercLabel">
<ScreenID>HPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<Font>1</Font>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>32</TopAnchorOffset>
<BottomAnchorOffset>42</BottomAnchorOffset>
<LeftAnchorOffset>24</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Gauge item="Pet_HP">
<ScreenID>PetHP</ScreenID>
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>38</TopAnchorOffset>
<BottomAnchorOffset>42</BottomAnchorOffset>
<LeftAnchorOffset>6</LeftAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Gauge item="Player_Mana">
<ScreenID>PlayerMana</ScreenID>
<RelativePosition>true</RelativePosition>
<GaugeOffsetY>0</GaugeOffsetY>
<FillTint>
<R>0</R>
<G>128</G>
<B>255</B>
</FillTint>
<EQType>2</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>42</TopAnchorOffset>
<BottomAnchorOffset>52</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Label item="Player_ManaLabel">
<ScreenID>ManaLabel</ScreenID>
<EQType>20</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>42</TopAnchorOffset>
<BottomAnchorOffset>52</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_ManaPercLabel">
<ScreenID>ManPercLabel</ScreenID>
<Font>1</Font>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>42</TopAnchorOffset>
<BottomAnchorOffset>52</BottomAnchorOffset>
<LeftAnchorOffset>24</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Gauge item="Player_Fatigue">
<ScreenID>PlayerFatigue</ScreenID>
<RelativePosition>true</RelativePosition>
<GaugeOffsetY>0</GaugeOffsetY>
<FillTint>
<R>240</R>
<G>240</G>
<B>0</B>
</FillTint>
<EQType>3</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>52</TopAnchorOffset>
<BottomAnchorOffset>62</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Label item="Player_FatigueLabel">
<ScreenID>FatigueLabel</ScreenID>
<EQType>21</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>52</TopAnchorOffset>
<BottomAnchorOffset>62</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_FatiguePercLabel">
<ScreenID>FatiguePercLabel</ScreenID>
<Font>1</Font>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>52</TopAnchorOffset>
<BottomAnchorOffset>62</BottomAnchorOffset>
<LeftAnchorOffset>24</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Gauge item="Player_Exp">
<ScreenID>Player_Exp</ScreenID>
<RelativePosition>true</RelativePosition>
<GaugeOffsetY>0</GaugeOffsetY>
<FillTint>
<R>240</R>
<G>150</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>4</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>72</TopAnchorOffset>
<BottomAnchorOffset>82</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Label item="Player_ExpLabel">
<ScreenID>ExpLabel</ScreenID>
<EQType>26</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>72</TopAnchorOffset>
<BottomAnchorOffset>82</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_ExpPercHold">
<ScreenID>ExpPercLabel</ScreenID>
<Font>1</Font>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>72</TopAnchorOffset>
<BottomAnchorOffset>82</BottomAnchorOffset>
<LeftAnchorOffset>24</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Gauge item="Player_AA">
<ScreenID>Player_AA</ScreenID>
<RelativePosition>true</RelativePosition>
<GaugeOffsetY>0</GaugeOffsetY>
<FillTint>
<R>230</R>
<G>230</G>
<B>150</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>5</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>83</TopAnchorOffset>
<BottomAnchorOffset>93</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Label item="Player_AALabel">
<ScreenID>Player_AALabel</ScreenID>
<EQType>27</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>83</TopAnchorOffset>
<BottomAnchorOffset>93</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_AAPercLabel">
<ScreenID>Player_AAPercLabel</ScreenID>
<Font>1</Font>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>83</TopAnchorOffset>
<BottomAnchorOffset>93</BottomAnchorOffset>
<LeftAnchorOffset>24</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Gauge item="Player_LeaderExp">
<ScreenID>Player_LeaderExp</ScreenID>
<RelativePosition>true</RelativePosition>
<GaugeOffsetY>0</GaugeOffsetY>
<FillTint>
<R>245</R>
<G>245</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>true</DrawLinesFill>
<EQType>23</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>94</TopAnchorOffset>
<BottomAnchorOffset>104</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Label item="Player_LeaderExpLabel">
<ScreenID>Player_LeaderExpLabel</ScreenID>
<EQType>130</EQType>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Text>100</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>94</TopAnchorOffset>
<BottomAnchorOffset>104</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_LeaderExpPercLabel">
<ScreenID>Player_LeaderExpPercLabel</ScreenID>
<Font>1</Font>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<AlignCenter>true</AlignCenter>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>94</TopAnchorOffset>
<BottomAnchorOffset>104</BottomAnchorOffset>
<LeftAnchorOffset>24</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Gauge item="Player_TargetOfTarget_HP">
<ScreenID>TargetOfTarget_HP</ScreenID>
<Font>2</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<GaugeOffsetY>10</GaugeOffsetY>
<TextOffsetX>8</TextOffsetX>
<TextOffsetY>-3</TextOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference />
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>27</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>120</TopAnchorOffset>
<BottomAnchorOffset>140</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Gauge>
<Label item="Player_TargetOfTarget_HPLabel">
<ScreenID>TargetOfTarget_HPLabel</ScreenID>
<Font>1</Font>
<EQType>120</EQType>
<RelativePosition>true</RelativePosition>
<Text />
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>130</TopAnchorOffset>
<BottomAnchorOffset>140</BottomAnchorOffset>
<LeftAnchorOffset>2</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Label item="Player_TargetOfTarget_HPPercLabel">
<ScreenID>TargetOfTarget_HPPercLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Font>1</Font>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>true</AlignRight>
<AutoStretch>true</AutoStretch>
<TopAnchorOffset>130</TopAnchorOffset>
<BottomAnchorOffset>140</BottomAnchorOffset>
<LeftAnchorOffset>29</LeftAnchorOffset>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Label>
<Button item="PW_VoiceVolume">
<ScreenID>PW_VoiceVolume</ScreenID>
<EQType>voicechat/SpeakingIndicator</EQType>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>A_CheckBoxNormal</Normal>
</ButtonDrawTemplate>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>15</BottomAnchorOffset>
<LeftAnchorOffset>42</LeftAnchorOffset>
<RightAnchorOffset>27</RightAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Button>
<Button item="GW_GroupRoleTank">
<ScreenID>GroupRoleTank</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Tank</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>15</BottomAnchorOffset>
<LeftAnchorOffset>87</LeftAnchorOffset>
<RightAnchorOffset>72</RightAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Button>
<Button item="GW_GroupRoleAssist">
<ScreenID>GroupRoleAssist</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Assist</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>15</BottomAnchorOffset>
<LeftAnchorOffset>72</LeftAnchorOffset>
<RightAnchorOffset>57</RightAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Button>
<Button item="GW_GroupRolePuller">
<ScreenID>GroupRolePuller</ScreenID>
<RelativePosition>true</RelativePosition>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<NormalDecal>A_Puller</NormalDecal>
</ButtonDrawTemplate>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
<AutoStretch>true</AutoStretch>
<BottomAnchorOffset>15</BottomAnchorOffset>
<LeftAnchorOffset>57</LeftAnchorOffset>
<RightAnchorOffset>42</RightAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
</Button>
<Screen item="PlayerWindow">
<RelativePosition>false</RelativePosition>
<Location>
<X>3</X>
<Y>0</Y>
</Location>
<Size>
<CX>160</CX>
<CY>90</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Filigree3</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>true</Style_Sizable>
<Pieces>Player_HP</Pieces>
<Pieces>Pet_HP</Pieces>
<Pieces>Player_Mana</Pieces>
<Pieces>Player_Fatigue</Pieces>
<Pieces>Player_Exp</Pieces>
<Pieces>Player_AA</Pieces>
<Pieces>Player_LeaderExp</Pieces>
<Pieces>Player_TargetOfTarget_HP</Pieces>
<Pieces>Player_CombatTimer</Pieces>
<Pieces>Player_HPLabel</Pieces>
<Pieces>Player_HPPercLabel</Pieces>
<Pieces>Player_ManaLabel</Pieces>
<Pieces>Player_ManaPercLabel</Pieces>
<Pieces>Player_FatigueLabel</Pieces>
<Pieces>Player_FatiguePercLabel</Pieces>
<Pieces>Player_ExpLabel</Pieces>
<Pieces>Player_ExpPercHold</Pieces>
<Pieces>Player_AALabel</Pieces>
<Pieces>Player_AAPercLabel</Pieces>
<Pieces>Player_LeaderExpLabel</Pieces>
<Pieces>Player_LeaderExpPercLabel</Pieces>
<Pieces>Player_TargetOfTarget_HPLabel</Pieces>
<Pieces>Player_TargetOfTarget_HPPercLabel</Pieces>
<Pieces>Player_CombatTimerLabel</Pieces>
<Pieces>PW_CombatStateAnim</Pieces>
<Pieces>PW_VoiceVolume</Pieces>
<Pieces>GW_GroupRoleTank</Pieces>
<Pieces>GW_GroupRoleAssist</Pieces>
<Pieces>GW_GroupRolePuller</Pieces>
<Pieces>A_AttackIndicatorAnimTop</Pieces>
<Pieces>A_AttackIndicatorAnimBottom</Pieces>
<Pieces>A_AttackIndicatorAnimLeft</Pieces>
<Pieces>A_AttackIndicatorAnimRight</Pieces>
<Pieces>A_AttackIndicatorAnimFill</Pieces>
</Screen>
</XML>
thewannabe is offline   Reply With Quote
Old 11-03-2008, 06:52 AM   #2
Corean
A Wooly Rhino
 
Join Date: Jan 2003
Posts: 75
Interface Author - Click to view interfaces
Default UI error

Quote:
Originally Posted by thewannabe
....what happens is it says that and then loses the target in the HoTT window on the player window and the Target window Leading me to retarget again ....

If you click any of the exp gauges in player window or any of the empty areas in group window, you'll notice the same thing hapening.
Corean is offline   Reply With Quote
Old 11-06-2008, 11:48 PM   #3
thewannabe
A Gray Wolf
 
Join Date: Apr 2006
Posts: 5
Interface Author - Click to view interfaces
Default Player HOTT mode

Okay i have not had any responce to this issue i face so i guess it was a waste of time to post it here but if there is any one who maybe have a sec to look at it thn
thewannabe is offline   Reply With Quote
Old 11-07-2008, 04:57 AM   #4
myxiplx
A Weathered Clockwork
 
Join Date: Aug 2006
Posts: 313
Interface Author - Click to view interfaces
Default

The problem is this isn't a UI problem, so you're not really going to get much help here. Nothing in the UI can change your target for you, so if you're having problems something else is causing it.
myxiplx is offline   Reply With Quote
Old 11-07-2008, 12:42 PM   #5
Corean
A Wooly Rhino
 
Join Date: Jan 2003
Posts: 75
Interface Author - Click to view interfaces
Default

Perhaps I shouldn't have wasted my time testing it. I already gave a response. Try clicking on the exp guage. You'll notice the same thing happening. You can't fix the problem with UI because it has to do with how the new way code is working in regards to the Player and Group windows.
Corean is offline   Reply With Quote
Old 11-07-2008, 01:55 PM   #6
myxiplx
A Weathered Clockwork
 
Join Date: Aug 2006
Posts: 313
Interface Author - Click to view interfaces
Default

Whoops, my bad. Does it actually clear your target then when you click on wrong items? Weird.
myxiplx is offline   Reply With Quote
Old 11-07-2008, 05:37 PM   #7
Corean
A Wooly Rhino
 
Join Date: Jan 2003
Posts: 75
Interface Author - Click to view interfaces
Default

Same thing happens with my UI, too. It's not exclusive to OP's Player Window. In that regard you were right Myxiplx. This is not a xml code problem. OP should actually try to see that clicking on any other guage clears the target no matter where the Target or HoTT guages are located.
Corean is offline   Reply With Quote
Old 11-07-2008, 05:49 PM   #8
myxiplx
A Weathered Clockwork
 
Join Date: Aug 2006
Posts: 313
Interface Author - Click to view interfaces
Default

Hmm... it looks to me like clicking on any gauge that doesn't have a target in the player or group windows does it. Does that sound about right? I don't have any gauges in my player window so I can't test that, but what I've found in the group window is:

- clicking any empty gauge clears my target
- clicking a role indicator space without a group clears my target

Can you let me know exactly when pieces in the player window clear the target and I'll report it to SoE.
myxiplx is offline   Reply With Quote
Old 11-07-2008, 06:06 PM   #9
Zhaann
A Ghoul
 
Join Date: Nov 2003
Posts: 18
Default

I use a different UI then most and I click on anywindow for that matter and loose target totally
Zhaann is offline   Reply With Quote
Old 11-07-2008, 06:16 PM   #10
Desideratus
A Shissar Disciple
 
Desideratus's Avatar
 
Join Date: Feb 2005
Server: Venril Sathir
Posts: 125
Interface Author - Click to view interfaces
Default

Guessing they got lazy and coded all gauge hotspots as target resets, which is good for the composite hp/end/mana gauges in group, less good when it treats raid leadership xp as if its a target selection
Desideratus is offline   Reply With Quote
Old 11-07-2008, 10:10 PM   #11
Corean
A Wooly Rhino
 
Join Date: Jan 2003
Posts: 75
Interface Author - Click to view interfaces
Default

Is there a reason to have target-reset spots in the first place?
Corean is offline   Reply With Quote
Old 11-08-2008, 03:36 AM   #12
myxiplx
A Weathered Clockwork
 
Join Date: Aug 2006
Posts: 313
Interface Author - Click to view interfaces
Default

It'll be part of the new code for targetting group members even if they're offline. They've just forgotten to think about what happens when it's an empty group spot.

They messed up toggle targets too, it was clearing your target when a mob died, but they fixed that pretty quickly once it had been pointed out. I think you'll find this gets fixed in a few weeks.
myxiplx is offline   Reply With Quote
Old 11-08-2008, 04:26 AM   #13
Corean
A Wooly Rhino
 
Join Date: Jan 2003
Posts: 75
Interface Author - Click to view interfaces
Default

I have Exp and AAXp gauges in my Player window. Clicking either of them clears target window. So does clicking Combat status icon. Clicking any empty space in group window also clears target.
Corean is offline   Reply With Quote
Old 11-08-2008, 04:45 AM   #14
Zhaann
A Ghoul
 
Join Date: Nov 2003
Posts: 18
Default

humm yea tried default, myx's ui desi's ui and still getting same thing click on any deadspot on the UI player, group target window and bam lost target hope they fix that soon.
Zhaann is offline   Reply With Quote
Old 11-13-2008, 07:35 PM   #15
thewannabe
A Gray Wolf
 
Join Date: Apr 2006
Posts: 5
Interface Author - Click to view interfaces
Smile Ui player window mode

Thnx for the reply corean well i guess some one penpointed it that the hot spots are the cause of it but well i just moved the target to the Hott window compacted fit good and can move it but i realy thank you for your time but if some one comes up with another idea for a fix i would rahter move it to that window cause i was starting to think it was a hard coded and only would work in its own window.. and that still maybe the case.. I tryed what u said clicking the other gauges and yes it does lose the target
thewannabe is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 12:18 AM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI