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Old 05-26-2007, 11:36 AM   #28
shillingworth
A Predatory Creeper
 
Join Date: Dec 2002
Server: Bertoxxulous
Posts: 251
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I got most the major bugs worked out now. Now I'm down to programming the behavior of EQUI into the UI engine. It is real nice, I can apply pixel shaders to pretty much anything that can possibly appear on screen, can put Panels and Windows of the program on 3D objects. Thinking about doing a N (N means Number) sided polygon for the open document display instead of tabs like most editors. Like a cube when 4 documents are open, the different sides when rotated horizontally have the open documents on them, not gunna bother with top or bottom that'd just get confusing.

This UI system freaking rocks ! I never imagined I could design something so complex with so very little actual code behind it. By little I mean less than an EQUI XML file worth, this thing should be cake to keep working and updated.

I'll have some Beta's of the UI system up soon, the EQ display code will take a lil bit longer though as I've got to sit and play around with EQ UI to get a solid set of notes on how various windows and their pieces actually behave. My current note set encompass 8 out of the possible 20ish behavior altering elements.
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