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Old 10-08-2008, 05:22 PM   #16
Halelen
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yes it is same as quartz except it has all the new functions including flashing attack indicator
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Old 10-08-2008, 05:27 PM   #17
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Do you have a link to just that one attack function? Or do I need to download the full thing?
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Old 10-08-2008, 05:34 PM   #18
Halelen
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Quote:
Originally Posted by Cynastar
Do you have a link to just that one attack function? Or do I need to download the full thing?




melee or caster?
here is caster version and already converted back to tga
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File Type: xml EQUI_PlayerWindow.xml (60.9 KB, 6 views)
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Old 10-08-2008, 05:37 PM   #19
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caster...mostly
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Old 10-08-2008, 06:17 PM   #20
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that did not work at all!!! moved you file into Quartz folder and logged back in and my whole window is messed up...boxes moved everywhere! Guess I'm just gonna have to deal with how it was! Thanx for trying though!
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File Type: xml EQUI_PlayerWindow.xml (42.3 KB, 2 views)

Last edited by Cynastar : 10-08-2008 at 06:23 PM.
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Old 10-08-2008, 06:20 PM   #21
Halelen
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post your original player file and i can fix in a sec
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Old 10-08-2008, 06:30 PM   #22
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I added it to other post!
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Old 10-08-2008, 06:53 PM   #23
Halelen
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ok try it now
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File Type: xml EQUI_PlayerWindow.xml (60.9 KB, 2 views)
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Old 10-08-2008, 07:01 PM   #24
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completely trashed again!!! isn't there something else that can be done? boxes everywhere again. just like last file I tried!
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Old 10-08-2008, 07:04 PM   #25
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I did check to see if when attacking something the character box flashed red!! This is all I want is something that would trigger as it did before patch! Figures something so, small and trivial I guess being such a pain to fix!
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Old 10-08-2008, 07:24 PM   #26
Halelen
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ok there ya go
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File Type: xml EQUI_PlayerWindow.xml (46.6 KB, 14 views)
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Old 10-08-2008, 07:37 PM   #27
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Hey, that'll work just perfect!!! Thanx much for helping me out with this! I know it was trivial but, sadly it was something I was use to seeing and felt I had to have back! WOOT...Hal rocks!!!
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Old 10-08-2008, 09:25 PM   #28
Kalthazz
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Default attack indicator

any way you can make the attack indicator just a thin border that goes around the player windows own border so its like a flashing frame instead of a box?
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Old 10-08-2008, 10:56 PM   #29
Halelen
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Quote:
Originally Posted by Kalthazz
any way you can make the attack indicator just a thin border that goes around the player windows own border so its like a flashing frame instead of a box?



yes just find the offsets for the animation fill and set top border to like 1000 and that will remove it from screen


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Old 10-23-2008, 01:11 PM   #30
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So if I simply add that attack indicator code to let's say the target window, will it work? Understood I might need to make a couple of minor tweaks to get the offset right.
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