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Old 02-15-2003, 01:55 PM   #1
Cairenn
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Default 11 Feb - 13 Feb (inclusive) UI changes on Test Server

Ooookay, this is a bit confusing. First, let me say that much of the "change" to many of the files is simply a case of them changing the spacing of the code. What was a (tab) is now frequently just (two spaces), etc. So, obviously, I'm not going to include all of that.

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI_CharacterCreate.xml
EQUI_InspectWnd.xml
EQUI_ShortDurationBuffWnd.xml
EQUI_GroupSearchWnd.xml
EQUI_GuildManagementWnd.xml
EQUI_MapViewWnd.xml
EQUI_Inventory.xml

(Trying a new layout of the thread in the hopes that it'll make it easier for folks to find the information pertinent to them. Click on the File Name link to go to the post detailing the changes to that specific file.)
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Last edited by Cairenn : 02-16-2003 at 12:53 AM.
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Old 02-15-2003, 01:55 PM   #2
Cairenn
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IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

CHANGE that to be:

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />

Find:

<Button item = "CC0_Race4_Button">
<ScreenID>CC0_Race4_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>141</Y>
</Location>

CHANGE:

<Y>141</Y>

TO:

<Y>165</Y>

Find:

<Button item = "CC0_Race5_Button">
<ScreenID>CC0_Race5_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>165</Y>
</Location>

CHANGE:

<Y>165</Y>

TO:

<Y>189</Y>

Find:

<Button item = "CC0_Race6_Button">
<ScreenID>CC0_Race6_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>189</Y>
</Location>

CHANGE:

<Y>189</Y>

TO:

<Y>213</Y>

Find:

<Button item = "CC0_Race7_Button">
<ScreenID>CC0_Race7_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>213</Y>
</Location>

CHANGE:

<Y>213</Y>

TO:

<Y>237</Y>

Find:

<Button item = "CC0_Race8_Button">
<ScreenID>CC0_Race8_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>237</Y>
</Location>

CHANGE:

<Y>237</Y>

TO:

<Y>261</Y>

Find:

<Button item = "CC0_Race9_Button">
<ScreenID>CC0_Race9_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>261</Y>
</Location>

CHANGE:

<Y>261</Y>

TO:

<Y>285</Y>

Find:

<Button item = "CC0_Race10_Button">
<ScreenID>CC0_Race10_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>285</Y>
</Location>

CHANGE:

<Y>285</Y>

TO:

<Y>309</Y>

Find:

<Button item = "CC0_Race11_Button">
<ScreenID>CC0_Race11_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>309</Y>
</Location>

CHANGE:

<Y>309</Y>

TO:

<Y>333</Y>

Find:
<Button item = "CC0_Race12_Button">
<ScreenID>CC0_Race12_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>333</Y>
</Location>

CHANGE:

<Y>333</Y>

TO:

<Y>357</Y>

Find:

<Button item = "CC0_Race13_Button">
<ScreenID>CC0_Race13_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>357</Y>
</Location>

CHANGE:

<Y>357</Y>

TO:

<Y>381</Y>

Find:

<Button item = "CC0_Race14_Button">
<ScreenID>CC0_Race14_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>381</Y>
</Location>

CHANGE:

<Y>381</Y>

TO:

<Y>141</Y>

Find:

<Button item = "CC2_City6_Button">
<ScreenID>CC2_City6_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>245</X>
<Y>283</Y>
</Location>
<Size>
<CX>96</CX>
<CY>22</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<RadioGroup>CC2_City_Radios</RadioGroup>
<Text>GROBB</Text>

CHANGE:

<Text>GROBB</Text>

TO:

<Text>GUKTA</Text>
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Old 02-15-2003, 01:56 PM   #3
Cairenn
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IF you have a custom EQUI_InspectWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

CHANGE that to be:

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />

Find:

<!-- IS_L_EAR 1 -->

Immediately before that, ADD:

<!-- IS_CHARM 0 -->
<InvSlot item="INSW_InvSlot0">
<ScreenID>InvSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>165</X>
<Y>280</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_InvCharm</Background>
<EQType>8000</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>

Find:

<!-- IS_RANGE 11 -->

<InvSlot item = "INSW_InvSlot11">
<ScreenID>InvSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>105</X>
<Y>280</Y>
</Location>

CHANGE:

<X>105</X>

TO:

<X>85</X>

Find:

<!-- IS_PRIMARY 13 -->

<InvSlot item = "INSW_InvSlot13">
<ScreenID>InvSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>280</Y>
</Location>

CHANGE:

<X>25</X>

TO:

<X>5</X>

Find:

<!-- IS_SECONDARY 14 -->

<InvSlot item = "INSW_InvSlot14">
<ScreenID>InvSlot14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>65</X>
<Y>280</Y>
</Location>

CHANGE:

<X>65</X>

TO:

<X>45</X>

Find:

<!-- IS_AMMO 21 -->

<InvSlot item = "INSW_InvSlot21">
<ScreenID>InvSlot21</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>145</X>
<Y>280</Y>
</Location>

CHANGE:

<X>145</X>

TO:

<X>125</X>

Find:

<Pieces>INSW_InvSlot1</Pieces>

Immediately before that, ADD:

<Pieces>INSW_InvSlot0</Pieces>
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Old 02-15-2003, 01:56 PM   #4
Cairenn
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IF you have a custom EQUI_ShortDurationBuffWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Screen item = "ShortDurationBuffWindow">
<!--<ScreenID/>-->
<Text>Songs</Text>
<RelativePosition>false</RelativePosition>
<Location>
<X>315</X>
<Y>0</Y>
</Location>
<Size>
<CX>104</CX>
<CY>395</CY>
</Size>

CHANGE:

<Location>
<X>315</X>
<Y>0</Y>
</Location>
<Size>
<CX>104</CX>
<CY>395</CY>
</Size>

TO:

<Location>
<X>415</X>
<Y>395</Y>
</Location>
<Size>
<CX>104</CX>
<CY>160</CY>
</Size>
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Old 02-15-2003, 01:57 PM   #5
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IF you have a custom EQUI_GroupSearchWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find and DELETE:

<Text>I am a level LEVEL CLASS in the guild &lt;GUILD&gt;</Text>

Find:

<Text>Find groups leveled:</Text>

CHANGE it to:

<Text>Find groups of level:</Text>

Find:

<TooltipReference>Submit your information so groups seeking players may see it. After posting, you will be able to update or remove your information at any time.</TooltipReference>

DELETE the following portion of it:

After posting, you will be able to update or remove your information at any time.

Find:

<Text>Post Changes</Text>

CHANGE it to be:

<Text>Update Info</Text>

Find:

<!-- Search results -->

ADD:

<Label item = "LFGP_NumSearchResultsLabel">
<ScreenID>LFGP_NumSearchResultsLabel</ScreenID>
<RelativePosition>true</RelativePosition>

<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>10</LeftAnchorOffset>
<RightAnchorOffset>10</RightAnchorOffset>
<TopAnchorOffset>95</TopAnchorOffset>
<BottomAnchorOffset>115</BottomAnchorOffset>

<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

Find:

<Listbox item = "LFGP_PlayerSearchResultList">
<ScreenID>LFGP_PlayerSearchResultList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>

<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>95</TopAnchorOffset>

CHANGE:

<TopAnchorOffset>95</TopAnchorOffset>

TO:

<TopAnchorOffset>115</TopAnchorOffset>

Find:

<Columns>
<Width>9999</Width>
<Heading>Comments</Heading>
</Columns>

CHANGE:

<Width>9999</Width>

TO:

<Width>400</Width>

Find:

<Columns>
<Width>9999</Width>
<Heading>Level</Heading>
</Columns>

CHANGE:

<Width>9999</Width>

TO:

<Width>400</Width>

Find:

<Columns>
<Width>9999</Width>
<Heading>Desired Classes</Heading>
</Columns>

CHANGE:

<Width>9999</Width>

TO:

<Width>400</Width>

Find:

<TabText>Looking To Join A Group</TabText>

CHANGE to be:

<TabText>Find Me A Group</TabText>

Find:

<Pieces>LFGP_RemoveMyInfoButton</Pieces>

ADD:

<Pieces>LFGP_NumSearchResultsLabel</Pieces>

Find and DELETE:

<Text>We are a level LEVEL group (size: SIZE)</Text>

Find:

<Text>Find players leveled:</Text>

CHANGE to be:

<Text>Find players of level:</Text>

Find:

<TooltipReference>Submit your group's information so players seeking groups may see it. After posting, you will be able to update or remove your information at any time.</TooltipReference>

DELETE the following portion of it:

After posting, you will be able to update or remove your information at any time.

Find:

<Text>Post Changes</Text>

CHANGE it to be:

<Text>Update Info</Text>

Find:

<!-- Search results -->

ADD:

<Label item = "LFPP_NumSearchResultsLabel">
<ScreenID>LFPP_NumSearchResultsLabel</ScreenID>
<RelativePosition>true</RelativePosition>

<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<LeftAnchorOffset>10</LeftAnchorOffset>
<RightAnchorOffset>10</RightAnchorOffset>
<TopAnchorOffset>175</TopAnchorOffset>
<BottomAnchorOffset>195</BottomAnchorOffset>

<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

Find:

<Listbox item = "LFPP_PlayerSearchResultList">
<ScreenID>LFPP_PlayerSearchResultList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>

<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<LeftAnchorOffset>5</LeftAnchorOffset>
<TopAnchorOffset>175</TopAnchorOffset>

CHANGE:

<TopAnchorOffset>175</TopAnchorOffset>

TO:

<TopAnchorOffset>195</TopAnchorOffset>

Find:

<Columns>
<Width>9999</Width>
<Heading>Comments</Heading>
</Columns>

CHANGE:

<Width>9999</Width>

TO:

<Width>400</Width>

Find:

<TabText>Looking To Fill My Group</TabText>

CHANGE it to be:

<TabText>Find My Group More Players</TabText>

Find:

<Pieces>LFPP_DeselectAllRolesButton</Pieces>

ADD:

<Pieces>LFPP_NumSearchResultsLabel</Pieces>

Find:

<Screen item = "GroupSearchWnd">
<RelativePosition>false</RelativePosition>
<Location>
<X>70</X>
<Y>40</Y>
</Location>
<Size>
<CX>500</CX>
<CY>480</CY>
</Size>

CHANGE:

<Size>
<CX>500</CX>
<CY>480</CY>
</Size>

TO:

<CX>490</CX>
<CY>420</CY>

Find:

<Columns>
<Width>9999</Width>
<Heading>Guild Names</Heading>
</Columns>

CHANGE:

<Width>9999</Width>

TO:

<Width>400</Width>

Find:

<Columns>
<Width>9999</Width>
<Heading>Guild Names</Heading>
</Columns>

CHANGE:

<Width>9999</Width>

TO:

<Width>400</Width>
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Old 02-15-2003, 01:57 PM   #6
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IF you have a custom EQUI_GuildManagementWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Label item = "GT_MOTDLabel">
<ScreenID/>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>82</TopAnchorOffset>
<RightAnchorOffset>90</RightAnchorOffset>
<BottomAnchorOffset>62</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Text>MOTD:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

CHANGE:

<AlignCenter>true</AlignCenter>

TO:

<AlignCenter>false</AlignCenter>

Find:

<Label item = "GT_MOTDAuthorLabel">
<ScreenID>MOTDAuthorLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>52</TopAnchorOffset>
<RightAnchorOffset>90</RightAnchorOffset>
<BottomAnchorOffset>32</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<Text></Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

CHANGE:

<AlignCenter>true</AlignCenter>

TO:

<AlignCenter>false</AlignCenter>
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Old 02-15-2003, 01:58 PM   #7
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IF you have a custom EQUI_MapViewWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

<Button item="MVW_LabelsToggleButton">

Immediately before that ADD:

<Button item="MVW_Layer0Button">
<ScreenID>MVW_Layer0Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>516</X>
<Y>146</Y>
</Location>
<Size>
<CX>52</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Base</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find:

<Button item="MVW_LabelsToggleButton">
<ScreenID>MVW_LabelsToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>517</X>
<Y>236</Y>
</Location>
<Size>
<CX>50</CX>
<CY>20</CY>
</Size>

CHANGE:

<Location>
<X>517</X>
<Y>236</Y>
</Location>
<Size>
<CX>50</CX>
<CY>20</CY>
</Size>

TO:

<Location>
<X>516</X>
<Y>230</Y>
</Location>
<Size>
<CX>52</CX>
<CY>22</CY>
</Size>

Find:

<Text>Labels</Text>

ADD:

<TooltipReference>Toggle displaying of labels on and off.</TooltipReference>

Find:

<Button item="MVW_PanResetButton">
<ScreenID>MVW_PanResetButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>530</X>
<Y>30</Y>
</Location>

CHANGE:

<Y>30</Y>

TO:

<Y>24</Y>

Find:

<Button item="MVW_ZFilterButton">
<ScreenID>MVW_ZFilterButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>517</X>
<Y>270</Y>
</Location>
<Size>
<CX>50</CX>
<CY>20</CY>
</Size>

CHANGE:

<Location>
<X>517</X>
<Y>270</Y>
</Location>
<Size>
<CX>50</CX>
<CY>20</CY>
</Size>

TO:

<Location>
<X>516</X>
<Y>262</Y>
</Location>
<Size>
<CX>52</CX>
<CY>40</CY>
</Size>

Find:

<Text>Z Filter</Text>

CHANGE it to be:

<Text>Height Filter</Text>

Find:

<TooltipReference>Toggle filtering lines based on your Z and the floor and ceiling values.</TooltipReference>

CHANGE it to be:

<TooltipReference>Toggle filtering map lines based on your position and the high and low values.</TooltipReference>

Immediately after that line, ADD:

<Font>3</Font>

Find:

<Button item="MVW_Layer3ActiveButton">
<ScreenID>MVW_Layer3ActiveButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>551</X>
<Y>205</Y><X>552</X>
<Y>200</Y>
</Location>

CHANGE:

<Location>
<X>551</X>
<Y>205</Y>
</Location>

TO:

<Location>
<X>552</X>
<Y>200</Y>
</Location>

Find:

<Button item="MVW_Layer2ActiveButton">
<ScreenID>MVW_Layer2ActiveButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>533</X>
<Y>205</Y>
</Location>


CHANGE:

<Location>
<X>533</X>
<Y>205</Y>
</Location>

TO:

<Location>
<X>534</X>
<Y>200</Y>
</Location>

Find:

<Button item="MVW_Layer1ActiveButton">
<ScreenID>MVW_Layer1ActiveButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>515</X>
<Y>205</Y>
</Location>

CHANGE:

<Location>
<X>515</X>
<Y>205</Y>
</Location>

TO:

<Location>
<X>516</X>
<Y>200</Y>
</Location>

Find:

<Label item="MVW_LayerActiveLabel">
<ScreenID>MVW_LayerActiveLabel</ScreenID>
<Font>3</Font>
<Text>Active</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>52</CX>
<CY>15</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>517</X>
<Y>188</Y>
</Location>

CHANGE:

<Location>
<X>517</X>
<Y>188</Y>
</Location>


TO:

<Location>
<X>518</X>
<Y>186</Y>
</Location>

Find:

<Label item="MVW_LayerVisibleLabel">
<ScreenID>MVW_LayerVisibleLabel</ScreenID>
<Font>3</Font>
<Text>Visible</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>51</CX>
<CY>15</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>516</X>
<Y>149</Y>
</Location>

CHANGE:

<Location>
<X>516</X>
<Y>149</Y>
</Location>

TO:

<Location>
<X>517</X>
<Y>132</Y>
</Location>

Find:

<Button item="MVW_Layer3Button">
<ScreenID>MVW_Layer3Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>551</X>
<Y>166</Y>
</Location>

CHANGE:

<X>551</X>

TO:

<X>552</X>

Find:

<Button item="MVW_Layer2Button">
<ScreenID>MVW_Layer2Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>533</X>
<Y>166</Y>
</Location>

CHANGE:

<X>533</X>

TO:

<X>534</X>

Find:

<Button item="MVW_Layer1Button">
<ScreenID>MVW_Layer1Button</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>515</X>
<Y>166</Y>
</Location>

CHANGE:

<X>515</X>

TO:

<X>516</X>

Find:

<Label item="MVW_LayersLabel">
<ScreenID>MVW_LayersLabel</ScreenID>
<Font>3</Font>
<Text>Layers</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>46</CX>
<CY>15</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>519</X>
<Y>130</Y>
</Location>

ADD a colon (:) after the word “Layers”

CHANGE:

<Location>
<X>519</X>
<Y>130</Y>
</Location>

TO:

<Location>
<X>520</X>
<Y>116</Y>
</Location>

Find:

<Button item="MVW_PanLeftButton">
<ScreenID>MVW_PanLeftButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>508</X>
<Y>30</Y>
</Location>

CHANGE:

<Y>30</Y>

TO:

<Y>24</Y>

Find:

<Button item="MVW_PanRightButton">
<ScreenID>MVW_PanRightButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>549</X>
<Y>30</Y>
</Location>

CHANGE:

<Y>30</Y>

TO:

<Y>24</Y>

Find:

<Button item="MVW_PanUpButton">
<ScreenID>MVW_PanUpButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>528</X>
<Y>8</Y>
</Location>

CHANGE:

<Y>8</Y>

TO:

<Y>2</Y>

Find:

<Button item="MVW_PanDownButton">
<ScreenID>MVW_PanDownButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>528</X>
<Y>52</Y>
</Location>

CHANGE:

<Y>52</Y>

TO:

<Y>46</Y>

Find:

<Button item="MVW_ZoomInButton">
<ScreenID>MVW_ZoomInButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>518</X>
<Y>86</Y>
</Location>

CHANGE:

<Y>86</Y>

TO:

<Y>82</Y>

Find:

<TooltipReference>Zoom In.</TooltipReference>

ADD with:

(Or use Mouse Wheel)

So that it looks like:

<TooltipReference>Zoom In. (Or use Mouse Wheel)</TooltipReference>

Find:

<Button item="MVW_ZoomOutButton">
<ScreenID>MVW_ZoomOutButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>542</X>
<Y>86</Y>
</Location>

CHANGE:

<Y>86</Y>

TO:

<Y>82</Y>

Find:

<TooltipReference>Zoom In.</TooltipReference>

ADD with:

(Or use Mouse Wheel)

So that it looks like:

<TooltipReference>Zoom In. (Or use Mouse Wheel)</TooltipReference>

Find:

<Button item="MVW_ToolbarButton">
<ScreenID>MVW_ToolbarButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>531</X>
<Y>372</Y>
</Location>

CHANGE:

<Location>
<X>531</X>
<Y>372</Y>
</Location>

TO:

<Location>
<X>532</X>
<Y>376</Y>
</Location>

Find:

<Label item="MVW_MinZLabel">
<ScreenID>MVW_MinZLabel</ScreenID>
<Font>3</Font>
<Text>Floor:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>43</CX>
<CY>15</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>517</X>
<Y>290</Y><X>518</X>
<Y>302</Y>
</Location>
</Label>

CHANGE:

<Text>Floor:</Text>

TO:

<Text>Low:</Text>

CHANGE:

<CX>43</CX>

TO:

<CX>44</CX>

Find:

CHANGE:

<Location>
<X>517</X>
<Y>290</Y>
</Location>

TO:

<Location>
<X>518</X>
<Y>302</Y>
</Location>

Find:

<Label item="MVW_MaxZLabel">
<ScreenID>MVW_MaxZLabel</ScreenID>
<Font>3</Font>
<Text>Ceiling:</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>43</CX>
<CY>15</CY>
</Size>
<AlignCenter>False</AlignCenter>
<Location>
<X>517</X>
<Y>325</Y><X>518</X>
<Y>337</Y>
</Location>
</Label>

CHANGE:

<Text>Ceiling:</Text>

TO:

<Text>High:</Text>

CHANGE:

<CX>43</CX>

TO:

<CX>44</CX>

CHANGE:

<Location>
<X>517</X>
<Y>325</Y>
</Location>

TO:

<Location>
<X>518</X>
<Y>337</Y>
</Location>

Find:

<Editbox item="MVW_MinZEditBox">
<ScreenID>MVW_MinZEditBox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<Location>
<X>517</X>
<Y>305</Y>
</Location>
<Size>
<CX>50</CX>
<CY>20</CY>
</Size>

CHANGE:

<Location>
<X>517</X>
<Y>305</Y>
</Location>

TO:

<Location>
<X>516</X>
<Y>317</Y>
</Location>

CHANGE:

<CX>50</CX>

TO:

<CX>52</CX>

Find:

<TooltipReference>How much below your current Z to render lines.</TooltipReference>

CHANGE to be:

<TooltipReference>How much below your current position to draw map lines.</TooltipReference>

Find:

<Editbox item="MVW_MaxZEditBox">
<ScreenID>MVW_MaxZEditBox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<Location>
<X>517</X>
<Y>340</Y>
</Location>
<Size>
<CX>50</CX>
<CY>20</CY>
</Size>

CHANGE:

<Location>
<X>517</X>
<Y>340</Y>
</Location>

TO:

<Location>
<X>516</X>
<Y>352</Y>
</Location>

CHANGE:

<CX>50</CX>

TO:

<CX>52</CX>

Find:

<TooltipReference>How much above your current Z to render lines.</TooltipReference>

CHANGE to be:

<TooltipReference>How much above your current position to draw map lines.</TooltipReference>

Find:

<Screen item="MapViewWnd">
<RelativePosition>false</RelativePosition>
<Location>
<X>100</X>
<Y>80</Y>
</Location>
<Size>
<CX>580</CX>
<CY>425</CY>
</Size>

ADD:

<NoWrap>false</NoWrap>

Find:

<Pieces>MVW_LabelsToggleButton</Pieces>

ADD:

<Pieces>MVW_Layer0Button</Pieces>

Last edited by Cairenn : 02-15-2003 at 02:04 PM.
Cairenn is offline   Reply With Quote
Old 02-15-2003, 01:59 PM   #8
Cairenn
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Join Date: Jul 2002
Posts: 3,866
Interface Author - Click to view interfaces
Default

IF you have a custom EQUI_Inventory.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item = "IW_Skills">
<ScreenID>IW_Skills</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>362</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>

CHANGE:

<CX>80</CX>

TO:

<CX>60</CX>

Find:

<Button item = "IW_AltAdvBtn">
<ScreenID>IW_AltAdvBtn</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>88</X><X>68</X>
<Y>362</Y>
</Location>

CHANGE:

<X>88</X>

TO:

<X>68</X>

Find:

<Button item = "IW_Destroy">
<ScreenID>IW_Destroy</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>245</X>
<Y>362</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>

CHANGE:

<X>245</X>

TO:

<X>285</X>

CHANGE:

<CX>80</CX>

TO:

<CX>60</CX>

Find:

<Button item = "IW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>362</Y>
</Location>
<Size>
<CX>80</CX>
<CY>20</CY>
</Size>

CHANGE:

<X>330</X>

TO:

<X>350</X>

CHANGE:

<CX>80</CX>

TO:

<CX>60</CX>

Find (the now changed):

<Button item = "IW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>350</X>
<Y>362</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Done</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

ADD:

<Button item = "IW_FacePick">
<ScreenID>IW_FacePick</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>153</X>
<Y>362</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Face</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "IW_Tinting">
<ScreenID>IW_Tinting</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>218</X>
<Y>362</Y>
</Location>
<Size>
<CX>60</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Tint</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Find:

<Pieces>IW_DoneButton</Pieces>

ADD:

<Pieces>IW_FacePick</Pieces>
<Pieces>IW_Tinting</Pieces>

Last edited by Cairenn : 02-15-2003 at 02:08 PM.
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