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Old 02-05-2004, 02:44 PM   #16
DayumKrazy
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hmmmm not sure about "copyofprimary" cause I don't know a great deal about xml, as for the format your correct I think, it uses invslot #'s. I know just few basic things about it so far ans sometimes it drives me freaking nuts when I can't figure it out and that is when I start looking help
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Old 03-07-2004, 02:26 PM   #17
Ivy8
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Thankyou very much for replying.
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Old 05-15-2005, 02:10 AM   #18
Twan
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ok so Im trying to mod a UI I got off this site. Just trying to make a few of the on screen inv slots to some of my right clickys. Playing with my ammo slot to start with.

<InvSlot item="ammoslot">
<ScreenID>HB_InvSlot1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>4</X>
<Y>22</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_invammo</Background>
<EQType>21</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
</InvSlot>

this is what I came up with is it correct? Thanks )

Also I cannot get my UI to work now even with the address book fix. Any deas what might be wrong?

Last edited by Twan : 05-15-2005 at 02:39 AM.
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Old 05-15-2005, 01:12 PM   #19
Teneniel
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The code for that looks correct. As for your ui not working look at the may 11th patch thread and make sure none of the windows on that list have been modified. Also make sure you animations.xml is up to date. Ive found that the casting window slips by most times and is generally the cause of the headaches.
You can compare the pieces at the bottom of the code to see whats new then just copy paste those missing elements of code to your custom window. then set your x/y coordinates to huge numbers if its something you dont want to see (i for one had no need to see what the name of the spell im casting was.)

Contact me if you have additional issues and ill brainstorm a few more.
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Old 02-16-2007, 04:23 PM   #20
dazma
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figured it out.. nevermind

Last edited by dazma : 02-16-2007 at 04:57 PM.
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Old 02-19-2007, 10:03 AM   #21
dapongio
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Quote:
Originally Posted by lunakin
Inventory EQTags

EQType
1 LEar
2 Head
3 Face
4 REar
5 Neck
6 Shoulder
7 Arms
8 Back
9 LWrist
10 RWrist
11 Range
12 Hands
13 Primary Slot
14 Secondary Slot
15 LFinger
16 RFinger
17 Chest
18 Legs
19 Feet
20 Belt
21 Ammo

22 inventory slot top left 1
23 inventory slot left 2nd
24 inventory slot left 3rd
25 inventory slot left 4th
26 inventory slot top right 1
27 inventory slot right 2nd
28 inventory slot right 3rd
29 inventory slot right 4th


They seem to have changed the numbers. Ccake doesn't work corectly anymore but you can change it buy Lunakins guide easily. SOE added anywhere a number so that Ammo is now 22 and the 4th inventory slot right is now 30 so just add 1 to you inventoryslots beginning with ammo. The numbers above remained untouched.
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