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Old 08-24-2005, 11:36 PM   #1
rjengel
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Default TranZ - Released (Formal Function - Futuristic Graphic)

THIS UI IS RECOMMENDED TO BE USED IN 1024X768 RESOLUtION.

All Window's are designed to be Semi-Transparent, and to be standalone along with their corresponding graphic.

In this UI the Following took place to create it:
Revamped Graphics in Basic Windows
Modifed The Following:
AttackIndicator.tga
scrollbar_gutter.tga
TargetIndicator0.tga
TargetIndicator1.tga
TargetIndicator2.tga
TargetIndicator3.tga
TargetIndicator4.tga
TargetIndicator5.tga
window_pieces01.tga
window_pieces02.tga
window_pieces03.tga
window_pieces04.tga
window_pieces06.tga
window_pieces07.tga
wnd_bg_dark_rock.tga
wnd_bg_light_rock.tga
Added/Modded the Following Graphics:
cast_spell_wnd.tga
casting_gauge.tga
compass_pieces.tga
group_gauge.tga
hkw_gauge.tga
spellbook_pieces01.tga
spellbook_pieces02.tga
target_pieces.tga
Modded The Following:
EQUI_ActionsWindow.xml
(minimized it)
EQUI_BigBankWnd.xml
(minimized it)
EQUI_BuffWindow.xml
(minimized it)
EQUI_ShortDurationBuffWindow.xml
(minimized it)
EQUI_CastingWindow.xml
(Its longer and thinner now with spell name)
EQUI_CastSpellWnd.xml
(Revamped graphics, recoded)
EQUI_ChatWindow.xml
(Made it Rounded with no Boarder)
EQUI_CompassWnd.xml
(no compass stats only with graphic update)
EQUI_Container.xml
(Minimized with no background rearranged for ease of use with crafting)
EQUI_GroupWindow.xml
(Re-skinned it, redid some code work)
EQUI_HotButtonWnd.xml
(Skinned it, Added Player Information to Graphic area)
EQUI_Inventory.xml
(Remoded Graphics, minimized it coinage, minor player info, auto-eqip thats it)
EQUI_LootWnd.xml
(can see all slots now, minimized it)
EQUI_PlayerWindow.xml
(ATTACK only mode)
EQUI_SelectorWnd.xml
(minimized it)
EQUI_SpellBookWnd.xml
(moved a few things around - currently working on an optional re-skinning)
EQUI_TargetWindow.xml
(skinned it, and added some stat info into window.)


Sincerely;
RJENGEL
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