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Old 10-28-2002, 05:17 PM   #1
Haliken
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Lightbulb Working Vertical Gauge!

Figured out how to make a vertical gauge, it's not easy and involves a TON of XML. Try this out and see what you think, it's an XML mod for the spell gem window ( the thin bar usualyy on the elft that has your 8 memmed spells in it ). Sorry no screenshot. The entire window is the vertical gauge that empties, from top to bottom, as you cast a spell.

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File Type: zip verticalgauge_castspellwnd.zip (4.4 KB, 291 views)
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Old 10-28-2002, 05:28 PM   #2
Cormanth
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I can't believe someone actually had the patience to create 100 gauges for this. But then, I can't believe I created a circular gauge that took 51 gauges..... anywho, yes, this is about the only way to make a completely vertical gauge. Problem is, obviously, alot of gauges and a nice big xml file. Another problem I've considered is that this might cause 'laggy' effects on less robust computer systems.

I'll give you a 'pat on the back' for actually sitting down and putting in all 100 gauges tho.

Oh, and if I'm not mistaken, you don't need a seperate animation for each line of the gauge. Infact, since each gauge encompasses a single percent of the total gauge, you could probably get by with a single animation that's 1 pixel high, and use the same animation for each gauge.

-Cormanth
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Old 10-28-2002, 05:37 PM   #3
Haliken
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I have a fairly powerful machine ( AMD Athlon XP 1500, 512 MB SDRAM, GeForce 3 Ti200 ) and a way to monitor EQ's framerate and lost maybe 10 frames per second with this and hitting F10 to hide the UI gives me about 37 frames a sec increase, so obviously it isn't easy on the CPU. Also, I used a tab box and page to limit the gauge's left and right so that theorhetically this gauge could work without having to take up the whole window, I just made it use the whole window so it'd be big and visible. The way I coded it allows for you to use just one animation file. I actually just used a 20 pixel wide, 1 pixel high section from the note window background for the gauge.

Enok
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Old 10-29-2002, 12:29 AM   #4
Cragzak
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Screenshot please
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Old 10-29-2002, 06:51 AM   #5
Tils
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Quote:
Originally posted by Cragzak
Screenshot please


You and your screenshots Cragzak!

anyway...screenshot if poss

Tils
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Old 10-31-2002, 01:48 PM   #6
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<-------------- LaZy!!!
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Old 10-31-2002, 02:05 PM   #7
Haliken
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Ok, I'll post a screenshot after I log into EQ and take one, until then, check out this version with a better set up gauge and an easy to edit TGA file so you can make the gauge a different color.

Haliken

( Included in the zip is a second tga that's an example of it colored red, the default tga is white, and really ugly. )
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Old 10-31-2002, 04:46 PM   #8
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Screenshot

This also has a skin applied to it, that's why the cast gems are square and the border is weird, without the skin, it looks quite different.

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Old 11-02-2002, 03:12 PM   #9
Veirna
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Could you explain exactly how 100 gauges make up the casting bar?

i can't quite understand how that works
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Old 11-07-2002, 02:48 AM   #10
Haliken
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Basically, to make a vertical gauge, instead of being 100 pixels wide imagine it's 100 pixels tall, one pixel per percent. Since you can't REALLY make a vertical gauge, it's 100 gauges stacked on top of each other and coordinated so they disappear as the bars drop. Uh, yeah.

Enok
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Old 11-07-2002, 11:55 AM   #11
Gixxerryder
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Anyway someone can skin this to work with this request??

Lightning Cast bar..

Thx..

Rayen
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Old 11-23-2002, 02:04 PM   #12
JarynVZ
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Jeebus, that must have been a lotta work.
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Old 11-26-2002, 10:21 AM   #13
Veirna
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how did you coordinate it to disappear 1% at a time with a different gauge is what im wondering...

its all the same gauge but duplicated 100x, but has a delay factor put in or something ?
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Old 11-26-2002, 02:59 PM   #14
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I haven't looked at the code but my impression is he probably played with the gaugeoffset x value.
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Old 11-26-2002, 04:08 PM   #15
Haliken
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Actually, the gauges are just thousands of pixels wide and only a 40 pixel wide segment is shown, they're staggered so that the one percent that it's supposed to be represented is showing.
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