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Old 10-19-2005, 10:21 AM   #1
Kjan
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Default New Default UI

Hey Guys

Just seen the upcoming update incoming on the 26th and decided to check out the new UI on the test server.

It looks so much better than the current default UI we have at present and was wondering if anyone was planning on working on making interface mods to this?

Juat a thought...

Kjan
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Old 10-21-2005, 06:31 PM   #2
hemmlok
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Default UI on Escape to Norrath

I hope so ..i kinda like the ui on there and the hot button set up,just too bad they didnt do anything with the target ring..that still sucks
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Old 10-21-2005, 09:38 PM   #3
Drakah
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Oh yea, that would be nice. Would like to see the target ring able to draw an actual circle that is drawn (or even hexagonal) instead of pieces of vertical rectangles that turns into a circle in game.
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Old 10-22-2005, 11:46 AM   #4
NanoqMajicBlade
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Current UI's, TKing_Celtic and TKing_Celtic2 do not work with this new UI on Test server. I do not know about any of the other custom UI's, but I do not care for this new SOE one. I like TKing_Celtic because next to the hotkeys are slots that show primary, secondary and two empty inventory slots. Putting right clickies in those two slots (Mod Rod, Kelp Covered Hammer, for instance) makes them easier to use. Much speedier than having to open inventory window and then right click....one step instead of two. Also the looting window is the same as the old one. TKing_Celtic is much better, IMHO.

I hope you Modders can work with this new UI.

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Old 10-22-2005, 12:32 PM   #5
Drakah
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With the new hot button windows you can open, you can make shortcuts to those items without having to mod any windows. Having coded pieces from inventory is kinda a thing of the past now though in my opinion.
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Old 10-26-2005, 08:18 AM   #6
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What about the custom spell icons? Will they still work?
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Old 10-26-2005, 11:01 AM   #7
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Are they completly changing the code? I mean, as long as they stick with XML the custom UI's should still work.

I like the new default UI, but there are a few things i'd change. Mostly convienience items, like % guages for stats, etc etc etc.
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Old 10-26-2005, 11:54 AM   #8
Wymp
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digitalrex - Custom spell icons will still work. I used the t.king ones in it just fine.

Razorvine - It's not a complete code change, no. It seems mostly like a re-skinning, but there are some changes in it that may take a little reworking of some mods people may be using.
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Old 10-26-2005, 03:53 PM   #9
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Thank you
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Old 10-26-2005, 10:20 PM   #10
RaamzaHeretic
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Any screenshots of the new UI for those of us who aren't able to play for a while?
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Old 10-26-2005, 11:25 PM   #11
Dolby
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Here you go...
Attached Images
File Type: jpg new0.jpg (155.2 KB, 315 views)
File Type: jpg new1.jpg (138.2 KB, 222 views)
File Type: jpg new2.jpg (267.2 KB, 246 views)
File Type: jpg new3.jpg (189.8 KB, 224 views)
File Type: jpg new4.jpg (252.7 KB, 232 views)
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Old 10-27-2005, 07:42 AM   #12
Nocturne
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Default No buff bar change?

Does this mean that it still has the huge ugly buff icon window that it had before? I was really hoping that they implemented some mini-icons with labels, as are featured on many interfaces here, but I'm not holding out much hope.
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Old 10-27-2005, 07:51 AM   #13
jackster010
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Thumbs down New Pos Ui

soe's idea of a new UI is the crapiest ui i have had the miss fortune to look at . if you like it your on crack !!
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Old 10-27-2005, 09:27 AM   #14
CriogeniC
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What is so new about it? Horizontal Bar and some frilly stuff around a few boxes? Seems to me that most of this stuff has already been accomplished through people doing various customs. Is there something there that I am missing?
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Old 10-27-2005, 11:55 AM   #15
Pyroshane
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I kind of like the new UI look. I wish it had numerical hp and mana listed in the player window though, instead of having to open the inventory for it.
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