EQUI_Animations.xml
most all graphics are loaded in this file.
Somewhere in this file is a section that reads...
Code:
<Ui2DAnimation item="A_InvEar">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
Similar sections for all iInventory slots.
There you can see from which texture file the graphic is loaded (in this case from window_pieces02.tga) and at which coordinates and what size the graphic is within that file. Never mind the hotspot setting just leave it at zero,zero....