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Old 06-13-2003, 02:15 PM   #1
Kelric
 
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Join Date: Jul 2002
Server: Brell Serilis
Posts: 356
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Default What makes a Caster UI?

This may seem a silly question... but I've been thinking: what specifically makes a Caster UI?

Of course, there may be different answers depending on what class one plays, but I think this could a profitable and interesting discussion, and hopefully helpful for developers as they create new windows and UI's.


- In general, what things are absolutely necessary for a Caster UI?

- What things aren't necessary, or get in the way?

- Are there particular windows, arrangements, or features that are important to have in a Caster class UI?

- Are there things specific to each classes UI's that maybe the others wouldn't have or need?

- What other comments do you have about UI's for Caster class characters?


I'm looking forward to the discussion!
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