Home Forum Downloads My Favorites Register FAQ

Go Back   EQInterface Forums > Developer Discussion > General authoring help / discussion
User Name
Password

Reply
 
Thread Tools Display Modes
Old 07-31-2002, 02:43 PM   #1
lifty
A Gray Wolf
 
Join Date: Jul 2002
Posts: 4
Question spawned chat boxes without edit boxes

i'd love if anyone could help me figure this out....

i don't mind the "chat edit" box in the main chat window. one is fine. however, on the other chat windows i spawn, i'd like them to be without the "edit box" (the one where you type stuff in at), and without a slider bar in some instances.

in the .xml, i think the element

<TopAnchorOffset>21</TopAnchorOffset>

could be set to 0 to basically make it dissappear, but this would do it for all windows and not just the extra ones.

i've examined the UI_Char.ini files, and have found the instances describing the spawned windows. but there is no variable to enable or disable edit boxes and slider bars independently per window.

if anyone can think of a hack around this, i'd love to hear it. i'm all about saving screen real estate, and this would help out a lot.
__________________


Lifty Swiftpocket
Karana Assassin
Proud to Serve Valoran
lifty is offline   Reply With Quote
Old 08-01-2002, 07:31 AM   #2
arantius
A Crystal Gargoyle
 
Join Date: Jul 2002
Posts: 97
Interface Author - Click to view interfaces
Default

As best I know, this would be a limitation of the client. For each chat box, it draws the same box described by the .xml. Either they all have one or they all don't, until VI decides to code something special about that.

This is something I personally would also love to see.
__________________
You can find all my EQ UI work at:
http://www.tcnj.edu/~lieuall2/equi/
arantius is offline   Reply With Quote
Old 08-01-2002, 08:59 AM   #3
Karsan
A Tundra Mammoth
 
Join Date: Jul 2002
Posts: 62
Default

I'd love to see it too, but the chatbox elements (I'm at work now so don't have the xml in front of me), basically describes an input and an output element for each box. As of now, I don't think you can define a box individually without having both elements. I'm not sure the client would allow you to define (no) boxes with input element either.
__________________
Karsan Titanstomper
The Shadow Shaman
Karsan is offline   Reply With Quote
Old 08-01-2002, 09:13 AM   #4
Pini Uldar
A Shissar Disciple
 
Join Date: Jul 2002
Posts: 135
Default

I'm hoping eventually they reimplement the old functionality where the Chat Input box isn't on the screen until you go into text input mode. That you could set Always Chat Here on your main text box and all others wouldn't have the Chat input on them ever.

Here's to hoping.

- Pini
Pini Uldar is offline   Reply With Quote
Old 08-02-2002, 11:30 PM   #5
Reflection
A Gray Wolf
 
Join Date: Aug 2002
Posts: 6
Default

Here's an idea, it probably won't work but it's worth a try...

Move the text input box to another window.

This way all the chat windows will be output only, and the input window could be seperate from them. Of course you would have to find a good window for that..
Reflection is offline   Reply With Quote
Old 08-03-2002, 02:56 AM   #6
Wolfran
A Tundra Mammoth
 
Join Date: Jul 2002
Posts: 68
Default

What I'd do if I were the interface developer for Verant:

2 separate XMLs to define chat boxes; one defining the original chat box (EQUI_ChatWindow.xml); the second defining spawned chat boxes (EQUI_SpawnedChatWindow.xml).
__________________
---Wolfran Funkenstein, 56 Barbarian Shaman, Drinal
Wolfran is offline   Reply With Quote
Reply




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 02:56 PM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI