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Old 06-19-2024, 04:44 PM   #1
BalforH
A Ghoul
 
Join Date: Sep 2002
Posts: 14
Interface Author - Click to view interfaces
Default Sizable Scrollable Buff window

Howdy All

With the additional 7 buff slots I thought I would make the buff window scrollable..(pic1). While doing this if I resized I noticed this...(pic2) the Buttons pop to the top and start a new column. I have tinkered around but just cant figure out how to "hide" the buttons just like the labels.. Assistance or suggestions welcome

<Button item="BW_Player_Buff_Template">
<ScreenID>Player_Buff_Template</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>32</CX>
<CY>15</CY>
</Size>
<Template>BDT_BlueBuff</Template>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
</Button>

<TileLayoutBox item="BW_Buttons">
<ScreenID>Buff_Buttons</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>true</Style_Transparent>
<Spacing>0</Spacing>
<SecondarySpacing>0</SecondarySpacing>
<HorizontalFirst>false</HorizontalFirst>
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>true</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>BW_Player_Buff_Template</Pieces>
</TileLayoutBox>

<Screen item="BuffWindow">
<Text></Text>
<RelativePosition>false</RelativePosition>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>200</CX>
<CY>1000</CY>
</Size>

<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_VScroll>true</Style_VScroll>
<Style_AutoVScroll>true</Style_AutoVScroll>
<Style_Titlebar>false</Style_Titlebar>
<Style_SizableBorderTop>false</Style_SizableBorderTop>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>true</Style_Sizable>
<Escapable>false</Escapable>
Attached Images
File Type: jpg TestBuff1.JPG (79.0 KB, 16 views)
File Type: jpg TestBuff2.JPG (83.3 KB, 18 views)
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Old 06-24-2024, 11:45 AM   #2
Halelen
Lord Doljonijiarnimorinar
 
Join Date: Jan 2003
Server: Povar
Posts: 1,050
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they are doing that because you are using a tile layout box and thats how it works. If you want it to work the way you intend you will have to put the location and size in for every one.
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Old 06-24-2024, 04:47 PM   #3
Stice
A Snow Griffin
 
Join Date: Feb 2003
Posts: 56
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It seems to me as they have added 20 more slots. I loaded your UI and it worked fine for me BUT I have the buff window longer, those extra buff slots will not be there if you pull down the buff window, the window scroll seems pointless then though.
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Old 06-26-2024, 04:05 PM   #4
BalforH
A Ghoul
 
Join Date: Sep 2002
Posts: 14
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Howdy All

Halelen and Stice..

Thanks for the feedback, i thought it would be cool if it would work,,
Now I found a buffwindow that does have all the "Buttons" located just like the labels but the buttons with timers are aligned right so when I resize, it all gets hidden.. I may play with it later
And yes the scroll bar is redundant since I have to lengthen the window when full on buffs

I appreciate all of you
Balfor
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Old 07-01-2024, 01:28 AM   #5
Kaliaila
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Quote:
Originally Posted by BalforH
Howdy All

Halelen and Stice..

Thanks for the feedback, i thought it would be cool if it would work,,
Now I found a buffwindow that does have all the "Buttons" located just like the labels but the buttons with timers are aligned right so when I resize, it all gets hidden.. I may play with it later
And yes the scroll bar is redundant since I have to lengthen the window when full on buffs

I appreciate all of you
Balfor

The issue is that you only added the buttons. Going by the pictures, the window that you edited had screens set up for each buff slot which consisted of the number, the button, and the item name, but the buff slots which you added only consisted of the buttons.

What you need to do is:
  1. Create screens for each of the new buff slots as was done in the previous version of the window.
  2. Create a screen that consists of all of the buff slots with that screen being the exact sizes needed to see all of the items in the list.
  3. Make the height <CY> </CY> for the whole window whatever size you want, so that it shows all of the buff slots you want.
At this point when it loads the window will be populated how you want it to be, and you will be able to scroll down and see the new buff slots as you intend to see them.
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