- Line 2525: Remove "Screen:"
- Line 2805: Remove "VerticalLayoutBox:"
- Line 2967 to Line 2970: Remove "Page:"
The buff icons show from the Upperleft of the screenitem, and are displayed left-to-right. However, the Petwindow, Buffwindow, SDwindow all display from the Upperright going right-to-left. It should stay consistant. Please consider allowing to statically set a standard location where the buffs can be placed without the need to utilize the autostretch.
Although this is fixed now by changing the TileLayoutBox values, I am not sure if this is also the same case if implemented with Spell Name tags or not. I have not yet tried it but I will check on this.
This is the only window where you can see the "Roles" Icons. Same with Roles from the groupwindow to another.
Custom Label types for Percent values always shows 0%.
Would be more streamlined if a 0% would never show since there is no such thing as 0%. (Ex: TargetofTarget EQType 120 in a player window).
- CombatStateAnim (Rest Icon)
- AttackIndicator pieces
Pop-Up Tell windows
They overlap each other if you receive more than 1 tell at a time.
Would be easier to have them offset themselves when multiple windows of tells are shown.