A Gray Wolf
Join Date: Aug 2002
Posts: 7
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Pet Window
I need a little help.
It seems that when I try to alter the pet window it no loger shows up. I have been putting the PetHP gauge and some of the buttons to a off the window coordinates in the XML file and reducing their size to CX=1 CY=1, then I have tried to line the buttons I want to keep in a straight line, But everytime I load this mod I get no Pet window at all.
I know this window is modifiable, but I must be missing something. I am not an XML expert, but I have modified several of the screens now with success, but this one I am having trouble with. No crashes when modified, but just no Petwindow.
If you have time you can look at what I have done here:
<?xml version="1.0" ?>
- <XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
- <Button item="PIW_AttackButton">
<ScreenID>AttackButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
- <Location>
<X>2</X>
<Y>2</Y>
</Location>
- <Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Attack</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
- <!-- <RadioGroup/> -->
<Text>Attack</Text>
- <TextColor>
<R>255</R>
<G>0</G>
<B>0</B>
</TextColor>
- <ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
- <Button item="PIW_FollowButton">
<ScreenID>FollowButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
- <Location>
<X>2</X>
<Y>62</Y>
</Location>
- <Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Follow Me</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
- <!-- <RadioGroup/> -->
<Text>Follow</Text>
- <TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
- <ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
- <Button item="PIW_TauntButton">
<ScreenID>TauntButton</ScreenID>
- <!-- <Font>3</Font> -->
<RelativePosition>true</RelativePosition>
- <Location>
<X>0</X>
<Y>100</Y>
</Location>
- <Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Taunt</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
- <!-- <RadioGroup/> -->
<Text>Taunt</Text>
- <TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
- <ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
- <Button item="PIW_GuardButton">
<ScreenID>GuardButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
- <Location>
<X>2</X>
<Y>32</Y>
</Location>
- <Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Guard Here</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
- <!-- <RadioGroup/> -->
<Text>Guard</Text>
- <TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
- <ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
- <Button item="PIW_SitButton">
<ScreenID>SitButton</ScreenID>
- <!-- <Font>3</Font> -->
<RelativePosition>true</RelativePosition>
- <Location>
<X>100</X>
<Y>0</Y>
</Location>
- <Size>
<CX>0</CX>
<CY>0</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Sit Down</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
- <!-- <RadioGroup/> -->
<Text>Sit</Text>
- <TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
- <ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
- <Button item="PIW_BackButton">
<ScreenID>BackButton</ScreenID>
<Font>2</Font>
<RelativePosition>true</RelativePosition>
- <Location>
<X>2</X>
<Y>92</Y>
</Location>
- <Size>
<CX>40</CX>
<CY>30</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Back Off</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
- <!-- <RadioGroup/> -->
<Text>Back</Text>
- <TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
- <ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
- <Button item="PIW_LostButton">
<ScreenID>LostButton</ScreenID>
- <!-- <Font>3</Font> -->
<RelativePosition>true</RelativePosition>
- <Location>
<X>100</X>
<Y>100</Y>
</Location>
- <Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Pet Get Lost</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
- <!-- <RadioGroup/> -->
<Text>Go Away</Text>
- <TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
- <ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
- <Gauge item="PIW_PetHPGauge">
<ScreenID>PetHPGauge</ScreenID>
- <!-- <Font>3</Font> -->
<RelativePosition>true</RelativePosition>
- <Location>
<X>0</X>
<Y>0</Y>
</Location>
- <Size>
<CX>1</CX>
<CY>1</CY>
</Size>
<GaugeOffsetY>16</GaugeOffsetY>
<Text>No Pet</Text>
<TextOffsetY>0</TextOffsetY>
<TextOffsetX>5</TextOffsetX>
- <TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
- <!-- <TooltipReference/> -->
- <FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
- <LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
- <GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
- <Screen item="PetInfoWindow">
- <!-- <ScreenID/> -->
<RelativePosition>false</RelativePosition>
- <Location>
<X>50</X>
<Y>160</Y>
</Location>
- <Size>
<CX>44</CX>
<CY>125</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
- <!-- <TooltipReference/> -->
<Text>Pet</Text>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>true</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>PIW_AttackButton</Pieces>
<Pieces>PIW_LostButton</Pieces>
<Pieces>PIW_BackButton</Pieces>
<Pieces>PIW_GuardButton</Pieces>
<Pieces>PIW_FollowButton</Pieces>
<Pieces>PIW_TauntButton</Pieces>
<Pieces>PIW_SitButton</Pieces>
<Pieces>PIW_PetHPGauge</Pieces>
</Screen>
</XML>
Thanks for any input,
Kazz
Last edited by Kazzim : 08-15-2002 at 02:30 PM.
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