01-22-2004, 10:24 PM
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#1
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Enhanced Imperial Golem
Join Date: Aug 2002
Posts: 248
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Lodi Dodi 2.0.2 (Posted 1/22/04) - Say goodbye to your old UI
(This image was reduced from its actual size of 1152x864 down to 600x480 for easier viewing. Click here for the full size image.)
The Lodi Dodi UI was playtested for over a month before being released to the general public
Major Features:
-Customized rotating target ring
-Four tabs (bags/head/arms/body) added to hot button window for immediate access to all inventory slots
-Target window contains arrow indicating /consider color (green, light blue, dark blue, white, yellow, or red) of target
-Color of health gauges (target, player, and group members) changes from green (50%-100%) to yellow (20%-49%) to red (0%-19%)
-Text added for buffs, songs, and memorized spells
Visit http://www.lodidodi.net for more information, including a FAQ, screenshots and tips for every window, and optional downloads.
Please post your comments/suggestions here. Your feedback is greatly appreciated, as I am very willing to make changes to this UI to make it the best it can be.
Thanks,
Lodi Dodi
Links to eqinterface.com download sections:
Lodi Dodi UI 2.0.2
Lodi Dodi Bright Rotating Target Ring
Lodi Dodi Smaller Faded Target Ring
Last edited by lodidodi : 01-24-2004 at 11:55 AM.
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01-23-2004, 12:17 AM
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#2
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A Hill Giant
Join Date: Oct 2002
Server: Tunare
Posts: 33
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Nice =)
Looks very nice. I will have to check it out more when I get home from work=)
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Keilia
Coercer of Tunare
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01-23-2004, 12:17 PM
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#3
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A Ghoul
Join Date: Nov 2002
Posts: 10
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I love this UI, only one I use
I playtested this for a month and the author takes feedback and critisims and incorporates your ideas. He also updates in a timely manner. This great UI will evolve with more input from users and as the game changes.
If you download and use, you can expect use this one for the rest of your EQ life which is saying more than 99% of the UIs here.
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01-23-2004, 12:58 PM
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#4
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A Snow Griffin
Join Date: Sep 2002
Server: The Rathe
Posts: 59
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Nice
Very nice layout, clean and informative. I see from your linked page that the individual pieces would have to be re-written to work as stand alones. I really like the look of your hotkey/bag slot window. Would you please consider creating a stand alone version of that?
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01-23-2004, 05:35 PM
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#5
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A Fire Beetle
Join Date: Jan 2004
Server: Brell
Posts: 2
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Layout
I am new to messing with UIs at all for everquest. Actually this is the one i want to start with I believe. Just not to sure how to install it properly and make usre of everything. Though i will be reading the faqs page on the site completely first
__________________
"You laugh at me because I'm different. I laugh at you because your ugly"
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01-23-2004, 05:46 PM
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#6
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A Shissar Defiler
Join Date: Sep 2002
Posts: 153
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Looks good!
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01-24-2004, 03:59 AM
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#7
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Enhanced Imperial Golem
Join Date: Aug 2002
Posts: 248
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Standalone Hot Button Window
Greymantle-
I just finished up creating a standalone version of the hot button window. I actually made two versions - one that looks exactly the same as in the Lodi Dodi UI (called the "Lodi Dodi Graphics" version) and one that attempts to use your existing UI's graphics (called the "Existing UI Graphics" version) assuming the UI modified the standard UI buttons, backgrounds, etc.
I just submitted them in the DOWNLOADS section under "Hot Keys", and once the moderators post them, I'll add the links here. Meanwhile, you can download them from http://www.lodidodi.net
Edit: Here are the links:
Lodi Dodi Hot Button Window - Lodi Dodi Graphics
Lodi Dodi Hot Button Window - Existing UI Graphics
Here is a screenshot showing how the "Existing UI Graphics" version looks using 4 different UIs as examples:
Thanks for the feedback,
Lodi Dodi
Last edited by lodidodi : 01-24-2004 at 11:59 AM.
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01-24-2004, 10:14 PM
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#8
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A Ghoul
Join Date: Apr 2003
Posts: 13
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wow
All I can say is wow this is a great ui, Thanks so much for the fine work you have done for all of us to use. I am one picky guy and feel this is one of the top 3 UIs I have ever used.
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01-24-2004, 11:51 PM
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#9
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A Gray Wolf
Join Date: Sep 2003
Posts: 7
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Nice work! Very clean and functional! My cleric is using it and I love it.
Thanks for a great UI.
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01-25-2004, 07:35 PM
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#10
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A Gray Wolf
Join Date: Nov 2003
Server: The Nameless
Posts: 5
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Animation
I'm curious how to stop the scantily-clad dancing woman in my group window from dancing.
I'm really surprised nobody else has mentioned it.
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01-25-2004, 07:52 PM
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#11
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Enhanced Imperial Golem
Join Date: Aug 2002
Posts: 248
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Hehe. You found the "easter egg". It turns on when you click in the top righthand corner of the window, and it turns off when you click in the top lefthand corner of the window (for example, on the "ATK:" text).
It's actually a clip from the movie "Dusk Til Dawn".
Lodi Dodi
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01-25-2004, 08:05 PM
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#12
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A Treant
Join Date: Sep 2002
Posts: 22
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Gr8 work here Lodi...my new hero!
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01-25-2004, 08:45 PM
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#13
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A Gray Wolf
Join Date: Oct 2002
Posts: 6
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I love this UI and have started using it myself....
I am a total newbie with XML, so I have no idea how to make things like this.
In the hotbox window with all the bags and the 4 inventory slots:
Melee 1 / Melee 2 / Ranged / Ammo...
Is there a way to replace the four top bag spots with:
Upper right: Face
Upper Left: Left Ring
Lower right: Breastplate
Lower left: Leggings
I use those four for clickies on a regular basis, and always seems to have to little hotkeys, so being able to sport them instead of the bag slots would be great for me
Thanks in advance.
EDIT: Ignore me I found out that I could click on the small icons...
Got a new question, the targetring don't seem to work for me, I keep getting the old one....
__________________
- Baron Wildroot Forestrunner, Hierophant
- Ceene Flurryfists, Discible
Last edited by wildroot : 01-25-2004 at 09:06 PM.
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01-25-2004, 09:03 PM
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#14
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Enhanced Imperial Golem
Join Date: Aug 2002
Posts: 248
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Wildroot-
Glad you like the UI.
Not sure if you realized it, but you can actually access all your inventory slots from the hot button window, using the 4 tabs (bags/head/hands/body) on the right half of the window. Rather than trying to explain it, I'll just show you a screenshot of the window "in action":
I designed it like that specifically so that different people wouldn't need different versions of the window depending on what clickies they use.
Hope that meets your needs.
Edit: Hehe. Guess you figured it out just as I was posting my response. Regarding the targeting ring, I don't think EQ reloads the target ring when you load a new UI while you are in-game. To force it to reload, do "/indicator off" then "/indicator on". Or just wait and the next time you start EQ it will start using the new one.
Thanks,
Lodi Dodi
Last edited by lodidodi : 01-25-2004 at 09:17 PM.
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01-26-2004, 01:54 PM
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#15
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A Ghoul
Join Date: Nov 2002
Posts: 10
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BTW, you can insert your own "clip" or static image on the "Easter Egg". If you ask me, best thing about this whole UI......I put a home movie in there myself of me and some ladies
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