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Old 09-13-2002, 09:28 AM   #61
Soontace
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To maximize screen space it would be nice if the timer was added to the following pet window via another tab.

http://www.eqgui.com/showthread.php?s=&threadid=1614


Is it possible?
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Old 09-13-2002, 12:56 PM   #62
Arista
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Quote:
Originally posted by Aladinsane
what would make it even nicer is to have multiple simple timers - I am thinking of a window that tracks the use of disciplines - as in something that just shows the time untill you can use a discipline again

a simple countdown from how ever long and discipline would be very useful

It's possible to have multiple timers as long as you keep in mind that you can not reset them individually, as the /load command will reload the entire UI. One of the upcoming enhancements will include an additional tab view for the digital timer, with a different (customizable) duration on each tab. So you will be able to use one timer at a time, but select from different durations. In the meantime, you can still use the customization tool to create one digital timer with whatever duration you specify.

Quote:
Originally posted by Soontace
To maximize screen space it would be nice if the timer was added to the following pet window via another tab.

http://www.eqgui.com/showthread.php?s=&threadid=1614

Is it possible?

The timer uses tabs (each number in the tick marker is a separate tab), and as far as I know, tab views can not be nested. So there are three other options:
1) Use the tab-less version of the timer (no tick marker), and put that on another tab.
2) Integrate the timer tabs with the other tabs. That would make 12 tabs total (10 for timer and 2 for the other ones), and some size adjustment would be necessary. I think I posted about a similar thing about the Actions window, earlier in the thread.
3) Put the timer in a separate tab view, next to the other tab view. You are allowed to have multiple tab views in the same window, as long as they aren't nested. Of course, this defeats the purpose of trying to save space.
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TimerMod - Timer Utility for EverQuest UI

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Old 09-18-2002, 10:16 PM   #63
Shard
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Default timer/clock

Is it possible and are there any plans to make the timer a real time clock?

Shard
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Old 09-19-2002, 02:03 AM   #64
Arista
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Default Re: timer/clock

Quote:
Originally posted by Shard
Is it possible and are there any plans to make the timer a real time clock?

This question gets asked a lot, but unfortunately, it is not possible to display real time via a UI mod. As mentioned previously, the timer is just an animation that cycles through its frames. Thus, it has no connection to RL (or EQ) time.
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Old 09-22-2002, 07:34 AM   #65
ralph
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Default Timer Icons

Ok this is my first attempt.

This is a image file that replaces the "help icon" or "pet icon" with a little clock to represent the timer.

now... lets see if i can attach the files.
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Old 09-22-2002, 07:38 AM   #66
ralph
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don't know how to add more then one file.
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Old 09-22-2002, 07:39 AM   #67
ralph
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This is if you want the clock in the help slot.
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Old 09-22-2002, 07:40 AM   #68
ralph
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and.. this is the clock icon for the pet slot.
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Old 09-23-2002, 12:45 PM   #69
Ghesta
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The simple timer only works really well without cluttering the screen and fits pretty well in any mod, including Vert.

just my 2cp
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