Home Forum Downloads My Favorites Register FAQ Mark Forums Read

Go Back   EQInterface Forums > General Discussion > Request
User Name
Password

Reply
 
Thread Tools Display Modes
Old 06-19-2024, 04:44 PM   #1
BalforH
A Ghoul
 
Join Date: Sep 2002
Posts: 14
Interface Author - Click to view interfaces
Default Sizable Scrollable Buff window

Howdy All

With the additional 7 buff slots I thought I would make the buff window scrollable..(pic1). While doing this if I resized I noticed this...(pic2) the Buttons pop to the top and start a new column. I have tinkered around but just cant figure out how to "hide" the buttons just like the labels.. Assistance or suggestions welcome

<Button item="BW_Player_Buff_Template">
<ScreenID>Player_Buff_Template</ScreenID>
<RelativePosition>true</RelativePosition>
<Size>
<CX>32</CX>
<CY>15</CY>
</Size>
<Template>BDT_BlueBuff</Template>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>15</CX>
<CY>15</CY>
</DecalSize>
</Button>

<TileLayoutBox item="BW_Buttons">
<ScreenID>Buff_Buttons</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<BottomAnchorToTop>false</BottomAnchorToTop>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>true</Style_Transparent>
<Spacing>0</Spacing>
<SecondarySpacing>0</SecondarySpacing>
<HorizontalFirst>false</HorizontalFirst>
<AnchorToTop>true</AnchorToTop>
<AnchorToLeft>true</AnchorToLeft>
<FirstPieceTemplate>true</FirstPieceTemplate>
<Pieces>BW_Player_Buff_Template</Pieces>
</TileLayoutBox>

<Screen item="BuffWindow">
<Text></Text>
<RelativePosition>false</RelativePosition>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>200</CX>
<CY>1000</CY>
</Size>

<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_VScroll>true</Style_VScroll>
<Style_AutoVScroll>true</Style_AutoVScroll>
<Style_Titlebar>false</Style_Titlebar>
<Style_SizableBorderTop>false</Style_SizableBorderTop>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>true</Style_Sizable>
<Escapable>false</Escapable>
Attached Images
File Type: jpg TestBuff1.JPG (79.0 KB, 16 views)
File Type: jpg TestBuff2.JPG (83.3 KB, 18 views)
BalforH is offline   Reply With Quote
Old 06-24-2024, 11:45 AM   #2
Halelen
Lord Doljonijiarnimorinar
 
Join Date: Jan 2003
Server: Povar
Posts: 1,050
Interface Author - Click to view interfaces
Default

they are doing that because you are using a tile layout box and thats how it works. If you want it to work the way you intend you will have to put the location and size in for every one.
Halelen is offline   Reply With Quote
Old 06-24-2024, 04:47 PM   #3
Stice
A Snow Griffin
 
Join Date: Feb 2003
Posts: 56
Interface Author - Click to view interfaces
Default

It seems to me as they have added 20 more slots. I loaded your UI and it worked fine for me BUT I have the buff window longer, those extra buff slots will not be there if you pull down the buff window, the window scroll seems pointless then though.
__________________
Stice
Stice is offline   Reply With Quote
Old 06-26-2024, 04:05 PM   #4
BalforH
A Ghoul
 
Join Date: Sep 2002
Posts: 14
Interface Author - Click to view interfaces
Default

Howdy All

Halelen and Stice..

Thanks for the feedback, i thought it would be cool if it would work,,
Now I found a buffwindow that does have all the "Buttons" located just like the labels but the buttons with timers are aligned right so when I resize, it all gets hidden.. I may play with it later
And yes the scroll bar is redundant since I have to lengthen the window when full on buffs

I appreciate all of you
Balfor
BalforH is offline   Reply With Quote
Old 07-01-2024, 01:28 AM   #5
Kaliaila
A Wooly Rhino
 
Join Date: Jan 2003
Server: Tunare
Posts: 79
Interface Author - Click to view interfaces
Send a message via ICQ to Kaliaila Send a message via AIM to Kaliaila Send a message via Yahoo to Kaliaila
Default

Quote:
Originally Posted by BalforH
Howdy All

Halelen and Stice..

Thanks for the feedback, i thought it would be cool if it would work,,
Now I found a buffwindow that does have all the "Buttons" located just like the labels but the buttons with timers are aligned right so when I resize, it all gets hidden.. I may play with it later
And yes the scroll bar is redundant since I have to lengthen the window when full on buffs

I appreciate all of you
Balfor

The issue is that you only added the buttons. Going by the pictures, the window that you edited had screens set up for each buff slot which consisted of the number, the button, and the item name, but the buff slots which you added only consisted of the buttons.

What you need to do is:
  1. Create screens for each of the new buff slots as was done in the previous version of the window.
  2. Create a screen that consists of all of the buff slots with that screen being the exact sizes needed to see all of the items in the list.
  3. Make the height <CY> </CY> for the whole window whatever size you want, so that it shows all of the buff slots you want.
At this point when it loads the window will be populated how you want it to be, and you will be able to scroll down and see the new buff slots as you intend to see them.
__________________
Xianzu 125 Monk Tunare
Bearer of the Shackle of Tynnonium
Wielder of the Whistling Fists
Ascendant Apostle of the Celestial Fists
Kaliaila is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 05:04 PM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI