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Old 07-11-2004, 01:17 PM   #1
Feebbwin
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Default Zeremus Group Window w/ Mana & End numbers

Just replace the normal group window file with this one.

Enjoy,
Feebb
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File Type: jpg Zeremus_Group_Window.jpg (25.0 KB, 559 views)
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File Type: zip Zeremus GroupWindow.zip (6.4 KB, 273 views)

Last edited by Feebbwin : 07-11-2004 at 01:22 PM. Reason: Added zip file
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Old 07-14-2004, 09:31 PM   #2
Dignitas
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Thank you. Very nice
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Old 07-15-2004, 04:23 PM   #3
stovieus
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Sweet! Nice work Feebb!
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Old 07-16-2004, 07:35 AM   #4
silmarine
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Default Player group window

VERY NICE

Feeb where is the casting bar located ?

My player window contains for the moment the casting bar already. So I wonder where it will show up if I use your Group window instead to replace both my player and group windows.
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Old 07-16-2004, 12:09 PM   #5
Feebbwin
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Quote:
Originally Posted by silmarine
VERY NICE

Feeb where is the casting bar located ?

My player window contains for the moment the casting bar already. So I wonder where it will show up if I use your Group window instead to replace both my player and group windows.


Hmm, my casting bar is under the target Hp gauge in the "player' window. Zeremus' "target" window is used for the target name and con color. His "player" windows shows the target's name and health (to get it to flash when attack is on).There is nothing in the group window for casting.

I am trying to get a HoTT window for the UI but not being able to view the windows in SidlWidl makes this very tedious (you can however as a workaround use any target of target window designed for Vert/Solaria with Zeremus since Zeremus ' UI is at heart a mod of the Vert UI).

Feebb
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Old 07-16-2004, 02:18 PM   #6
erminp
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Could you possible add the UI2D Animation, etc. definition (i think it is located in the container.xml) codes? I don't have the orig Zeremus files and could not find a link to them.

Thanks.
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Old 07-16-2004, 03:16 PM   #7
Feebbwin
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Quote:
Originally Posted by erminp
Could you possible add the UI2D Animation, etc. definition (i think it is located in the container.xml) codes? I don't have the orig Zeremus files and could not find a link to them.

Thanks.


Not quite sure what you are asking for but here's the link to the original Ui:
http://www.eqinterface.com/download...nfo.php?id=1724

Feebb
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Old 07-16-2004, 04:32 PM   #8
erminp
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Thanks, was getting a bunch of "'xxxxx' reference but never declared" errors so i was looking for the original declarations.
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Old 07-21-2004, 12:47 PM   #9
gemino
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omg thanks!
now i can use Zeremus UI again
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Old 07-27-2004, 09:38 PM   #10
Jilhome
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Default Hp

Seem have some problem... if HP over 10k @@
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Old 07-31-2004, 02:15 PM   #11
Feebbwin
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Quote:
Originally Posted by Jilhome
Seem have some problem... if HP over 10k @@


What problem? Doesn't display or runs into HP:? I'll look into it but I'm still aways from 10K so bear with me.
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Old 08-02-2004, 12:36 PM   #12
ruok
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Is there any way to repeat the F1 key just above the F2 key for those of us who are used to seeing everyone in the group's health in one small are?

Would be very helpful for this Cleric. Great UI by the way.
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