Home Forum Downloads My Favorites Register FAQ Mark Forums Read

Go Back   EQInterface Forums > Site news/help Forums > Eqinterface/Eqgui News
User Name
Password

Reply
 
Thread Tools Display Modes
Old 05-14-2013, 12:00 PM   #1
Drakah
Skinning Guru
 
Drakah's Avatar
 
Join Date: Jul 2002
Posts: 1,076
Interface Author - Click to view interfaces
Default Game Update Notes: May 14, 2013

Highlights
  • The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
  • Added melee skill and spell reuse timer groups to the combat abilities window and spell description window. Now conflicts can be seen without having to activate the skills or spells.
  • Added the /stopdisc command, which will cancel any currently running discipline.
  • You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.
  • Created the /useitem command, which allows for socials to be created that activate clickable items. See below for details and how to use it.
  • Retuned several Rain of Fear missions to reduce their overall difficulty. See details below.
  • Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.

UI
  • Fixed some spacing issues and typos in the atlas for Luclin.
  • Added melee skill and spell reuse timer groups to the UI. For melee skills, you can see the timer groups in a new column in the combat abilities window. For spells, this information will now appear in the spell description window.

- Changed -
EQUI_Animations.xml
EQUI_CombatSkillsSelectWindow.xml
EQUI_OptionsWindow.xml

Source and full patch notes
__________________
Regards,

Drakah

shakahr.com
Remember...it is only a GAME
Drakah is offline   Reply With Quote
Old 05-14-2013, 02:20 PM   #2
Rafather
A Hill Giant
 
Join Date: May 2003
Posts: 35
Interface Author - Click to view interfaces
Default

Do you still post compares for the changes in the ui windows?
Rafather is offline   Reply With Quote
Old 05-14-2013, 03:03 PM   #3
Drakah
Skinning Guru
 
Drakah's Avatar
 
Join Date: Jul 2002
Posts: 1,076
Interface Author - Click to view interfaces
Default

I know Dolby used to do that at one point, but I do not know what program he used to generate that. Best thing to do is to always keep a previous version of the Default folder so that when a patch hits you can use a program to compare the files. There are several programs out there than can do this.

I know dragitem178 texture/code was added to the Animations file....a new column called "Timer" was added to the Combat Skill Select window as well as the size of the window got wider. Not sure about the Options window...I don't mod that at all.

Hope that helps some!
Drakah is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 04:12 PM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI