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Old 07-17-2003, 01:50 AM   #16
kenney
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ohh i hope thats true..
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Old 07-24-2003, 05:52 PM   #17
Brimztone
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Exclamation Money slots

Can anyone confirm this?

Are all the money slots common (shared) or are there separate money slots for shared and normal.

It would ROCK if all money slots were just common and you could get at all of your money from any character on the acct.
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Old 07-24-2003, 07:51 PM   #18
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Default Re: Money slots

Quote:
Originally posted by Brimztone
Can anyone confirm this?

Are all the money slots common (shared) or are there separate money slots for shared and normal.

It would ROCK if all money slots were just common and you could get at all of your money from any character on the acct.

Money slots are only for the current character at this point. Only proble I forsee if they did that would be if you had the Guild bank then you couldn't keep it seperate.
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Old 07-24-2003, 08:42 PM   #19
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on test there is a shared plat slot ..dont know when its going to live
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Old 07-24-2003, 11:32 PM   #20
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Quote:
if you had the Guild bank then you couldn't keep it seperate


I think if you had the guild bank, you would be trustworthy enough to keep it separate.
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Old 07-24-2003, 11:32 PM   #21
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Yeah i could see a seperate slot working. I hope it goes live soon that is really sweet!
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Old 07-25-2003, 01:22 AM   #22
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It's easy to keep the guild bank separate. You don't need a separate character for it. Just keep the guild money in gold and your own money in plat.
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Old 07-25-2003, 02:02 AM   #23
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yep yep! on test is the following..

Attached Images
File Type: jpg new-bank.jpg (36.0 KB, 188 views)
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Old 07-27-2003, 04:11 PM   #24
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Default What is it called?

We know that the bank slots are called ...

BIGB_BankSlot0 thru BIGB_BankSlot15

and the shared slots are called ...

BIGB_SharedBankSlot0 and BIGB_SharedBankSlot1



So, can we also assume that since the money slots are ...

BIGB_Money0 thru BIGB_Money3

then the shared slot will be called ...

BIGB_SharedMoney0 ?

Can someone verify this so we can get a jump on it?

Thanks
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Old 07-27-2003, 06:00 PM   #25
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not sure go to test and look in the bank window?? then copy it to your bank window..
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Old 07-29-2003, 04:29 PM   #26
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Default Shared Platinum Slot

Is there anyone who already plays on the test server, that can answer the question?

I would hope that one of my UI developing compatriots would be able to help. I really loathe the thought of trying to patch the Test server with a dial up connect.

Thanks
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Old 07-31-2003, 10:23 AM   #27
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Default BigBankWnd.xml

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Label item="BIGB_BankerName">
<ScreenID>BIGB_BankerName</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>1</Y>
</Location>
<Size>
<CX>200</CX>
<CY>40</CY>
</Size>
<Text>Banker Name</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<InvSlot item="BIGB_BankSlot0">
<ScreenID>BIGB_BankSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>32</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2000</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot1">
<ScreenID>BIGB_BankSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>72</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2001</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot2">
<ScreenID>BIGB_BankSlot2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>112</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2002</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot3">
<ScreenID>BIGB_BankSlot3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>152</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2003</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot4">
<ScreenID>BIGB_BankSlot4</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>32</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2004</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot5">
<ScreenID>BIGB_BankSlot5</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>72</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2005</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot6">
<ScreenID>BIGB_BankSlot6</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>112</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2006</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot7">
<ScreenID>BIGB_BankSlot7</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>152</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2007</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot8">
<ScreenID>BIGB_BankSlot8</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>32</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2008</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot9">
<ScreenID>BIGB_BankSlot9</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>72</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2009</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot10">
<ScreenID>BIGB_BankSlot10</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>112</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2010</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot11">
<ScreenID>BIGB_BankSlot11</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>152</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2011</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot12">
<ScreenID>BIGB_BankSlot12</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>32</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2012</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot13">
<ScreenID>BIGB_BankSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>72</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2013</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot14">
<ScreenID>BIGB_BankSlot14</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>112</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2014</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_BankSlot15">
<ScreenID>BIGB_BankSlot15</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>152</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2015</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<Label item="BIGB_SharedBankLabel">
<ScreenID>BIGB_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>80</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>110</X>
<Y>198</Y>
</Location>
</Label>
<InvSlot item="BIGB_SharedBankSlot0">
<ScreenID>BIGB_SharedBankSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>216</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2500</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_SharedBankSlot1">
<ScreenID>BIGB_SharedBankSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>216</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2501</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<Button item="BIGB_SharedMoney0">
<ScreenID>BIGB_SharedMoney0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>107</X>
<Y>256</Y>
</Location>
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BIGB_Money0">
<ScreenID>BIGB_Money0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>202</Y>
</Location>
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BIGB_Money1">
<ScreenID>BIGB_Money1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>226</Y>
</Location>
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Gold</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_GoldCoin</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BIGB_Money2">
<ScreenID>BIGB_Money2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>250</Y>
</Location>
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Silver</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_SilverCoin</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BIGB_Money3">
<ScreenID>BIGB_Money3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>274</Y>
</Location>
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Copper</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_CopperCoin</NormalDecal>
</ButtonDrawTemplate>
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BIGB_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>284</Y>
</Location>
<Size>
<CX>50</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Done</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Screen item="BigBankWnd">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>25</Y>
</Location>
<Size>
<CX>208</CX>
<CY>336</CY>
</Size>
<Text>Bank</Text>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>BIGB_BankerName</Pieces>
<Pieces>BIGB_BankSlot0</Pieces>
<Pieces>BIGB_BankSlot1</Pieces>
<Pieces>BIGB_BankSlot2</Pieces>
<Pieces>BIGB_BankSlot3</Pieces>
<Pieces>BIGB_BankSlot4</Pieces>
<Pieces>BIGB_BankSlot5</Pieces>
<Pieces>BIGB_BankSlot6</Pieces>
<Pieces>BIGB_BankSlot7</Pieces>
<Pieces>BIGB_BankSlot8</Pieces>
<Pieces>BIGB_BankSlot9</Pieces>
<Pieces>BIGB_BankSlot10</Pieces>
<Pieces>BIGB_BankSlot11</Pieces>
<Pieces>BIGB_BankSlot12</Pieces>
<Pieces>BIGB_BankSlot13</Pieces>
<Pieces>BIGB_BankSlot14</Pieces>
<Pieces>BIGB_BankSlot15</Pieces>
<Pieces>BIGB_SharedBankSlot0</Pieces>
<Pieces>BIGB_SharedBankSlot1</Pieces>
<Pieces>BIGB_SharedMoney0</Pieces>
<Pieces>BIGB_Money0</Pieces>
<Pieces>BIGB_Money1</Pieces>
<Pieces>BIGB_Money2</Pieces>
<Pieces>BIGB_Money3</Pieces>
<Pieces>BIGB_DoneButton</Pieces>
<Pieces>BIGB_SharedBankLabel</Pieces>
</Screen>
</XML>
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Old 07-31-2003, 10:25 AM   #28
Tils
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Default BankWnd

<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Label item="BW_BankerName">
<ScreenID>BW_BankerName</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>1</Y>
</Location>
<Size>
<CX>100</CX>
<CY>40</CY>
</Size>
<Text>Banker Name</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>true</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<InvSlot item="BW_BankSlot0">
<ScreenID>BW_BankSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>32</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2000</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BW_BankSlot1">
<ScreenID>BW_BankSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>72</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2001</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BW_BankSlot2">
<ScreenID>BW_BankSlot2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>112</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2002</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BW_BankSlot3">
<ScreenID>BW_BankSlot3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>152</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2003</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BW_BankSlot4">
<ScreenID>BW_BankSlot4</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>32</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2004</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BW_BankSlot5">
<ScreenID>BW_BankSlot5</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>72</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2005</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BW_BankSlot6">
<ScreenID>BW_BankSlot6</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>112</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2006</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BW_BankSlot7">
<ScreenID>BW_BankSlot7</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>152</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2007</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<Label item="BW_SharedBankLabel">
<ScreenID>BW_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>89</CX>
<CY>16</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>5</X>
<Y>294</Y>
</Location>
</Label>
<InvSlot item="BW_SharedBankSlot0">
<ScreenID>BW_SharedBankSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>312</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2500</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BW_SharedBankSlot1">
<ScreenID>BW_SharedBankSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>312</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2501</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<Button item="BW_SharedMoney0">
<ScreenID>BW_SharedMoney0</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>354</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BW_Money0">
<ScreenID>BW_Money0</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>194</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BW_Money1">
<ScreenID>BW_Money1</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>218</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Gold</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_GoldCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BW_Money2">
<ScreenID>BW_Money2</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>242</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Silver</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_SilverCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BW_Money3">
<ScreenID>BW_Money3</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>266</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Copper</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_CopperCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>382</Y>
</Location>
<Size>
<CX>50</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>Done</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Screen item="BankWnd">
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>25</Y>
</Location>
<Size>
<CX>108</CX>
<CY>432</CY>
</Size>
<Text>Bank</Text>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>BW_BankerName</Pieces>
<Pieces>BW_BankSlot0</Pieces>
<Pieces>BW_BankSlot1</Pieces>
<Pieces>BW_BankSlot2</Pieces>
<Pieces>BW_BankSlot3</Pieces>
<Pieces>BW_BankSlot4</Pieces>
<Pieces>BW_BankSlot5</Pieces>
<Pieces>BW_BankSlot6</Pieces>
<Pieces>BW_BankSlot7</Pieces>
<Pieces>BW_SharedBankSlot0</Pieces>
<Pieces>BW_SharedBankSlot1</Pieces>
<Pieces>BW_SharedMoney0</Pieces>
<Pieces>BW_Money0</Pieces>
<Pieces>BW_Money1</Pieces>
<Pieces>BW_Money2</Pieces>
<Pieces>BW_Money3</Pieces>
<Pieces>BW_DoneButton</Pieces>
<Pieces>BW_SharedBankLabel</Pieces>
</Screen>
</XML>
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Old 07-31-2003, 04:25 PM   #29
Brimztone
A Wooly Rhino
 
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Join Date: Jul 2002
Server: Povar
Posts: 71
Interface Author - Click to view interfaces
Default Thanks!

I knew someone would come through.

It's a real pain in the butt to patch the test server when you have a 56k modem.
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