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Old 02-21-2003, 07:10 PM   #1
Cairenn
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Default 18 - 21 Feb (inclusive) UI Changes on Test

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI_Animations.xml
EQUI_BodyTintWnd.xml
EQUI_GroupSearchWnd.xml
EQUI_Inventory.xml
EQUI_MapToolbarWnd.xml
dragitem25.tga

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Files added with this patch:

dragitem26.tga

Last edited by Cairenn : 02-21-2003 at 07:16 PM.
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Old 02-21-2003, 07:11 PM   #2
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IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<TextureInfo item = "dragitem25.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

ADD:

<TextureInfo item = "dragitem26.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>

Find:

<Frames>
<Texture>dragitem25.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

ADD:

<Frames>
<Texture>dragitem26.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>

Last edited by Cairenn : 02-21-2003 at 07:17 PM.
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Old 02-21-2003, 07:11 PM   #3
Cairenn
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IF you have a custom EQUI_BodyTintWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item="TINT_CurBrushBtn">
<ScreenID>TINT_CurBrushBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>198</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Label item="TINT_NewLabel">
<ScreenID>TINT_NewLabel</ScreenID>
<Font>3</Font>
<Text>Body Tint</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>57</CX>
<CY>18</CY>
</Size>

CHANGE:

<Text>Body Tint</Text>

TO:

<Text>Armor Dye</Text>

CHANGE:

<CX>57</CX>

TO:

<CX>63</CX>

Find:

<Label item="TINT_OriginalLabel">
<ScreenID>TINT_OriginalLabel</ScreenID>
<Font>3</Font>
<Text>Item Tint</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>57</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>40</X>
<Y>5</Y>
</Location>

CHANGE:

<X>40</X>

TO:

<X>37</X>

Find:

<TooltipReference>How many tinting reagents you have left.</TooltipReference>

CHANGE to:

<TooltipReference>How many dyeing reagents you have left.</TooltipReference>

Find:

<Button item="TINT_OHeadColorBtn">
<ScreenID>TINT_OHeadColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>23</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OHandsColorBtn">
<ScreenID>TINT_OHandsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>48</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OArmsColorBtn">
<ScreenID>TINT_OArmsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>98</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OFeetColorBtn">
<ScreenID>TINT_OFeetColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>148</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OLegsColorBtn">
<ScreenID>TINT_OLegsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>123</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OChestColorBtn">
<ScreenID>TINT_OChestColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>73</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Button item="TINT_OForeArmColorBtn">
<ScreenID>TINT_OForeArmColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>173</Y>
</Location>

CHANGE:

<X>59</X>

TO:

<X>56</X>

Find:

<Text>Save Tint</Text>

CHANGE to:

<Text>Save Dye</Text>

Find:

<Button item="TINT_HeadBtn">
<ScreenID>TINT_HeadBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>23</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_HandsBtn">
<ScreenID>TINT_HandsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>48</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_ForeArmBtn">
<ScreenID>TINT_ForeArmBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>173</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_ArmsBtn">
<ScreenID>TINT_ArmsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>98</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_ChestBtn">
<ScreenID>TINT_ChestBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>73</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_FeetBtn">
<ScreenID>TINT_FeetBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>148</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Button item="TINT_LegsBtn">
<ScreenID>TINT_LegsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>123</Y>
</Location>

CHANGE:

<X>110</X>

TO:

<X>113</X>

Find:

<Text>Body Tint</Text>

CHANGE to:

<Text>Armor Dye</Text>

Find:

<TooltipReference>Body Tint Window</TooltipReference>

CHANGE to:

<TooltipReference>Armor Dye Window</TooltipReference>

Last edited by Cairenn : 02-21-2003 at 07:17 PM.
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Old 02-21-2003, 07:12 PM   #4
Cairenn
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IF you have a custom EQUI_GroupSearchWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Label item ="PIP_LevelRangeLabel">
<ScreenID>PIP_LevelRangeLabel</ScreenID>
<RelativePosition>true</RelativePosition>

<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorOffset>140</TopAnchorOffset>
<BottomAnchorOffset>160</BottomAnchorOffset>
<LeftAnchorOffset>10</LeftAnchorOffset>
<RightAnchorOffset>130</RightAnchorOffset>

<Text>Looking for levels:</Text>

CHANGE:

<Text>Looking for levels:</Text>

TO:

<Text>Want group levels:</Text>

Find:

<!-- Group Roles -->
<Label item ="GIP_LookingForRolesLabel">
<ScreenID>GIP_LookingForRolesLabel</ScreenID>
<RelativePosition>true</RelativePosition>

<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorOffset>64</TopAnchorOffset>
<BottomAnchorOffset>84</BottomAnchorOffset>
<LeftAnchorOffset>10</LeftAnchorOffset>
<RightAnchorOffset>100</RightAnchorOffset>

<Text>Looking For...</Text>

CHANGE:

<RightAnchorOffset>100</RightAnchorOffset>

TO:

<RightAnchorOffset>130</RightAnchorOffset>

CHANGE:

<Text>Looking For...</Text>

TO:

<Text>Want classes:</Text>

Find:

<Label item ="GIP_LevelRangeLabel">
<ScreenID>GIP_LevelRangeLabel</ScreenID>
<RelativePosition>true</RelativePosition>

<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorOffset>140</TopAnchorOffset>
<BottomAnchorOffset>160</BottomAnchorOffset>
<LeftAnchorOffset>10</LeftAnchorOffset>
<RightAnchorOffset>130</RightAnchorOffset>

<Text>Looking for levels:</Text>

CHANGE:

<Text>Looking for levels:</Text>

TO:

<Text>Want player levels:</Text>
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Old 02-21-2003, 07:13 PM   #5
Cairenn
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IF you have a custom EQUI_Inventory.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Text>Tint</Text>

CHANGE to:

<Text>Dye</Text>
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Old 02-21-2003, 07:13 PM   #6
Cairenn
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IF you have a custom EQUI_MapToolbarWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Text>Join At Intersect</Text>

ADD:

<TooltipReference>Find the intersection point of two selected lines and extend the lines to meet at that point. Holding Control down when clicking this button will adjust only the first selected line.</TooltipReference>

Find:

<Button item="MTW_ClearMapButton">
<ScreenID>MTW_ClearMapButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>266</Y>
</Location>
<Size>
<CX>100</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Text>Clear Map</Text>
<TooltipReference>Clear all the lines and labels from the entire map.</TooltipReference>

CHANGE:

<TooltipReference>Clear all the lines and labels from the entire map.</TooltipReference>

TO:

<TooltipReference>Clear all the lines, point, and labels from the entire map.</TooltipReference>
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Old 02-21-2003, 07:15 PM   #7
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dragitem25.tga has had items added as can be seen when comparing the two images:

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