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Old 01-26-2012, 03:11 PM   #1
Sayhellojr
A Fire Beetle
 
Join Date: Feb 2011
Posts: 3
Default Combat Ability Window

Hello,

I believe I am posting this in the right area, forgive me if I am not. I have been a long time user of this site, and love love love the authors for their work.

Recently I have been wanting to enhance my Combat ability window so that I can quickly cut off a disc (Such as Bullseye rk3) and put up another. (Such as Weapon shield.) Seeing no great pieces on this site that would do the job, I tried to do it myself.

I made a rough picture of what I was attempting to do. (See the Attached pic)
Now, I tried to make it so I have a large Disc Slot, and a Large Icon slot. However I have messed around with this the past week and I can never get it to work.

Here is the File:
Code:
<?xml version="1.0" encoding="us-ascii"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <Ui2DAnimation item="A_CombatButton1Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton1Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>80</X> <Y>0</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton1Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>40</X> <Y>0</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton1PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>120</X> <Y>0</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton1Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>160</X> <Y>0</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton2Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>0</X> <Y>40</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton2Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>80</X> <Y>40</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton2Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>40</X> <Y>40</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton2PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>120</X> <Y>40</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton2Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>160</X> <Y>40</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton3Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>0</X> <Y>80</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton3Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>80</X> <Y>80</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton3Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>40</X> <Y>80</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton3PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>120</X> <Y>80</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton3Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>160</X> <Y>80</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton4Normal"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>0</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton4Pressed"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>80</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton4Flyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>40</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton4PressedFlyby"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>120</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_CombatButton4Disabled"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>160</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Button item="CAW_Button1"> <ScreenID>CAW_Button1</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>2</X> <Y>45</Y> </Location> <Size> <CX>80</CX> <CY>80</CY> </Size> <Text>1</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton1Normal</Normal> <Pressed>A_CombatButton1Pressed</Pressed> <Flyby>A_CombatButton1Flyby</Flyby> <Disabled>A_CombatButton1Disabled</Disabled> <PressedFlyby>A_CombatButton1PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_Button2"> <ScreenID>CAW_Button2</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>42</X> <Y>85</Y> </Location> <Size> <CX>20</CX> <CY>20</CY> </Size> <Text>2</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton2Normal</Normal> <Pressed>A_CombatButton2Pressed</Pressed> <Flyby>A_CombatButton2Flyby</Flyby> <Disabled>A_CombatButton2Disabled</Disabled> <PressedFlyby>A_CombatButton2PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_Button3"> <ScreenID>CAW_Button3</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>62</X> <Y>85</Y> </Location> <Size> <CX>20</CX> <CY>20</CY> </Size> <Text>3</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton3Normal</Normal> <Pressed>A_CombatButton3Pressed</Pressed> <Flyby>A_CombatButton3Flyby</Flyby> <Disabled>A_CombatButton3Disabled</Disabled> <PressedFlyby>A_CombatButton3PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_Button4"> <ScreenID>CAW_Button4</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Locatioon> <X>82</X> <Y>85</Y> </Location> <Size> <CX>20</CX> <CY>20</CY> </Size> <Text>4</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> <ButtonDrawTemplate> <Normal>A_CombatButton4Normal</Normal> <Pressed>A_CombatButton4Pressed</Pressed> <Flyby>A_CombatButton4Flyby</Flyby> <Disabled>A_CombatButton4Disabled</Disabled> <PressedFlyby>A_CombatButton4PressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Button item="CAW_CombatEffectButton"> <ScreenID>CAW_CombatEffectButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>5</X> <Y>4</Y> </Location> <Size> <CX>80</CX> <CY>80</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Left-click to remove this effect</TooltipReference> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>80</CX> <CY>80</CY> </DecalSize> </Button> <Label item="CAW_CombatEffectLabel"> <ScreenID>CAW_CombatEffectLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>28</X> <Y>5</Y> </Location> <Size> <CX>129</CX> <CY>20</CY> </Size> <Text>No Effect</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Gauge item="CAW_CombatEffectTimeRemainingGauge"> <ScreenID>CAW_CombatEffectTimeRemainingGauge</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>110</X> <Y>30</Y> </Location> <Size> <CX>108</CX> <CY>10</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>128</R> <G>128</G> <B>128</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>26</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Button item="CAW_OpenCombatSkillSelectWnd"> <ScreenID>CAW_OpenCombatSkillSelectWnd</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>140</X> <Y>28</Y> </Location> <Size> <CX>37</CX> <CY>14</CY> </Size> <Font>2</Font> <Text>S</Text> <TooltipReference>Open up a window with detailed information on all of your known combat skills.</TooltipReference> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button> <Screen item="CombatAbilityWnd"> <ScreenID /> <Font>2</Font> <RelativePosition>false</RelativePosition> <Location> <X>50</X> <Y>50</Y> </Location> <Size> <CX>174</CX> <CY>150</CY> </Size> <Text>Combat Abilities</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_Rounded</DrawTemplate> <Style_Titlebar>true</Style_Titlebar> <Style_Closebox>true</Style_Closebox> <Style_Minimizebox>true</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>true</Style_Sizable> <Pieces>CAW_CombatEffectTimeRemainingGauge</Pieces> <Pieces>CAW_CombatEffectButton</Pieces> <Pieces>CAW_CombatEffectLabel</Pieces> <Pieces>CAW_OpenCombatSkillSelectWnd</Pieces> <Pieces>CAW_Button1</Pieces> <Pieces>CAW_Button2</Pieces> <Pieces>CAW_Button3</Pieces> <Pieces>CAW_Button4</Pieces> </Screen> </XML>


Am I looking over anything? Leaving anything out? ANY help would be appreciated. (Gosh, new found respect for anyone who does this for a hobby...)

Sayhellojr
Attached Images
File Type: png combatability.png (14.1 KB, 6 views)
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Old 01-26-2012, 03:33 PM   #2
Halelen
Manaetic Prototype IX
 
Join Date: Jan 2003
Server: Povar
Posts: 937
Interface Author - Click to view interfaces
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i would need more info..as in what is not working...what are you trying to do.. from what i see in pic you are having one large button with 3 smaller so this is for a hybrid and the picture is of the combat/resting indicator which is different then the icon that would be in the window normally.
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Old 01-26-2012, 04:04 PM   #3
Sayhellojr
A Fire Beetle
 
Join Date: Feb 2011
Posts: 3
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Quote:
Originally Posted by Halelen
i would need more info..as in what is not working.

Well, by not working. I mean when I /loadskin the UI Mod it loads a default Combat Window (alt C), and gives me a XML error."Your XML files are not compatible... ect..

Quote:
from what i see in pic you are having one large button with 3 smaller so this is for a hybrid and the picture is of the combat/resting indicator which is different then the icon that would be in the window normally.


Well, I realize the Out of Combat window is not the correct icon, however normally there is not a icon in the Combat Abilities until a Discipline is activated. I merely added that icon to reference that would be the Disc icon spot, and fail spectacularly.

What I am trying to do is have a easily accessible on the fly click off a old disc and click on another.

Thanks for your reply
Sayhellojr
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Old 01-26-2012, 08:56 PM   #4
Halelen
Manaetic Prototype IX
 
Join Date: Jan 2003
Server: Povar
Posts: 937
Interface Author - Click to view interfaces
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ok try this
Attached Files
File Type: xml EQUI_CombatAbilitywnd.xml (23.8 KB, 10 views)
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Old 01-27-2012, 12:40 PM   #5
Sayhellojr
A Fire Beetle
 
Join Date: Feb 2011
Posts: 3
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Wow, Thank you very much!
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Old 02-29-2012, 01:55 AM   #6
sherry2012
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Default tissot watches

Thanks for that, it's much appreciated!
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