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Old 02-10-2003, 08:44 PM   #1
Cairenn
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Join Date: Jul 2002
Posts: 3,866
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Default 10 February 03 - UI Changes

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Include>EQUI_BodyTintWnd.xml</Include>

Then ADD:

<Include>EQUI_GroupSearchWnd.xml</Include>
<Include>EQUI_MapViewWnd.xml</Include>
<Include>EQUI_MapToolbarWnd.xml</Include>
<Include>EQUI_EditLabelWnd.xml</Include>
<Include>EQUI_GuildManagementWnd.xml</Include>

==============================================

IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Ui2DAnimation item = "A_SongBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

Then ADD:

<Ui2DAnimation item = "A_GuildBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_GuildBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>126</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>104</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>130</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>156</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_MapBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>182</X>
<Y>48</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_StoryBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>0</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>26</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>52</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_StoryBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>78</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>88</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>114</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>140</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_JournalBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>166</X>
<Y>100</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

Next, Find:

<Ui2DAnimation item = "A_HelpBtnPressedFlyby">
<Frames>
<Texture>window_pieces02.tga</Texture>
<Location>
<X>182</X>
<Y>224</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

Now ADD:

<Ui2DAnimation item = "A_LFGBtnNormal">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>104</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>130</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnPressed">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>156</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_LFGBtnPressedFlyby">
<Frames>
<Texture>window_pieces04.tga</Texture>
<Location>
<X>182</X>
<Y>74</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
</Frames>
</Ui2DAnimation>

==============================================

IF you have a custom EQUI_GroupWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Screen item = "GroupWindow">

Immediately BEFORE that line, ADD:

<Button item = "GW_LFGButton">
<ScreenID>LFGButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>96</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>false</Style_Checkbox>
<TooltipReference>Open LFG Window</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_LFGBtnNormal</Normal>
<Pressed>A_LFGBtnPressed</Pressed>
<Flyby>A_LFGBtnFlyby</Flyby>
<Disabled>A_LFGBtnNormal</Disabled>
<PressedFlyby>A_LFGBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Next Find:

<Pieces>GW_PetGauge5</Pieces>

Then ADD:

<Pieces>GW_LFGButton</Pieces>

==============================================

IF you have a custom EQUI_SelectorWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Button item = "SELW_SDBuffToggleButton">
<ScreenID>SELW_SDBuffToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>240</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Songs</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_SongBtnNormal</Normal>
<Pressed>A_SongBtnPressed</Pressed>
<Flyby>A_SongBtnFlyby</Flyby>
<Disabled>A_SongBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_SongBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Then ADD:

<Button item = "SELW_GuildToggleButton"> <ScreenID>SELW_GuildToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Guild Manager</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_GuildBtnNormal</Normal>
<Pressed>A_GuildBtnPressed</Pressed>
<Flyby>A_GuildBtnFlyby</Flyby>
<Disabled>A_GuildBtnNormal</Disabled>
<PressedFlyby>A_GuildBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_MapToggleButton">
<ScreenID>SELW_MapToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>300</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Map</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_MapBtnNormal</Normal>
<Pressed>A_MapBtnPressed</Pressed>
<Flyby>A_MapBtnFlyby</Flyby>
<Disabled>A_MapBtnNormal</Disabled> <!-- Will never be disabled -->
<PressedFlyby>A_MapBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_StoryToggleButton">
<ScreenID>SELW_StoryToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>330</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Storyline</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_StoryBtnNormal</Normal>
<Pressed>A_StoryBtnPressed</Pressed>
<Flyby>A_StoryBtnFlyby</Flyby>
<Disabled>A_StoryBtnNormal</Disabled>
<PressedFlyby>A_StoryBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "SELW_JournalToggleButton">
<ScreenID>SELW_JournalToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>360</X>
<Y>0</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Checkbox>true</Style_Checkbox>
<TooltipReference>Journal</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_JournalBtnNormal</Normal>
<Pressed>A_JournalBtnPressed</Pressed>
<Flyby>A_JournalBtnFlyby</Flyby>
<Disabled>A_JournalBtnNormal</Disabled>
<PressedFlyby>A_JournalBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

Next Find:

<Button item = "SELW_HelpToggleButton">
<ScreenID>SELW_HelpToggleButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>270</X>
<Y>0</Y>
</Location>

CHANGE:

<X>270</X>

TO:

<X>390</X>

Then Find:

<Screen item = "SelectorWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>135</X>
<Y>0</Y>
</Location>
<Size>
<CX>308</CX>
<CY>50</CY>
</Size>

CHANGE:

<CX>308</CX>

TO:

<CX>426</CX>

Finally Find:

<Pieces>SELW_SDBuffToggleButton</Pieces>

Then ADD:

<Pieces>SELW_GuildToggleButton</Pieces>
<Pieces>SELW_MapToggleButton</Pieces>
<Pieces>SELW_StoryToggleButton</Pieces>
<Pieces>SELW_JournalToggleButton</Pieces>

==============================================

Also changed are:

gemicons01.tga
gemicons02.tga
window_pieces04.tga

Files added are:

EQUI_EditLabelWnd.xml
EQUI_GuildManagementWnd.xml
EQUI_MapToolbarWnd.xml
EQUI_MapViewWnd.xml
EQUI_GroupSearchWnd.xml
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Last edited by Cairenn : 02-16-2003 at 11:21 AM.
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