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Old 02-16-2005, 02:01 AM   #1
Dolby
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Default 15 Feb 05 - UI Cahnges (DoN)

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

The following files have been added and are new:
Bran-spankin New!
EQUI_Bandolier.xml
EQUI_BarterMerchantWnd.xml
EQUI_BarterSearchWnd.xml
EQUI_BarterWnd.xml
EQUI_GuildBankWnd.xml
EQUI_LFGuildWnd.xml
EQUI_MailCompositionWindow.xml
EQUI_MailWindow.xml
EQUI_PotionBeltWnd.xml
EQUI_ServerListWnd.xml
dragitem30.tga
dragitem31.tga
dragitem32.tga
dragitem33.tga

Files changed with this patch/expansion:
EQUI.xml
EQUI_Animations.xml
EQUI_BuffWindow.xml
EQUI_GuildManagementWnd.xml
EQUI_Inventory.xml
EQUI_MapViewWnd.xml
EQUI_SelectorWnd.xml
EQUI_TaskWnd.xml
window_pieces04.tga
dragitem29.tga


(Click on the File Name link to go to the post detailing the changes to that specific file.)

Last edited by Dolby : 02-16-2005 at 03:04 AM.
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Old 02-16-2005, 02:04 AM   #2
Dolby
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Default EQUI.xml

IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<Include>EQUI_PointMerchantWnd.xml</Include>

Immediately below that line, INSERT:
Code:
<Include>EQUI_BarterWnd.xml</Include> <Include>EQUI_BarterMerchantWnd.xml</Include> <Include>EQUI_BarterSearchWnd.xml</Include> <Include>EQUI_MailWindow.xml</Include> <Include>EQUI_MailCompositionWindow.xml</Include> <Include>EQUI_ServerListWnd.xml</Include> <Include>EQUI_BandolierWnd.xml</Include> <Include>EQUI_PotionBeltWnd.xml</Include> <Include>EQUI_LFGuildWnd.xml</Include> <Include>EQUI_GuildBankWnd.xml</Include>
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Old 02-16-2005, 02:06 AM   #3
Dolby
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Default EQUI_Animations.xml

IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<TextureInfo item = "dragitem29.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo>

Immediately below that line, INSERT:
Code:
<TextureInfo item = "dragitem30.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "dragitem31.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "dragitem32.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "dragitem33.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo>


--

Find:
Code:
<Frames> <Texture>dragitem29.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames>

Immediately below that line, INSERT:
Code:
<Frames> <Texture>dragitem30.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem31.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem32.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> <Frames> <Texture>dragitem33.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>256</CX> <CY>256</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames>
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Old 02-16-2005, 02:11 AM   #4
Dolby
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Default EQUI_BuffWindow.xml

IF you have a custom EQUI_BuffWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<Button item = "BW_Buff19_Button"> <ScreenID>Buff19</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/> --> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/> --> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <!-- <SoundPressed/> <SoundUp/> <SoundFlyby/> --> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button>

Immediately below that line, INSERT:
Code:
<Button item = "BW_Buff20_Button"> <ScreenID>Buff20</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "BW_Buff21_Button"> <ScreenID>Buff21</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "BW_Buff22_Button"> <ScreenID>Buff22</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "BW_Buff23_Button"> <ScreenID>Buff23</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button> <Button item = "BW_Buff24_Button"> <ScreenID>Buff24</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>3</X> <Y>3</Y> </Location> <Size> <CX>44</CX> <CY>44</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <Normal>BlueIconBackground</Normal> <NormalDecal>BuffIcons</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>2</X> <Y>2</Y> </DecalOffset> <DecalSize> <CX>40</CX> <CY>40</CY> </DecalSize> </Button>


--

Find:
Code:
<Pieces>BW_Buff19_Button</Pieces>

Immediately below that line, INSERT:
Code:
<Pieces>BW_Buff20_Button</Pieces> <Pieces>BW_Buff21_Button</Pieces> <Pieces>BW_Buff22_Button</Pieces> <Pieces>BW_Buff23_Button</Pieces> <Pieces>BW_Buff24_Button</Pieces>
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Old 02-16-2005, 02:14 AM   #5
Dolby
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Default EQUI_GuildManagementWnd.xml

IF you have a custom EQUI_GuildManagementWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<Button item = "GT_RemoveButton"> <ScreenID>RemoveButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>277</LeftAnchorOffset> <TopAnchorOffset>28</TopAnchorOffset> <RightAnchorOffset>357</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>Remove the player from the guild (Higher rank or self only).</TooltipReference> <Text>Remove</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_SmallBtnNormal</Normal> <Pressed>A_SmallBtnPressed</Pressed> <Flyby>A_SmallBtnFlyby</Flyby> <Disabled>A_SmallBtnDisabled</Disabled> <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button>

Immediately below that line, INSERT:
Code:
<Button item = "GT_BankerFlagButton"> <ScreenID>BankerFlagButton</ScreenID> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>380</LeftAnchorOffset> <TopAnchorOffset>24</TopAnchorOffset> <RightAnchorOffset>396</RightAnchorOffset> <BottomAnchorOffset>8</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>true</Style_Checkbox> <Text></Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_CheckBoxNormal</Normal> <Pressed>A_CheckBoxPressed</Pressed> </ButtonDrawTemplate> </Button> <Label item = "GT_BankerFlagLabel"> <ScreenID/> <RelativePosition>true</RelativePosition> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>400</LeftAnchorOffset> <TopAnchorOffset>24</TopAnchorOffset> <RightAnchorOffset>440</RightAnchorOffset> <BottomAnchorOffset>4</BottomAnchorOffset> <TopAnchorToTop>false</TopAnchorToTop> <BottomAnchorToTop>false</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <Text>Banker</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label>


--

Find:
Code:
<Pieces>GT_RemoveButton</Pieces>

Immediately below that line, INSERT:
Code:
<Pieces>GT_BankerFlagButton</Pieces> <Pieces>GT_BankerFlagLabel</Pieces>
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Old 02-16-2005, 02:20 AM   #6
Dolby
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Default EQUI_Inventory.xml

IF you have a custom EQUI_Inventory.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:
Code:
<XML ID = "EQInterfaceDefinitionLanguage"> <Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

Immediately below that line, INSERT:
Code:
<Label item="EbonShardsLabel"> <ScreenID>EbonShardsLabel</ScreenID> <Font>3</Font> <Text>Ebon Crystals</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Size> <CX>95</CX> <CY>17</CY> </Size> <AlignCenter>true</AlignCenter> <Location> <X>341</X> <Y>53</Y> </Location> </Label> <Label item="RadiantShardsLabel"> <ScreenID>RadiantShardsLabel</ScreenID> <Font>3</Font> <Text>Radiant Crystals</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <Size> <CX>93</CX> <CY>17</CY> </Size> <AlignCenter>true</AlignCenter> <Location> <X>342</X> <Y>4</Y> </Location> </Label> <Button item="IW_ReclaimButton"> <ScreenID>IW_ReclaimButton</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>357</X> <Y>104</Y> </Location> <Size> <CX>66</CX> <CY>25</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <Text>Reclaim</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_BtnNormal</Normal> <Pressed>A_BtnPressed</Pressed> <Flyby>A_BtnFlyby</Flyby> <Disabled>A_BtnDisabled</Disabled> <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> </ButtonDrawTemplate> </Button>


--

Find:
Code:
<Gauge item = "IW_AltAdvGauge"> <ScreenID>AltAdvGauge</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>1</X> <Y>368</Y> </Location> <Size> <CX>118</CX> <CY>11</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>220</R> <G>150</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>40</G> <B>150</B> </LinesFillTint> <DrawLinesFill>true</DrawLinesFill> <EQType>5</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge>

Immediately below that line, INSERT:
Code:
<Button item="IW_GoodPoints"> <ScreenID>IW_GoodPoints</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>353</X> <Y>24</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>9999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_RecessedBox</Normal> <NormalDecal>A_PlatinumCoin</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>1</X> <Y>3</Y> </DecalOffset> <DecalSize> <CX>18</CX> <CY>18</CY> </DecalSize> </Button> <Button item="IW_EvilPoints"> <ScreenID>IW_EvilPoints</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>354</X> <Y>74</Y> </Location> <Size> <CX>70</CX> <CY>24</CY> </Size> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <Style_Checkbox>false</Style_Checkbox> <!--<RadioGroup/>--> <Text>9999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <ButtonDrawTemplate> <Normal>A_RecessedBox</Normal> <NormalDecal>A_SilverCoin</NormalDecal> </ButtonDrawTemplate> <DecalOffset> <X>1</X> <Y>3</Y> </DecalOffset> <DecalSize> <CX>18</CX> <CY>18</CY> </DecalSize> </Button>


--

Find:
Code:
<StaticAnimation item= "ClassAnim"> <ScreenID>ClassAnim</ScreenID> <Location> <X>353</X> <Y>22</Y> </Location> <Size> <CX>64</CX> <CY>128</CY> </Size> <Animation>A_ClassAnim01</Animation> </StaticAnimation> <Screen item = "IW_CharacterView"> <ScreenID>IW_CharacterView</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>163</X> <Y>43</Y> </Location> <Size> <CX>128</CX> <CY>214</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Drop Item Here to Auto Equip</TooltipReference> <DrawTemplate>WDT_Inner</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> </Screen>

REPALCE with:
Code:
<StaticAnimation item="ClassAnim"> <ScreenID>ClassAnim</ScreenID> <Location> <X>23</X> <Y>31</Y> </Location> <Size> <CX>75</CX> <CY>142</CY> </Size> <Animation>A_ClassAnim01</Animation> </StaticAnimation> <Screen item="IW_CharacterView"> <ScreenID>IW_CharacterView</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>165</X> <Y>43</Y> </Location> <Size> <CX>128</CX> <CY>214</CY> </Size> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>Drop Item Here to Auto Equip</TooltipReference> <DrawTemplate>WDT_Inner</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>ClassAnim</Pieces> </Screen>


--

Find:
Code:
<Pieces>IW_Tinting</Pieces>

Immediately below that line, INSERT:
Code:
<Pieces>IW_GoodPoints</Pieces> <Pieces>IW_EvilPoints</Pieces> <Pieces>IW_ReclaimButton</Pieces> <Pieces>RadiantShardsLabel</Pieces> <Pieces>EbonShardsLabel</Pieces>
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