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Old 07-20-2008, 07:42 PM   #1
Halelen
Lord Doljonijiarnimorinar
 
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Here are the new ini files for Quartz Redux Leather they contain 3 ini ..caster, melee, and hybrid for the following res 1280x1024,1440x900,1680x1050. Sorry for any problems this caused

Enjoy
Hal
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File Type: zip Ini.zip (31.0 KB, 7 views)
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Old 03-31-2014, 11:44 PM   #2
martyclune
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dashboard is one the main part through all content are connected and accessible to use so it is more attractive..

online slots

Last edited by martyclune : 04-01-2014 at 11:34 PM.
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Old 01-27-2018, 10:13 AM   #3
luckyhoney25
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May we please have an update for the new Expansion Ring of Scale or can add an additional spell slot?

For me the UI still works but it can not show the new 13th spell gem. In ring of scale they give you one more level of mnemonic retention AA.
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Old 01-27-2018, 11:10 AM   #4
Halelen
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I have this corrected already, I must not have pushed to site. Will post new version when I get home tonight.

Hal
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Old 01-28-2018, 03:41 PM   #5
Halelen
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All my UI's have been updated and should appear soon, any problems or requests, post here as I no longer play or check this site. Posting here will send a notice to my email and then I can get to the problem faster.
Enjoy
Hal
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Old 09-11-2007, 04:59 PM   #6
Getti Lee
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Quote:
Originally Posted by Halelen
Ok need more info I need:
-a list of all mods you are using that are borked
-do you want all the bags on the dashboard inventory? or you going to use it with the old selector?

as for the buttons that is contained in the window pieces file..pull them from the old quartz if thats what yoou are wanting.


Hal


i attatched the original size combat ability window that works for my warrior (although no background texture.)

i'd like all bags on the dashboard inventory. 2 rows or 4, in a regular grid would be fine. i use the regular selector window from your last upload which just has weapons, range, ammo on it. it does not show any bags like the original.

i put the older window pieces tga's in and that fixed the button borders! thanks

i did find a new thing which might be part of the patch. i went to start my trader and start to price items and it doesn't let me go over 100 in any slot. i'm assuming its thinking percent? this is the first time i've ran my trader since i installed eq again so theres no bazaar file yet.

thats it! ironed out the rest.
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Old 09-11-2007, 05:01 PM   #7
Getti Lee
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forums are acting buggy, heres a link to the combat ability window xml:

http://www.mediafire.com/?bx9tdn4vo0w
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Old 09-12-2007, 11:16 AM   #8
Halelen
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Default Here is fixed one

Quote:
Originally Posted by Getti Lee
forums are acting buggy, heres a link to the combat ability window xml:

http://www.mediafire.com/?bx9tdn4vo0w



Ok I am at work so couldnt test this but should work. Let me know



Hal
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File Type: zip EQUI_CombatAbilityWnd.zip (1.9 KB, 6 views)
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Old 09-12-2007, 02:43 PM   #9
Getti Lee
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Quote:
Originally Posted by Halelen
Ok I am at work so couldnt test this but should work. Let me know

Hal


perfect! thank you
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Old 09-13-2007, 06:50 AM   #10
Halelen
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ok what mods are still not showing proper texture?


Hal
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Old 07-24-2008, 02:40 PM   #11
fgoldsmith
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Default Chat windows

ok here is a question i have with the new version and it havving like 6 or 7 chat windows it wont let me se anything to a specific window with filters cause it wont let me right click any of it so my question is how can i tell it where to put stuff woudl appreciate any help

Uum
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Old 07-24-2008, 08:01 PM   #12
Halelen
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right click on the scrollbars or for the text window right click on the frame.




Hal
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Old 09-03-2008, 01:52 PM   #13
Halelen
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Default Patch

Ok they caught me napping so dont have the windows all ready for this patch but here is the animations file that will get you running at least until i finish the new windows.Quartz Redux doesn't use modified sidl,equi,raid,friend or guild windows only files that will require change are the group and player windows.


Enjoy

Hal
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File Type: xml EQUI_Animations.xml (245.1 KB, 26 views)
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Old 10-04-2008, 08:47 AM   #14
Halelen
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Default Sod

Ok QRL is complete and ready for the release of Seeds of Destruction. All new features have been added and tested.With the new interface you will find.

>Larger group member bars with pet, mana, and endurance meters(can turn the meters off if dont like them)

> group role animations on both the group window and player window

>target bar with seperate hott and now included with targets buffs wihdow

>cleaner look to the attack indicator animation and target box

> a new voicechatbar(dont like it? delete and have the default back)

All in all was a rather major overhaul which required some rearranging to the ui to fit all the new additions in.

MANY thanks to Enok!! Without his knowledge and help the color changing health bars would not be possible.

Thanks to those on test server that put up with me for days on end trying to test it all.


Enjoy


Hal

Last edited by Halelen : 10-05-2008 at 10:41 AM.
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Old 10-08-2008, 04:56 AM   #15
Getti Lee
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awesome changes!

i noticed they went to a dss file format, which i'm not sure how to substitute various files to get back the old look and feel. main things i'm trying to figure out is:
  • old button borders used a tga file but doesn't seem to take on the new system
  • default spell icons/spell gems (deleting the custom ones just leaves teh graphic blank)
  • the custom potion belt that you made me only shows 3 potions (possible to size them down to fit in atleast 4 or maybe 5?)
  • deleted the target indicator.ini and the tga's associated with it but like the spell icons/gems i can't get rid of it.
  • some folks i'm sure like myself don't have a widescreen display, so i'm wondering if its possible to make an spell gem bar that is 2 spell columns wide that match the height of the new player window to make the placement of those two windows interchangeable. (the original combat ability window for melee discs too would need stretched taller)
  • deleting the eqbutton xml file makes the icon disappear instead of get rid of the textured border (just don't have the room for it in my display)
  • the new target window with buffs rocks, but i could see alot more flexibility if it matched a common window size scheme. for example if you trimmed or scaled it down just a hair, you could place it above the player window if it were the same width. thats personally the best spot i can put it at i think

i was skeptical of the color changing health bars but they look pretty good and i especially like the new bar graphics themselves!

i attatched the custom files you made for me that didn't seem to make it into your upload. they seem to work fine still and no issues there

thanks for all the hardwork hal and everyone that assisted.
Attached Files
File Type: xml EQUI_Inventory.xml (67.9 KB, 1 views)
File Type: xml EQUI_SelectorWnd.xml (17.6 KB, 1 views)
File Type: xml EQUI_PotionBeltWnd.xml (9.4 KB, 2 views)
File Type: xml EQUI_HotButtonWnd.xml (107.5 KB, 1 views)

Last edited by Getti Lee : 10-08-2008 at 05:21 AM.
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