<Screen item = "IW_CharacterView">
<ScreenID>IW_CharacterView</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>19</X>
<Y>170</Y>
</Location>
<Size>
<CX>50</CX>
<CY>114</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop Item Here to Auto Equip</TooltipReference>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
</Screen>
Here is the script from the Inventory window. You can play with a number of the items to put it in any window you want.
One word of caution though:
Cange <Screen item = "IW_CharacterView"> to be something unique for your window. Leave <ScreenID>IW_CharacterView</ScreenID> as it is since that is how EQ will know what the heck you are trying to add.