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Old 07-16-2005, 03:55 PM   #1
SpydirShellX
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Join Date: Jul 2004
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Default Action Window Issues

I'm trying to make an alternate action window where the combat and non-combat abilities are combined onto one page and/or a non-tabbed instance of the actions menu. Currently, merging the two into one page seems to eliminate the functionality of the imported buttons. Any ideas?
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Old 07-17-2005, 03:11 AM   #2
Desideratus
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Join Date: Feb 2005
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This is another of those "if it doesn't have an EQ Type associated with it, you can't move it" questions. In this case, I don't think you can move those actual buttons out of the subwindows they belong in, and still have them work.

You CAN code macros for them using /doability # so that they would all appear on one socials page, which since it also shares the same window would have the same effect ... iirc non-combat abilities are 1-6 as per the panel, combat abilities 1-4 are numbered 7-10 if you do it that way. Since I've never done it, not sure how you'd encode the Melee and Range attack buttons.

Oh, doing it that way would lose the timer-grey-out function though, since socials don't grey out like hotbuttons.
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