Home Forum Downloads My Favorites Register FAQ

Go Back   EQInterface Forums > General Discussion > General UI Talk
User Name
Password

Reply
 
Thread Tools Display Modes
Old 03-02-2022, 12:12 PM   #1
Angahran
Premium Member
 
Join Date: Sep 2002
Posts: 360
Interface Author - Click to view interfaces
Default DBG just killed my Buff and Short Duration buff windows :(

It appears it is no longer possible to show the names of buffs or short duration buffs or adjust the positioning of them in our UI.

So, my staggered windows are probably dead unless there is some way to skip using these new buff templates
__________________
My UI files.
Angahran is offline   Reply With Quote
Old 03-02-2022, 12:53 PM   #2
razzy
A Fire Beetle
 
Join Date: Oct 2002
Server: Luclin
Posts: 2
Interface Author - Click to view interfaces
Default

According a dev on Discord, you can fix it. I am working on mine atm. Right now I'm having an issue aligning the buff name onto blue buff bar.

Here's what he said:

The changes that need to be made will depend on how the custom UI is setup, but essentially, it used to define each buff slot as BW_Buff[#]_Button where [#] is 0-41. Now it uses a template "BW_Player_Buff_Template" which is called from inside a TileLayoutBox.

Basically, you should be able to just delete the old Buttons listed above, and replace it with the template+tilelayoutbox and leave the rest of the code alone (the part that displays the names).
You may need to adjust the sizing / offset location of the decal (buff icon) inside the template
razzy is offline   Reply With Quote
Old 03-02-2022, 01:02 PM   #3
Leigo
A Snow Cougar
 
Leigo's Avatar
 
Join Date: May 2014
Posts: 43
Interface Author - Click to view interfaces
Default

Quote:
Originally Posted by razzy
According a dev on Discord, you can fix it. I am working on mine atm. Right now I'm having an issue aligning the buff name onto blue buff bar.

Here's what he said:

The changes that need to be made will depend on how the custom UI is setup, but essentially, it used to define each buff slot as BW_Buff[#]_Button where [#] is 0-41. Now it uses a template "BW_Player_Buff_Template" which is called from inside a TileLayoutBox.

Basically, you should be able to just delete the old Buttons listed above, and replace it with the template+tilelayoutbox and leave the rest of the code alone (the part that displays the names).
You may need to adjust the sizing / offset location of the decal (buff icon) inside the template



It doesn't look promising..
Leigo is offline   Reply With Quote
Old 03-02-2022, 01:40 PM   #4
Angahran
Premium Member
 
Join Date: Sep 2002
Posts: 360
Interface Author - Click to view interfaces
Default

Quote:
Originally Posted by razzy
According a dev on Discord, you can fix it. I am working on mine atm. Right now I'm having an issue aligning the buff name onto blue buff bar.

You've managed to actually get the spell name to show ?

I've been trying but have not managed that

My Buffs and SD Buffs are staggered, so using the template will not work since alternate buffs have different locations.

From what I have seen posted by the devs this is no longer possible since we cannot the individual buffs.

I would be VERY happy to be proved wrong!
Angahran is offline   Reply With Quote
Old 03-02-2022, 01:44 PM   #5
Leigo
A Snow Cougar
 
Leigo's Avatar
 
Join Date: May 2014
Posts: 43
Interface Author - Click to view interfaces
Default

Quote:
Originally Posted by Angahran
You've managed to actually get the spell name to show ?

I've been trying but have not managed that

My Buffs and SD Buffs are staggered, so using the template will not work since alternate buffs have different locations.

From what I have seen posted by the devs this is no longer possible since we cannot the individual buffs.

I would be VERY happy to be proved wrong!

I will have a fix for this within the hour. I found where I went wrong. A LOT of clean up and tuning needed.
Leigo is offline   Reply With Quote
Old 03-02-2022, 01:49 PM   #6
Angahran
Premium Member
 
Join Date: Sep 2002
Posts: 360
Interface Author - Click to view interfaces
Default

Quote:
Originally Posted by Leigo
I will have a fix for this within the hour. I found where I went wrong. A LOT of clean up and tuning needed.


If you can post how you're getting the spell names that would be very helpful.
I'm guessing my staggered spells are dead which sucks, but if I can at least keep the names that would be something I guess.
Angahran is offline   Reply With Quote
Old 03-02-2022, 02:11 PM   #7
Leigo
A Snow Cougar
 
Leigo's Avatar
 
Join Date: May 2014
Posts: 43
Interface Author - Click to view interfaces
Default

Quote:
Originally Posted by Angahran
If you can post how you're getting the spell names that would be very helpful.
I'm guessing my staggered spells are dead which sucks, but if I can at least keep the names that would be something I guess.

Code:
<Label item="BW_Buff0"> <ScreenID>Buff0Label</ScreenID> <EQType>500</EQType> <Font>2</Font> <RelativePosition>true</RelativePosition> <Style_Tooltip>false</Style_Tooltip> <Location> <X>19</X> <Y>-2</Y> </Location> <Size> <CX>150</CX> <CY>12</CY> </Size> <Template>BDT_BlueBuff</Template> <Text /> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="BW_Buff0Number"> <ScreenID>Buff0No</ScreenID> <Font>1</Font> <RelativePosition>true</RelativePosition> <Style_Tooltip>false</Style_Tooltip> <Location> <X>147</X> <Y>1</Y> </Location> <Size> <CX>23</CX> <CY>12</CY> </Size> <Text>1</Text> <TextColor> <R>175</R> <G>175</G> <B>175</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>true</AlignRight> </Label>
Leigo is offline   Reply With Quote
Old 03-13-2022, 03:38 PM   #8
Mogley
A Treant
 
Mogley's Avatar
 
Join Date: Oct 2002
Server: TarrMarr/Drinal
Posts: 21
Default

Quote:
Originally Posted by Angahran
It appears it is no longer possible to show the names of buffs or short duration buffs or adjust the positioning of them in our UI.

So, my staggered windows are probably dead unless there is some way to skip using these new buff templates

I am having the same problem with the UI that I have used for years now. The names of the buffs dont line up with the gem like it used to be. Now in order for them to work they have to be either on the top of the screen or the bottom of the screen and you cant adjust them. I thought they might be locked but they are not. May have to find a different UI so I can still keep the buffs on the left side of the screen
Mogley is offline   Reply With Quote
Reply




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 04:49 AM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI