01-23-2003, 12:29 PM
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#1
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Grimling Code Editor
Join Date: Sep 2002
Server: Xev
Posts: 507
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DragItem Graphics Edit
This is a request for one of the graphics editors to take the default DRAGITEMS graphics and add a one pixel highlight around each item. (neon green, orange, or blue)
I'm not sure if this could be accomplished on an entire file at once or if it would have to be done piece by piece. Hoping somone with a high-graphics editor would be able to do an entire file at once (otherwise too much effort).
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01-23-2003, 06:59 PM
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#2
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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Is this what you are looking for? If it is, I can do it.
Kuv
__________________
Kuvasie ~ Sherry
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01-24-2003, 01:33 PM
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#3
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Grimling Code Editor
Join Date: Sep 2002
Server: Xev
Posts: 507
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Yep - thats pretty much what I'm looking for - but I'm not sure that particular blue would be bright enough aginst the black background.
Looking for more like a CYAN color
Would you have time to do all the dragitem files?
I'm pretty sure this would be the first full DRAGITEMs mod
Last edited by grottel : 01-24-2003 at 01:39 PM.
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01-24-2003, 02:08 PM
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#4
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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Sure, I can start it in about an hour.
Kuv
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01-24-2003, 03:28 PM
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#5
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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Ok, here you go. I am very interested to see what you plan to do with these. I had to break the set into 4 zip files. I will post them below.
Kuv
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01-24-2003, 03:29 PM
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#6
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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Second file
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01-24-2003, 03:32 PM
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#7
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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3rd file
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01-24-2003, 03:33 PM
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#8
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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4th file
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01-24-2003, 03:36 PM
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#9
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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Ok, make that 5 files!
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01-24-2003, 05:32 PM
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#10
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Grimling Code Editor
Join Date: Sep 2002
Server: Xev
Posts: 507
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Wow - that really rocsk man
Basically - I'm just sick of not being able to see the dark items when I'm dragging them around. That's why fixing the background container color wasn't a universal solution.
Just for curiousity sake, could you post your methodology? I'm quite interested in what software you used and what steps you went thru.
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01-24-2003, 06:05 PM
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#11
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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I used Corel PHOTO-PAINT 10. As far as the steps it is just a matter of playing with the mask and fill tools.
After opening the file, use mask invert to reverse the masked area, fill with whatever color you want.
Invert the mask again.
Expand it by one (or however many) pixels you want. You could stop here and get the same effect.
To clear out what you don't want. Invert the mask again, and hit DEL or clear the extra stuff (background) out.
Invert the mask one more time, back to just around the items and save the file.
That's it. You could write a script to run this in a batch process, but it was just as easy to do them by hand and it was relaxing - not too much to think about.
Glad you like them.
Kuv
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01-28-2003, 01:14 PM
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#12
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Grimling Code Editor
Join Date: Sep 2002
Server: Xev
Posts: 507
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Hey Kuv - they looked AWESOME in the TGA files.
However, once I actually got them loaded in-game it was a whole different story.
You did a super job- exactly what was asked. But heres what I ran into.
1) alot of images run right up to the edge of their 40x40 area so the 1pixel outline splashed over on the adjacent image - not a big deal - but it did look goofy.
2) it was just TOO MUCH. I opened a my bags it felt like I was walking down the strip in Vegas. On single images like when dragging cursor, it was great. But as an entire set with bags open, it just became obnoxious.
So. I really appreciate the time and effort. I wouldn't have known if I hadn't seen it. Fear not, I do plan to try to cut out some of the individual ones that give me the most problems.
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01-29-2003, 08:54 PM
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#13
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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Quote:
Originally posted by grottel
Hey Kuv - they looked AWESOME in the TGA files.
However, once I actually got them loaded in-game it was a whole different story.
You did a super job- exactly what was asked. But heres what I ran into.
1) alot of images run right up to the edge of their 40x40 area so the 1pixel outline splashed over on the adjacent image - not a big deal - but it did look goofy.
2) it was just TOO MUCH. I opened a my bags it felt like I was walking down the strip in Vegas. On single images like when dragging cursor, it was great. But as an entire set with bags open, it just became obnoxious.
So. I really appreciate the time and effort. I wouldn't have known if I hadn't seen it. Fear not, I do plan to try to cut out some of the individual ones that give me the most problems.
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I actually suspected that might be a problem. If you ever need any help with it or anything else just let me know. A less dramatic color might have been better.
Kuv
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04-26-2003, 07:42 PM
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#14
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Skinning Guru
Join Date: Jul 2002
Posts: 1,084
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Quote:
it was just TOO MUCH. I opened a my bags it felt like I was walking down the strip in Vegas
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That 1 line just made my day ~ for some reason I couldnt stop laughing when I read just that one line..totally imagining it too cause I could just picture walking around with vagas-like icons wee! =p~
any chance for a SS of what it looked like?
__________________
Regards,
Drakah
shakahr.com
Remember...it is only a GAME
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04-26-2003, 09:05 PM
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#15
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A Tempest Toad
Join Date: Oct 2002
Server: Luclin
Posts: 466
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Quote:
Originally posted by Drakah
....any chance for a SS of what it looked like?
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Funny enough I never tried this and from the sounds of things neither did Grottel for long
Kuv
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