Originally Posted by Quelthalas
is there a max size for the dimensions of the tga
Unless EQ forces a max, the max texture size is dependent on your video card. Any video card with shader model 3 supports at least 4096x4096.
Originally Posted by magu2k
My question is what are the overall specifications of TGA files that Everquest requires? Size, dimension, bit depth, etc etc.
EQ should be able to load any valid bmp, dib, hdr, jpg, pfm, png, ppm, tga, or dds image. I haven't test all those formats though. There are two limitations that I know of.
The dimensions of a texture must be a power of two (2, 4, 8, 16, 32, ...). It does not have to be square though. One side can be 128 and another 256.
With the exception of dds files, all image formats that I have tested are compressed using DXT3. DDS files are loaded in whatever format they were saved in. But full mipmap chains are created for dds files. That means that they take an extra 1/3 more memory in memory, which in many cases is not significant.
There is some more discussion at http://www.eqinterface.com/forums/s...ead.php?t=19809