Home Forum Downloads My Favorites Register FAQ

Go Back   EQInterface Forums > Developer Discussion > General authoring help / discussion
User Name
Password

Reply
 
Thread Tools Display Modes
Old 08-10-2002, 02:02 PM   #1
aalwein
A Treant
 
Join Date: Aug 2002
Posts: 22
Default wheres the player name here?!

okay heres the code from my player window. its from the industrial skin. I cannot, for the life of me, locate in here where the player name is addressed. I want to remove it completely but i cant find the code. any ideas?


Code:
<?xml version="1.0"?> <!-- edited with XML Spy v4.4 U (http://www.xmlspy.com) by jj (.) --> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/> <Gauge item="Player_HP"> <ScreenID>PlayerHP</ScreenID> <!--<Font>3</Font>--> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>23</X> <Y>13</Y> </Location> <Size> <CX>108</CX> <CY>41</CY> </Size> <TextOffsetX>0</TextOffsetX> <GaugeOffsetY>33</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>220</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>1</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Gauge item="Pet_HP"> <ScreenID>PetHP</ScreenID> <!--<Font>3</Font>--> <TextColor> <R>0</R> <G>0</G> <B>0</B> </TextColor> <RelativePosition>true</RelativePosition> <Location> <X>27</X> <Y>52</Y> </Location> <Size> <CX>108</CX> <CY>2</CY> </Size> <TextOffsetY>-50</TextOffsetY> <GaugeOffsetY>-2</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>16</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <!--<Lines>A_GaugeLines</Lines>--> <LinesFill>A_GaugeLinesFill</LinesFill> <!--<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>--> <!--<EndCapRight>A_GaugeEndCapRight</EndCapRight>--> </GaugeDrawTemplate> </Gauge> <Gauge item="Player_Mana"> <ScreenID>PlayerMana</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>23</X> <Y>58</Y> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>0</R> <G>0</G> <B>240</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>220</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>2</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Gauge item="Player_Fatigue"> <ScreenID>PlayerFatigue</ScreenID> <!--<Font>3</Font>--> <RelativePosition>true</RelativePosition> <Location> <X>23</X> <Y>70</Y> </Location> <Size> <CX>108</CX> <CY>8</CY> </Size> <GaugeOffsetY>0</GaugeOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <!--<TooltipReference/>--> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>220</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>3</EQType> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> </Gauge> <Label item="HPPercent"> <ScreenID>HPPercentLabel</ScreenID> <Font>2</Font> <RelativePosition>true</RelativePosition> <Location> <X>135</X> <Y>41</Y> </Location> <Size> <CX>40</CX> <CY>15</CY> </Size> <EQType>19</EQType> <TextColor> <R>200</R> <G>200</G> <B>200</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Label item="ManaPercent"> <ScreenID>ManaPercentLabel</ScreenID> <Font>2</Font> <RelativePosition>true</RelativePosition> <Location> <X>135</X> <Y>55</Y> </Location> <Size> <CX>40</CX> <CY>15</CY> </Size> <EQType>20</EQType> <TextColor> <R>200</R> <G>200</G> <B>200</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>false</AlignCenter> <AlignRight>false</AlignRight> </Label> <Screen item="PlayerWindow"> <!--<ScreenID/>--> <RelativePosition>false</RelativePosition> <Location> <X>516</X> <Y>0</Y> </Location> <Size> <CX>198</CX> <CY>119</CY> </Size> <Text>Player</Text> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <TooltipReference>The Breath Meter</TooltipReference> <DrawTemplate>WND_Player</DrawTemplate> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>false</Style_Border> <Style_Sizable>false</Style_Sizable> <Pieces>HPPercent</Pieces> <Pieces>ManaPercent</Pieces> <Pieces>Player_HP</Pieces> <Pieces>Player_Mana</Pieces> <Pieces>Player_Fatigue</Pieces> <Pieces>Pet_HP</Pieces> </Screen> </XML>
aalwein is offline   Reply With Quote
Old 08-10-2002, 02:36 PM   #2
Bohorroth
A Treant
 
Join Date: Aug 2002
Posts: 19
Default

I already updated my skin and removed the player bar but if you want to make it on your own I'll tell it...
Just move the TextOffsetX far away just like <TextOffsetX>1234</TextOffsetX>
Bohorroth is offline   Reply With Quote
Old 08-10-2002, 06:47 PM   #3
guice
Keeper of the Hampster
 
guice's Avatar
 
Join Date: Jul 2002
Server: Mithaniel Marr
Posts: 598
Interface Author - Click to view interfaces
Send a message via AIM to guice Send a message via Yahoo to guice
Default

If there's no Label for the text name, your best bet is that it's tied to the HP bar.

Use to the TextOffsetX, previously mentioned, or TextOffsetY to move it out of the viewable area.
__________________
Sithr, 65th Transcendent
Officer/Leader of Chronology
Mithaniel Marr
http://www.chronology-guild.org/
guice is offline   Reply With Quote
Old 08-10-2002, 07:37 PM   #4
Sylphan
A Predatory Creeper
 
Join Date: Aug 2002
Posts: 254
Interface Author - Click to view interfaces
Default

It's part of the Player_HP gauge.

You might have noticed that the Y size is 41, when the gauge itself is only 8 pixels high.

If you add a TextOffsetY factor (similar to TextOffsetX) and make it around -40, the name won't show.
Sylphan is offline   Reply With Quote
Reply




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT -5. The time now is 02:07 PM.


vBulletin Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI