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Old 11-04-2003, 07:09 PM   #1
Cairenn
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Default 3 & 4 Nov 03 UI Changes on Test

Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.

Files changed with this patch:

EQUI_Animations.xml
EQUI_OptionsWindow.xml
EQUI_TargetWindow.xml

(Click on the File Name link to go to the post detailing the changes to that specific file.)

Files added with this patch:

TargetIndicator.tga
TargetIndicator.ini
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Old 11-04-2003, 07:10 PM   #2
Cairenn
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Default

IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find and DELETE:

<TextureInfo item = "TargetBox.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
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Old 11-04-2003, 07:10 PM   #3
Cairenn
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IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<!-- Level of Detail -->


Immediately before that line, ADD:

<!-- Show 3D Target Ring -->
<Button item = "ODP_ShowTargetRingCheckbox">
ScreenID>ODP_ShowTargetRingCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>55</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Show 3D Target Ring</Text>
<TooltipReference>Toggle whether or not a colored target ring appears around the feet of the character you have clicked on.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>


Find:

<Button item = "ODP_LevelOfDetailCheckbox">
<ScreenID>ODP_LevelOfDetailCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>55</Y>
</Location>


CHANGE:
<Location>
<X>10</X>
<Y>55</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>75</Y>
</Location>


Find:

<Label item ="ODP_SkyLabel">
<ScreenID>ODP_SkyLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>100</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>100</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>120</Y>
</Location>


Find:

<Combobox item = "ODP_SkyCombobox">
<ScreenID>ODP_SkyCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>10</X>
<Y>120</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>120</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>140</Y>
</Location>


Find:

<Button item = "ODP_VideoModesButton">
<ScreenID>ODP_VideoModesButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>75</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>75</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>95</Y>
</Location>


Find:

<Label item ="ODP_FadeDelayLabel">
<ScreenID>ODP_FadeDelayLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>150</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>150</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>170</Y>
</Location>


Find:

<Slider item = "ODP_FadeDelaySlider">
<ScreenID>ODP_FadeDelaySlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>170</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>170</Y>
</Location>

To be:

<Location>
<X>10</X>
<Y>190</Y>
</Location>


Find:

<Label item ="ODP_FadeDelayValueLabel">
<ScreenID>ODP_FadeDelayValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>170</Y>
</Location>


CHANGE:

<Location>
<X>110</X>
<Y>170</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>190</Y>
</Location>


Find:

<Label item ="ODP_FadeDurationLabel">
<ScreenID>ODP_FadeDurationLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>190</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>190</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>210</Y>
</Location>


Find:

<Slider item = "ODP_FadeDurationSlider">
<ScreenID>ODP_FadeDurationSlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>210</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>210</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>230</Y>
</Location>


Find:

<Label item ="ODP_FadeDurationValueLabel">
<ScreenID>ODP_FadeDurationValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>210</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>210</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>230</Y>
</Location>


Find:

<Label item ="ODP_WindowAlphaLabel">
<ScreenID>ODP_WindowAlphaLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>230</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>230</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>250</Y>
</Location>


Find:

<Slider item = "ODP_WindowAlphaSlider">
<ScreenID>ODP_WindowAlphaSlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>250</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>250</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>270</Y>
</Location>


Find:

<Label item ="ODP_WindowAlphaValueLabel">
<ScreenID>ODP_WindowAlphaValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>250</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>250</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>270</Y>
</Location>


Find:

<Label item ="ODP_FadeToAlphaLabel">
<ScreenID>ODP_FadeToAlphaLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>270</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>270</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>290</Y>
</Location>


Find:

<Slider item = "ODP_FadeToAlphaSlider">
<ScreenID>ODP_FadeToAlphaSlider</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>290</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>290</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>310</Y>
</Location>


Find:

<Label item ="ODP_FadeToAlphaValueLabel">
<ScreenID>ODP_FadeToAlphaValueLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>290</Y>
</Location>


CHANGE:

<Location>
<X>10</X>
<Y>290</Y>
</Location>

To be:

<Location>
<X>110</X>
<Y>310</Y>
</Location>


Find:

<Pieces>ODP_NPCNamesCheckbox</Pieces>


Immediately after that line, ADD:

<Pieces>ODP_ShowTargetRingCheckbox</Pieces>

Last edited by Cairenn : 11-05-2003 at 02:54 PM.
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Old 11-04-2003, 07:11 PM   #4
Cairenn
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Posts: 3,851
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Default

IF you have a custom EQUI_TargetWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:

Find:

<Ui2DAnimation item = "A_TargetBox">


Immediately before that line, ADD:

<TextureInfo item = "TargetBox.tga">
<Size>
<CX>128</CX>
<CY>32</CY>
</Size>
</TextureInfo>
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