07-15-2003, 12:22 PM
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#1
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Join Date: Oct 2002
Server: None
Posts: 285
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FU6 Longhorn released
well 6 is ready... shall also be the last FU... not that i am quitting writing UIs I am just going to retire the FU title... hope you all enjoy the last FU :-)
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07-15-2003, 02:04 PM
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#2
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An Icepaw Kobold
Join Date: Aug 2002
Server: Mithaniel Marr
Posts: 85
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Is the player window you made for me still good with the final version of FU6? If not please send me an updated version of the player window that will work with this final version of FU6. Thanks
LiamLee
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07-15-2003, 06:04 PM
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#3
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Join Date: Oct 2002
Server: None
Posts: 285
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it's still good.. infact it's allready planed for my next UI, havn't decided on a name for the new generation of UI,, was thinking of Barton... any suggestions?
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07-15-2003, 06:33 PM
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#4
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A Hill Giant
Join Date: Feb 2003
Posts: 39
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heh, I like that..
I assume "Barton" to be a play against "Barton Fink", "fink" being the partial Spoonerism of your name.
clever. oh so clever.
__________________
[My Toon Haiku]
Empere Staticlaws,
a Godless Vah Shir Beastlord
who plays on Povar.
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07-15-2003, 07:50 PM
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#5
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Join Date: Oct 2002
Server: None
Posts: 285
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smeg.. I thought EQ players weren't that smart
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07-16-2003, 01:10 AM
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#6
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Join Date: Oct 2002
Server: None
Posts: 285
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the new generation has a named... after 3 votes and 12 cases of moosehead, FU inc has chosen
***GEOS*** this was picked becuase after 7 years of trying to get the damn thing to work agian,,, our commadore 64c once again is up and running oregon trail... /cheer
also it should be noted FU is moving to california... in theory we will get a better connection to EQ and EQ2 when it comes back out of alpha..... so I will see you pleoples saturday or monday whichever I wake up on......
well time to sleep this off... night folks
Last edited by Tinkfu : 07-16-2003 at 01:18 AM.
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07-16-2003, 11:30 AM
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#7
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A Hill Giant
Join Date: Feb 2003
Posts: 39
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GEOS.. OMG!!! The next gen after that should be called "LOGO", "TURTLE", or "PET".
And smeg it all, I miss Red Dwarf.
*edit: And I've been checking out WorldForge. I am almost giddy at the concept of in-game development of spells unique unto myself..... /drool
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07-29-2003, 01:08 AM
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#8
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Join Date: Oct 2002
Server: None
Posts: 285
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Updated 7/29/2k3
Cleaned the code some, removed the mapwindow. Prepared a little for the LDoN updates.
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08-09-2003, 10:45 PM
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#9
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Join Date: Oct 2002
Server: None
Posts: 285
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Updated again 8/9/2k3
Was able to clean the code a bit better this time, also cleaned the graphics so it is a smaller download,
added a brand new version of my FU1DeadLeaf background, hope everyone likes it...
look for the download shortly in the completes link
thats it for now :-)
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08-10-2003, 01:18 PM
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#10
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Join Date: Oct 2002
Server: None
Posts: 285
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Tinkfu & Taleisin *Updated 8/10/2k3*
~added ERROR FREE CODE to FU6~
~shrunk the UI again~
~switched back to the older selector bar (it has all the buttons)~
~the UIerrors folder will still show warnings on missing graphics files, but this wont give you a error message in the game~
~put the pet bar back in the player window, it will appear above the player health gauge where the name show have been~
~added the buttons for the group window including LFG button~
~reset the FU version number to 666 because that is Tinkfu's Luck number~
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08-11-2003, 02:42 AM
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#11
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Join Date: Oct 2002
Server: None
Posts: 285
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Fu6.66 Fix 2
the Error Free Codeing is causeing a bad side effect, by default the EQUI.xml in FU6.66 looks for the missing files (ie* the ones I didn't mod) in the default before the game can tell you it can't find them and load them itself. This is all fine, the problem we have found is after using the UI, with this code, and completely logging out, the patch server has to redownload the files in the default folder that the FU6 folder used..
this fix allows you to make a copy of the default and use it so you don't have to patch every time to try to enter EQ
completely copy the default UI folder, name it OtherDefault and the UI and game should work fine with this patch.
Last edited by Tinkfu : 08-11-2003 at 04:43 PM.
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08-22-2003, 09:57 AM
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#12
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Guest
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I have a fix comming in later today for Tinkfu's FU
btw the above patch is no longer needed
I am going to put the Lunix buff window in FU666 as a option so look inside the Lunix folder and copy it to the main if you want to use it. Also I am preparing it for LDoN.
well, I'm off to fix it, see you all next patch :-)
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08-24-2003, 02:31 PM
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#13
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Guest
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FU6.70 will be downloadable soon, it is 100% ready for LDoN, so that means no running back here to find a update after LDoN.
also I removed the old BlackLeaf backgrounds to shrink the size of the UI for people on dialup. If you still want the background you can download it below
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