08-24-2003, 01:37 PM
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#1
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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UI Changes up to and including 24 Aug 03
Last edited by Cairenn : 08-26-2003 at 08:52 AM.
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08-24-2003, 01:38 PM
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#2
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find and DELETE:
<Include>EQUI_JournalTextWnd.xml</Include>
Find:
<Include>EQUI_SystemInfoWnd.xml</Include>
ADD:
<Include>EQUI_AdventureRequestWnd.xml</Include>
<Include>EQUI_AdventureMerchantWnd.xml</Include>
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08-24-2003, 01:39 PM
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#3
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_ActionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Button item = "AMP_CampButton">
<ScreenID>AMP_CampButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>70</Y>
</Location>
<Size>
<CX>90</CX>
<CY>20</CY>
</Size>
<Text>Camp</Text>
CHANGE:
<Text>Camp</Text>
TO:
<Text>Camp (Exit)</Text>
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08-24-2003, 01:40 PM
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#4
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<TextureInfo item = "window_pieces04.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
ADD:
<TextureInfo item = "window_pieces06.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
<TextureInfo item = "window_pieces07.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Find:
<TextureInfo item = "dragitem26.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
ADD:
<TextureInfo item = "dragitem27.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Find:
<Frames>
<Texture>dragitem26.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
ADD:
<Frames>
<Texture>dragitem27.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
/edit Thanks for picking up on a typo for me Cvamian.
Last edited by Cairenn : 08-26-2003 at 11:20 AM.
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08-24-2003, 01:41 PM
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#5
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_BankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
DELETE:
<Label item="BW_SharedBankLabel">
<ScreenID>BW_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>89</CX>
<CY>16</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>5</X>
<Y>196</Y>
</Location>
</Label>
Find:
<InvSlot item="BW_SharedBankSlot0">
Immediately before that line, ADD:
<Label item="BW_SharedBankLabel">
<ScreenID>BW_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>89</CX>
<CY>16</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>5</X>
<Y>294</Y>
</Location>
</Label>
Find:
<InvSlot item="BW_SharedBankSlot0">
<ScreenID>BW_SharedBankSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>217</Y>
</Location>
CHANGE:
<Location>
<X>11</X>
<Y>217</Y>
</Location>
TO:
<Location>
<X>11</X>
<Y>312</Y>
</Location>
Find:
<InvSlot item="BW_SharedBankSlot1">
<ScreenID>BW_SharedBankSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>217</Y>
</Location>
CHANGE:
<Location>
<X>50</X>
<Y>217</Y>
</Location>
TO:
<Location>
<X>50</X>
<Y>312</Y>
</Location>
Find and CHANGE:
<Button item="BW_Money0">
<ScreenID>BW_Money0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>266</Y>
</Location>
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>60000</Text>
TO:
<Button item="BW_SharedMoney0">
<ScreenID>BW_SharedMoney0</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>354</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
<Button item="BW_Money0">
<ScreenID>BW_Money0</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>194</Y>
</Location>
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>60000</Text>
Find:
<Button item="BW_Money1">
<ScreenID>BW_Money1</ScreenID>
<!--<Font>3</Font>-->
Delete:
<!--<Font>3</Font>-->
Then CHANGE:
<Location>
<X>7</X>
<Y>290</Y>
</Location>
TO:
<Location>
<X>11</X>
<Y>218</Y>
</Location>
Then CHANGE:
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
TO:
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
Next, DELETE:
<!--<RadioGroup/>-->
Then DELETE:
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
Find:
<Button item="BW_Money2">
<ScreenID>BW_Money2</ScreenID>
<!--<Font>3</Font>-->
DELETE:
<!--<Font>3</Font>-->
Then CHANGE:
<Location>
<X>7</X>
<Y>314</Y>
</Location>
TO:
<Location>
<X>11</X>
<Y>242</Y>
</Location>
Then CHANGE:
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
TO:
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
Then DELETE:
<!--<RadioGroup/>-->
Next DELETE:
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
Find:
<Button item="BW_Money3">
<ScreenID>BW_Money3</ScreenID>
<!--<Font>3</Font>-->
DELETE:
<!--<Font>3</Font>-->
CHANGE:
<Location>
<X>7</X>
<Y>338</Y>
</Location>
TO:
<Location>
<X>11</X>
<Y>266</Y>
</Location>
CHANGE:
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
TO:
<Size>
<CX>80</CX>
<CY>24</CY>
</Size>
DELETE:
<!--<RadioGroup/>-->
DELETE:
<!--
<SoundPressed/>
<SoundUp/>
<SoundFlyby/>
-->
Find:
<Button item="BW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
DELETE:
<!--<Font>3</Font>-->
CHANGE:
<Location>
<X>25</X>
<Y>369</Y>
</Location>
TO:
<Location>
<X>25</X>
<Y>382</Y>
</Location>
DELETE:
<!--<TooltipReference/>-->
DELETE:
<!--<RadioGroup/>-->
Find:
<Screen item="BankWnd">
<!--<ScreenID/>-->
<!--<Font/>-->
DELETE:
<!--<ScreenID/>-->
<!--<Font/>-->
CHANGE:
<Size>
<CX>108</CX>
<CY>420</CY>
</Size>
TO:
<Size>
<CX>108</CX>
<CY>432</CY>
</Size>
Find:
<Pieces>BW_SharedBankSlot1</Pieces>
ADD:
<Pieces>BW_SharedMoney0</Pieces>
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08-24-2003, 01:41 PM
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#6
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_BigBankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
DELETE:
<Label item="BIGB_SharedBankLabel">
<ScreenID>BIGB_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>80</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>110</X>
<Y>198</Y>
</Location>
</Label>
Find:
<InvSlot item="BIGB_SharedBankSlot0">
Immediately before that line, ADD:
<Label item="BIGB_SharedBankLabel">
<ScreenID>BIGB_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>80</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>110</X>
<Y>198</Y>
</Location>
</Label>
Find:
<Button item="BIGB_Money0">
Immediately before that line, ADD:
<Button item="BIGB_SharedMoney0">
<ScreenID>BIGB_SharedMoney0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>107</X>
<Y>256</Y>
</Location>
<Size>
<CX>85</CX>
<CY>24</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Drop coins here or click to pick up Platinum</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>60000</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_RecessedBox</Normal>
<NormalDecal>A_PlatinumCoin</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>2</X>
<Y>2</Y>
</DecalOffset>
<DecalSize>
<CX>18</CX>
<CY>18</CY>
</DecalSize>
</Button>
Find:
<Button item="BIGB_Money0">
<ScreenID>BIGB_Money0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>197</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>197</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>202</Y>
</Location>
Find:
<Button item="BIGB_Money1">
<ScreenID>BIGB_Money1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>221</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>221</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>226</Y>
</Location>
Find:
<Button item="BIGB_Money2">
<ScreenID>BIGB_Money2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>245</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>245</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>250</Y>
</Location>
Find:
<Button item="BIGB_Money3">
<ScreenID>BIGB_Money3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>269</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>269</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>274</Y>
</Location>
Find:
<Button item="BIGB_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>269</Y>
</Location>
CHANGE:
<Location>
<X>140</X>
<Y>269</Y>
</Location>
TO:
<Location>
<X>140</X>
<Y>284</Y>
</Location>
Find:
<Screen item="BigBankWnd">
<!--<ScreenID/>-->
<!--<Font/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>25</Y>
</Location>
<Size>
<CX>208</CX>
<CY>320</CY>
</Size>
CHANGE:
<Size>
<CX>208</CX>
<CY>320</CY>
</Size>
TO:
<Size>
<CX>208</CX>
<CY>336</CY>
</Size>
Find:
<Pieces>BIGB_SharedBankSlot1</Pieces>
ADD:
<Pieces>BIGB_SharedMoney0</Pieces>
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08-24-2003, 01:42 PM
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#7
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Button item="CC0_Stat0_Button">
<ScreenID>CC0_Stat0_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>96</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>134</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Strength</TooltipReference>
CHANGE:
<TooltipReference>Press
TO:
<TooltipReference>Right-click
Find:
<Button item="CC0_Stat1_Button">
<ScreenID>CC0_Stat1_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>136</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>174</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Stamina</TooltipReference>
CHANGE:
<TooltipReference>Press
TO:
<TooltipReference>Right-click
Find:
<Button item="CC0_Stat2_Button">
<ScreenID>CC0_Stat2_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>176</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>214</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Agility</TooltipReference>
CHANGE:
<TooltipReference>Press
TO:
<TooltipReference>Right-click
Find:
<Button item="CC0_Stat3_Button">
<ScreenID>CC0_Stat3_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>216</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>254</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Dexterity</TooltipReference>
CHANGE:
<TooltipReference>Press
TO:
TooltipReference>Right-click
Find:
<Button item="CC0_Stat4_Button">
<ScreenID>CC0_Stat4_Button</ScreenID>
<AutoStretch>true</AutoStretch>
<RelativePosition>true</RelativePosition>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>256</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>294</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Wisdom</TooltipReference>
<Button item="CC0_Stat4_Button">
<ScreenID>CC0_Stat4_Button</ScreenID>
<AutoStretch>true</AutoStretch>
<RelativePosition>true</RelativePosition>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>256</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>294</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
CHANGE:
<TooltipReference>Press
TO:
<TooltipReference>Right-click
Find:
<Button item="CC0_Stat5_Button">
<ScreenID>CC0_Stat5_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>296</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>334</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Intelligence</TooltipReference>
CHANGE:
<TooltipReference>Press
TO:
<TooltipReference>Right-click
Find:
<Button item="CC0_Stat6_Button">
<ScreenID>CC0_Stat6_Button</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>157</LeftAnchorOffset>
<TopAnchorOffset>336</TopAnchorOffset>
<RightAnchorOffset>56</RightAnchorOffset>
<BottomAnchorOffset>374</BottomAnchorOffset>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Press to place as many points as possible into Charisma</TooltipReference>
CHANGE:
<TooltipReference>Press
TO:
<TooltipReference>Right-click
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08-24-2003, 01:43 PM
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#8
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_HotButtonWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
ADD:
<Ui2DAnimation item = "A_HotButton1Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton1Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton1Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton1PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton1Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton2Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton2Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton2Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton2PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton2Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton3Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton3Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton3Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton3PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton3Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton4Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton4Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton4Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton4PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton4Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton5Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton5Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton5Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton5PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton5Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>160</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton6Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton6Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton6Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton6PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton6Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>200</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton7Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton7Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton7Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>40</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton7PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton7Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>160</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton8Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton8Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>80</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton8Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton8PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>120</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton8Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>160</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton9Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton9Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>80</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton9Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton9PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>120</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton9Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>160</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton10Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton10Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>80</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton10Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>40</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton10PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_HotButton10Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces07.tga</Texture>
<Location>
<X>160</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
Find:
<Button item = "HB_Button1">
<ScreenID>HB_Button1</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>20</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby><Normal>A_HotButton1Normal</Normal>
<Pressed>A_HotButton1Pressed</Pressed>
<Flyby>A_HotButton1Flyby</Flyby>
<Disabled>A_HotButton1Disabled</Disabled>
<PressedFlyby>A_HotButton1PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
CHANGE:
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>
TO:
<ButtonDrawTemplate>
<Normal>A_HotButton1Normal</Normal>
<Pressed>A_HotButton1Pressed</Pressed>
<Flyby>A_HotButton1Flyby</Flyby>
<Disabled>A_HotButton1Disabled</Disabled>
<PressedFlyby>A_HotButton1PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
Find:
<Button item = "HB_Button2">
CHANGE:
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>
TO:
<ButtonDrawTemplate>
<Normal>A_HotButton2Normal</Normal>
<Pressed>A_HotButton2Pressed</Pressed>
<Flyby>A_HotButton2Flyby</Flyby>
<Disabled>A_HotButton2Disabled</Disabled>
<PressedFlyby>A_HotButton2PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
Find:
<Button item = "HB_Button3">
CHANGE:
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>
TO:
<ButtonDrawTemplate>
<Normal>A_HotButton3Normal</Normal>
<Pressed>A_HotButton3Pressed</Pressed>
<Flyby>A_HotButton3Flyby</Flyby>
<Disabled>A_HotButton3Disabled</Disabled>
<PressedFlyby>A_HotButton3PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
Find:
<Button item = "HB_Button4">
CHANGE:
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>
TO:
<ButtonDrawTemplate>
<Normal>A_HotButton4Normal</Normal>
<Pressed>A_HotButton4Pressed</Pressed>
<Flyby>A_HotButton4Flyby</Flyby>
<Disabled>A_HotButton4Disabled</Disabled>
<PressedFlyby>A_HotButton4PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
Find:
<Button item = "HB_Button5">
CHANGE:
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>
TO:
<ButtonDrawTemplate>
<Normal>A_HotButton5Normal</Normal>
<Pressed>A_HotButton5Pressed</Pressed>
<Flyby>A_HotButton5Flyby</Flyby>
<Disabled>A_HotButton5Disabled</Disabled>
<PressedFlyby>A_HotButton5PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
Find:
<Button item = "HB_Button6">
CHANGE:
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>
TO:
<ButtonDrawTemplate>
<Normal>A_HotButton6Normal</Normal>
<Pressed>A_HotButton6Pressed</Pressed>
<Flyby>A_HotButton6Flyby</Flyby>
<Disabled>A_HotButton6Disabled</Disabled>
<PressedFlyby>A_HotButton6PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
Find:
<Button item = "HB_Button7">
CHANGE:
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>
TO:
<ButtonDrawTemplate>
<Normal>A_HotButton7Normal</Normal>
<Pressed>A_HotButton7Pressed</Pressed>
<Flyby>A_HotButton7Flyby</Flyby>
<Disabled>A_HotButton7Disabled</Disabled>
<PressedFlyby>A_HotButton7PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
Find:
<Button item = "HB_Button8">
CHANGE:
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>
TO:
<ButtonDrawTemplate>
<Normal>A_HotButton8Normal</Normal>
<Pressed>A_HotButton8Pressed</Pressed>
<Flyby>A_HotButton8Flyby</Flyby>
<Disabled>A_HotButton8Disabled</Disabled>
<PressedFlyby>A_HotButton8PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
Find:
<Button item = "HB_Button9">
CHANGE:
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>
TO:
<ButtonDrawTemplate>
<Normal>A_HotButton9Normal</Normal>
<Pressed>A_HotButton9Pressed</Pressed>
<Flyby>A_HotButton9Flyby</Flyby>
<Disabled>A_HotButton9Disabled</Disabled>
<PressedFlyby>A_HotButton9PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
Find:
<Button item = "HB_Button10">
CHANGE:
<ButtonDrawTemplate>
<Normal>A_SquareBtnNormal</Normal>
<Pressed>A_SquareBtnPressed</Pressed>
<Flyby>A_SquareBtnFlyby</Flyby>
<Disabled>A_SquareBtnDisabled</Disabled>
<PressedFlyby>A_SquareBtnPressedFlyby</PressedFlyby
</ButtonDrawTemplate>
TO:
<ButtonDrawTemplate>
<Normal>A_HotButton10Normal</Normal>
<Pressed>A_HotButton10Pressed</Pressed>
<Flyby>A_HotButton10Flyby</Flyby>
<Disabled>A_HotButton10Disabled</Disabled>
<PressedFlyby>A_HotButton10PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
Last edited by Cairenn : 08-27-2003 at 10:24 AM.
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08-24-2003, 01:44 PM
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#9
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_JournalNPCWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Text>Enable Journal logging.</Text>
CHANGE to:
<Text>Enable Journal</Text>
Find:
<Listbox item = "CJNPC_NPCList">
Immediately before that line, ADD:
<Button item = "CJNPC_SearchButton">
<ScreenID>SearchButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>200</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>110</RightAnchorOffset>
<BottomAnchorOffset>24</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Search for NPC's who have said a certain string.</TooltipReference>
<Style_Checkbox>true</Style_Checkbox>
<Text>Search</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Combobox item = "CJNPC_CategoryFilter">
<ScreenID>CategoryFilter</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>106</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>24</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<ListHeight>80</ListHeight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>Search for NPCs who have an entry in this category.</TooltipReference>
<Button>BDT_Combo</Button>
<Choices>NONE</Choices>
<Style_Border>true</Style_Border>
</Combobox>
Find:
<Listbox item = "CJNPC_NPCList">
<ScreenID>NPCList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<TooltipReference>List of NPC's with whom you have spoken.</TooltipReference>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>28</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>30</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
DELETE:
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>28</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>30</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
ADD:
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>100</CX>
<CY>80</CY>
</Size>
Find:
<Button item = "CJNPC_DeleteButton">
<ScreenID>DeleteButton</ScreenID>
DELETE those two lines, then ADD:
<Listbox item = "CJNPC_DialogList">
<ScreenID>DialogList</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<TooltipReference>List of dialogs that this NPC has said.</TooltipReference>
<AutoStretch>false</AutoStretch>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>100</CX>
<CY>80</CY>
</Size>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
<Columns>
<Width>150</Width>
<Heading>Most Recent</Heading>
</Columns>
<Columns>
<Width>100</Width>
<Heading>Category</Heading>
</Columns>
<Columns>
<Width>350</Width>
<Heading>Preview</Heading>
</Columns>
</Listbox>
<STMLbox item = "CJNPC_Text">
<ScreenID>Text</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<AutoStretch>false</AutoStretch>
<Location>
<X>0</X>
<Y>160</Y>
</Location>
<Size>
<CX>100</CX>
<CY>100</CY>
</Size>
<Style_VScroll>true</Style_VScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Border>true</Style_Border>
<Text>No Text</Text>
</STMLbox>
<VerticalLayoutBox item = "CJNPC_Layout">
<ScreenID>Layout</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>4</LeftAnchorOffset>
<TopAnchorOffset>28</TopAnchorOffset>
<RightAnchorOffset>4</RightAnchorOffset>
<BottomAnchorOffset>32</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Spacing>4</Spacing>
<Style_Border>false</Style_Border>
<Style_VScroll>false</Style_VScroll>
<Style_Transparent>true</Style_Transparent>
<Pieces>CJNPC_NPCList</Pieces>
<Pieces>CJNPC_DialogList</Pieces>
<Pieces>CJNPC_Text</Pieces>
</VerticalLayoutBox>
<Button item = "CJNPC_DeleteNPCButton">
<ScreenID>DeleteNPCButton</ScreenID>
Find:
<RightAnchorOffset>64</RightAnchorOffset>
CHANGE to:
<RightAnchorOffset>94</RightAnchorOffset>
Find and DELETE:
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
Find:
<Text>Delete</Text>
CHANGE to read:
<Text>Delete NPC</Text>
Find:
<Button item = "CJNPC_SaveButton">
CHANGE to:
<Button item = "CJNPC_DeleteTextButton">
Find:
<ScreenID>SaveButton</ScreenID>
CHANGE to:
<ScreenID>DeleteTextButton</ScreenID>
Find:
<LeftAnchorOffset>68</LeftAnchorOffset>
CHANGE to:
<LeftAnchorOffset>96</LeftAnchorOffset>
Find:
<RightAnchorOffset>128</RightAnchorOffset>
CHANGE to:
<RightAnchorOffset>186</RightAnchorOffset>
DELETE:
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
Find:
<TooltipReference>Save all Journal data to disk.</TooltipReference>
CHANGE to read:
<TooltipReference>Delete the selected text item.</TooltipReference>
Find:
<Text>Save</Text>
CHANGE to read:
<Text>Delete Entry</Text>
Find:
<Button item = "CJNPC_CategoryButton">
<ScreenID>CategoryButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
CHANGE to:
<Combobox item = "CJNPC_CategorySelect">
<ScreenID>CategorySelect</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
Find:
<LeftAnchorOffset>84</LeftAnchorOffset>
CHANGE to:
<LeftAnchorOffset>190</LeftAnchorOffset>
Find:
<RightAnchorOffset>4</RightAnchorOffset>
CHANGE to:
<RightAnchorOffset>270</RightAnchorOffset>
Find:
<BottomAnchorToTop>false</BottomAnchorToTop>
Then ADD:
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<ListHeight>80</ListHeight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>Set the category for this entry.</TooltipReference>
<Button>BDT_Combo</Button>
<Choices>NONE</Choices>
<Style_Border>true</Style_Border>
</Combobox>
<Button item = "CJNPC_CategoryButton">
<ScreenID>CategoryButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>182</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>72</RightAnchorOffset>
<BottomAnchorOffset>2</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
DELETE:
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
Find:
<Text>Categories</Text>
CHANGE to read:
<Text>Edit Categories</Text>
Find:
<ScreenID>CategoryFilter</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>182</LeftAnchorOffset>
<TopAnchorOffset>26</TopAnchorOffset>
<RightAnchorOffset>86</RightAnchorOffset>
<BottomAnchorOffset>2</BottomAnchorOffset>
<TopAnchorToTop>false</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>false</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<ListHeight>80</ListHeight>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>Select a category to filter the NPCs.</TooltipReference>
<Button>BDT_Combo</Button>
<Choices>NONE</Choices>
<Style_Border>true</Style_Border>
</Combobox>
<Button item = "CJNPC_SearchButton">
<ScreenID>SearchButton</ScreenID>
CHANGE to be:
<Button item = "CJNPC_SaveButton">
<ScreenID>SaveButton</ScreenID>
Find:
<LeftAnchorOffset>286</LeftAnchorOffset>
CHANGE to:
<LeftAnchorOffset>68</LeftAnchorOffset>
Find:
<RightAnchorOffset>186</RightAnchorOffset>
CHANGE to:
<RightAnchorOffset>4</RightAnchorOffset>
DELETE:
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
DELETE:
<TooltipReference>Search for NPC's who have said a certain string.</TooltipReference>
<Style_Checkbox>true</Style_Checkbox>
<Text>Search</Text>
ADD:
<TooltipReference>Save all Journal data to disk.</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<Text>Save</Text>
Find:
<Screen item = "JournalNPCWnd">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>50</X>
<Y>100</Y>
</Location>
<Size>
<CX>452</CX>
<CY>280</CY>
</Size>
CHANGE:
<Size>
<CX>452</CX>
<CY>280</CY>
</Size>
TO:
<Size>
<CX>550</CX>
<CY>380</CY>
</Size>
Find:
<Pieces>CJNPC_DeleteButton</Pieces>
CHANGE to read:
<Pieces>CJNPC_DeleteNPCButton</Pieces>
<Pieces>CJNPC_DeleteTextButton</Pieces>
DELETE:
<Pieces>CJNPC_NPCList</Pieces>
ADD:
<Pieces>CJNPC_Layout</Pieces>
Find:
<Pieces>CJNPC_CategoryFilter</Pieces>
ADD:
<Pieces>CJNPC_CategorySelect</Pieces>
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08-24-2003, 01:45 PM
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#10
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_OptionsWindowWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<!-- Mouse sensitivity -->
Immediately before that line, ADD:
<!-- Mouse Left and Right Handedness -->
<Button item = "OMP_MouseHandedness">
<ScreenID>OMP_MouseHandedness</ScreenID>
<RelativePosition>true</RelativePosition>
<TooltipReference>Toggle this to swap the mouse's left and right buttons.</TooltipReference>
<Location>
<X>10</X>
<Y>90</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Right-handed mouse</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Find:
<Pieces>OMP_MouseWheelZoomCheckbox</Pieces>
ADD:
<Pieces>OMP_MouseHandedness</Pieces>
Find:
<!-- PC Spells -->
Immediately before that line, ADD:
<Button item = "OFP_MyPetAttacks">
<ScreenID>MyPetAttacks</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>270</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>My Pet Attacks</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Find and DELETE:
<Pieces>OFP_CriticalMeleeComboBox</Pieces>
Find:
<Pieces>OFP_BardSongsComboBox</Pieces>
ADD:
<Pieces>OFP_CriticalMeleeComboBox</Pieces>
Find:
<Pieces>OFP_DotDamage</Pieces>
ADD:
<Pieces>OFP_MyPetAttacks</Pieces>
Find:
<Page item = "OptionsColorPage">
Immediately before that line, ADD:
<Button item = "OCP_UserColor72">
<ScreenID>UserColor72</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>760</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<Text>73 - My Pet</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Find:
<Pieces>OCP_UserColor71</Pieces>
ADD:
<Pieces>OCP_UserColor72</Pieces>
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08-24-2003, 01:45 PM
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#11
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom SIDL.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
REPLACE the ENTIRE Document with:
<?xml version="1.0" ?><!-- My first XML Document -->
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes">
<ElementType name="Class">
<attribute name="item" type="string" />
</ElementType>
<ElementType name="RGB">
<superType type="Class" />
<element name="Alpha" type="int">
<default>255</default>
</element>
<element name="R" type="int">
<default>0</default>
</element>
<element name="G" type="int">
<default>0</default>
</element>
<element name="B" type="int">
<default>0</default>
</element>
</ElementType>
<ElementType name="Point">
<element name="X" type="int">
<default>0</default>
</element>
<element name="Y" type="int">
<default>0</default>
</element>
</ElementType>
<ElementType name="Size">
<element name="CX" type="int" />
<element name="CY" type="int" />
</ElementType>
<ElementType name="TextureInfo">
<superType type="Class" />
<element name="Size" type="Size" />
</ElementType>
<ElementType name="Frame">
<superType type="Class" />
<element name="Texture" type="string" />
<element name="Location" type="Point" />
<element name="Size" type="Size" />
<element name="Hotspot" type="Point" />
<element name="Duration" type="int">
<default>1000</default>
</element>
<element name="Shading" type="RGB" minOccurs="0" maxOccurs="*" />
<element name="Specular" type="RGB" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="Ui2DAnimation">
<superType type="Class" />
<element name="Cycle" type="boolean" />
<element name="Grid" type="boolean" />
<element name="Vertical" type="boolean" />
<element name="CellWidth" type="int">
<default>0</default>
</element>
<element name="CellHeight" type="int">
<default>0</default>
</element>
<element name="Frames" type="Frame" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="ButtonDrawTemplate">
<superType type="Class" />
<element name="Normal" type="Ui2DAnimation:item" />
<element name="Pressed" type="Ui2DAnimation:item" />
<element name="Flyby" type="Ui2DAnimation:item" />
<element name="Disabled" type="Ui2DAnimation:item" />
<element name="PressedFlyby" type="Ui2DAnimation:item" />
<element name="NormalDecal" type="Ui2DAnimation:item" />
<element name="PressedDecal" type="Ui2DAnimation:item" />
<element name="FlybyDecal" type="Ui2DAnimation:item" />
<element name="DisabledDecal" type="Ui2DAnimation:item" />
<element name="PressedFlybyDecal" type="Ui2DAnimation:item" />
</ElementType>
<ElementType name="GaugeDrawTemplate">
<superType type="Class" />
<element name="Background" type="Ui2DAnimation:item" />
<element name="Fill" type="Ui2DAnimation:item" />
<element name="Lines" type="Ui2DAnimation:item" />
<element name="LinesFill" type="Ui2DAnimation:item" />
<element name="EndCapRight" type="Ui2DAnimation:item" />
<element name="EndCapLeft" type="Ui2DAnimation:item" />
</ElementType>
<ElementType name="SpellGemDrawTemplate">
<superType type="Class" />
<element name="Holder" type="Ui2DAnimation:item" />
<element name="Background" type="Ui2DAnimation:item" />
<element name="Highlight" type="Ui2DAnimation:item" />
</ElementType>
<ElementType name="FrameTemplate">
<superType type="Class" />
<element name="TopLeft" type="Ui2DAnimation:item" />
<element name="Top" type="Ui2DAnimation:item" />
<element name="TopRight" type="Ui2DAnimation:item" />
<element name="RightTop" type="Ui2DAnimation:item" />
<element name="Right" type="Ui2DAnimation:item" />
<element name="RightBottom" type="Ui2DAnimation:item" />
<element name="BottomRight" type="Ui2DAnimation:item" />
<element name="Bottom" type="Ui2DAnimation:item" />
<element name="BottomLeft" type="Ui2DAnimation:item" />
<element name="LeftTop" type="Ui2DAnimation:item" />
<element name="Left" type="Ui2DAnimation:item" />
<element name="LeftBottom" type="Ui2DAnimation:item" />
<element name="Middle" type="Ui2DAnimation:item" />
<element name="OverlapLeft" type = "int">
<default>0</default>
</element>
<element name="OverlapTop" type = "int">
<default>0</default>
</element>
<element name="OverlapRight" type = "int">
<default>0</default>
</element>
<element name="OverlapBottom" type = "int">
<default>0</default>
</element>
</ElementType>
<ElementType name="ScrollbarDrawTemplate">
<superType type="Class" />
<element name="UpButton" type="ButtonDrawTemplate" />
<element name="DownButton" type="ButtonDrawTemplate" />
<element name="Thumb" type="FrameTemplate" />
<element name="MiddleTextureInfo" type="string" />
<element name="MiddleTint" type="RGB" />
</ElementType>
<ElementType name="WindowDrawTemplate">
<superType type="Class" />
<element name="Background" type="TextureInfo:item" />
<element name="VSBTemplate" type="ScrollbarDrawTemplate" />
<element name="HSBTemplate" type="ScrollbarDrawTemplate" />
<element name="CloseBox" type="ButtonDrawTemplate" />
<element name="MinimizeBox" type="ButtonDrawTemplate" />
<element name="TileBox" type="ButtonDrawTemplate" />
<element name="Border" type="FrameTemplate" />
<element name="Titlebar" type="FrameTemplate" />
</ElementType>
<ElementType name="SliderDrawTemplate">
<superType type="Class" />
<element name="Thumb" type="ButtonDrawTemplate" />
<element name="Background" type="Ui2DAnimation:item" />
<element name="EndCapRight" type="Ui2DAnimation:item" />
<element name="EndCapLeft" type="Ui2DAnimation:item" />
</ElementType>
<ElementType name="ScreenPiece">
<superType type="Class" />
<element name="ScreenID" type="string" />
<element name="Font" type="int">
<default>3</default>
</element>
<element name="RelativePosition" type="boolean">
<default>true</default>
</element>
<element name="Location" type="Point" />
<element name="Size" type="Size" />
<element name="AutoStretch" type="boolean">
<default>false</default>
</element>
<element name="TopAnchorToTop" type = "boolean">
<default>true</default>
</element>
<element name="LeftAnchorToLeft" type = "boolean">
<default>true</default>
</element>
<element name="BottomAnchorToTop" type = "boolean">
<default>true</default>
</element>
<element name="RightAnchorToLeft" type = "boolean">
<default>true</default>
</element>
<element name="TopAnchorOffset" type="int">
<default>0</default>
</element>
<element name="BottomAnchorOffset" type="int">
<default>0</default>
</element>
<element name="LeftAnchorOffset" type="int">
<default>0</default>
</element>
<element name="RightAnchorOffset" type="int">
<default>0</default>
</element>
<element name="Text" type="string" />
<element name="TextColor" type="RGB" />
</ElementType>
<ElementType name="StaticScreenPiece">
<superType type="ScreenPiece" />
<element name="AutoDraw" type="boolean">
<default>true</default>
</element>
</ElementType>
<ElementType name="StaticAnimation">
<superType type="StaticScreenPiece" />
<element name="Animation" type="Ui2DAnimation:item" />
</ElementType>
<ElementType name="StaticText">
<superType type="StaticScreenPiece" />
<element name="NoWrap" type="boolean">
<default>false</default>
</element>
<element name="AlignCenter" type="boolean">
<default>false</default>
</element>
<element name="AlignRight" type="boolean">
<default>false</default>
</element>
</ElementType>
<ElementType name="StaticFrame">
<superType type="StaticScreenPiece" />
<element name="FrameTemplate" type="FrameTemplate:item" />
</ElementType>
<ElementType name="StaticHeader">
<superType type="StaticScreenPiece" />
<element name="FrameTemplate" type="FrameTemplate:item" />
<element name="TextReference" type="string" />
<element name="TextColor" type="RGB" />
</ElementType>
<ElementType name="Control">
<superType type="ScreenPiece" />
<element name="Style_VScroll" type="boolean">
<default>false</default>
</element>
<element name="Style_HScroll" type="boolean">
<default>false</default>
</element>
<element name="Style_Transparent" type="boolean">
<default>false</default>
</element>
<element name="Style_Border" type="boolean" />
<element name="TooltipReference" type="string" />
<element name="DrawTemplate" type="WindowDrawTemplate:item" />
</ElementType>
<ElementType name="ListboxColumn">
<superType type="Class" />
<element name="Header" type="FrameTemplate:item" />
<element name="Heading" type="string" />
<element name="Width" type="int" />
<element name="Sortable" type="boolean" />
<element name="DataType" type="string" />
</ElementType>
<ElementType name="Listbox">
<superType type="Control" />
<element name="Columns" type="ListboxColumn" minOccurs="0" maxOccurs="*" />
<element name="OwnerDraw" type="boolean" />
</ElementType>
<ElementType name="Button">
<superType type="Control" />
<element name="Style_Checkbox" type="boolean" />
<element name="RadioGroup" type="string" />
<element name="Text" type="string" />
<element name="ButtonDrawTemplate" type="ButtonDrawTemplate" />
<element name="SoundPressed" type="string" />
<element name="SoundUp" type="string" />
<element name="SoundFlyby" type="string" />
<element name="DecalOffset" type="Point" />
<element name="DecalSize" type="Size" />
</ElementType>
<ElementType name="Gauge">
<superType type="Control" />
<element name="GaugeDrawTemplate" type="GaugeDrawTemplate" />
<element name="EQType" type="int" />
<element name="FillTint" type="RGB" />
<element name="DrawLinesFill" type="boolean" />
<element name="LinesFillTint" type="RGB" />
<element name="TextOffsetX" type="int">
<default>0</default>
</element>
<element name="TextOffsetY" type="int">
<default>0</default>
</element>
<element name="GaugeOffsetX" type="int">
<default>0</default>
</element>
<element name="GaugeOffsetY" type="int">
<default>16</default>
</element>
</ElementType>
<ElementType name="SpellGem">
<superType type="Control" />
<element name="SpellGemDrawTemplate" type="SpellGemDrawTemplate" />
<element name="SpellIconOffsetX" type="int">
<default>0</default>
</element>
<element name="SpellIconOffsetY" type="int">
<default>0</default>
</element>
</ElementType>
<ElementType name="InvSlot">
<superType type="Control" />
<element name="EQType" type="int" />
<element name="Background" type="Ui2DAnimation:item" />
<element name="ItemOffsetX" type="int">
<default>0</default>
</element>
<element name="ItemOffsetY" type="int">
<default>0</default>
</element>
</ElementType>
<ElementType name="Editbox">
<superType type="Control" />
<element name="Style_Multiline" type="boolean" />
</ElementType>
<ElementType name="Slider">
<superType type="Control" />
<element name="SliderArt" type="SliderDrawTemplate:item" />
</ElementType>
<ElementType name="Label">
<superType type="Control" />
<element name="EQType" type="int" />
<element name="NoWrap" type="boolean">
<default>false</default>
</element>
<element name="AlignCenter" type="boolean">
<default>false</default>
</element>
<element name="AlignRight" type="boolean">
<default>false</default>
</element>
</ElementType>
<ElementType name="STMLbox">
<superType type="Control" />
</ElementType>
<ElementType name="Combobox">
<superType type="Control"/>
<element name = "Button" type = "ButtonDrawTemplate:item"/>
<element name = "ListHeight" type = "int"/>
<element name = "Choices" type = "string" minOccurs = "0" maxOccurs = "*" />
</ElementType>
<ElementType name="Page">
<superType type="Control" />
<element name="TabText" type="string" />
<element name="TabTextColor" type="RGB" />
<element name="TabTextActiveColor" type="RGB" />
<element name="TabIcon" type="Ui2DAnimation:item" />
<element name="TabIconActive" type="Ui2DAnimation:item" />
<element name="Pieces" type="ScreenPiece:item" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="TabBox">
<superType type="Control" />
<element name="TabBorderTemplate" type="FrameTemplate:item" />
<element name="PageBorderTemplate" type="FrameTemplate:item" />
<element name="Pages" type="Page:item" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="LayoutBox">
<superType type="Control" />
<element name = "Spacing" type = "int">
<default>5</default>
</element>
<element name="Pieces" type="ScreenPiece:item" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="HorizontalLayoutBox">
<superType type="LayoutBox" />
</ElementType>
<ElementType name="VerticalLayoutBox">
<superType type="LayoutBox" />
</ElementType>
<ElementType name="FinderBox">
<superType type="VerticalLayoutBox" />
</ElementType>
<ElementType name="Screen">
<superType type="Control" />
<element name="Style_Titlebar" type="boolean" />
<element name="Style_Closebox" type="boolean" />
<element name="Style_Minimizebox" type="boolean" />
<element name="Style_Sizable" type="boolean" />
<element name="Pieces" type="ScreenPiece:item" minOccurs="0" maxOccurs="*" />
</ElementType>
<ElementType name="SuiteDefaults">
<superType type="Class" />
<element name="DefaultWindowDrawTemplate" type="WindowDrawTemplate:item" />
<element name="CursorDefault" type="Ui2DAnimation:item" />
<element name="CursorResizeNS" type="Ui2DAnimation:item" />
<element name="CursorResizeEW" type="Ui2DAnimation:item" />
<element name="CursorResizeNESW" type="Ui2DAnimation:item" />
<element name="CursorResizeNWSE" type="Ui2DAnimation:item" />
<element name="CursorDrag" type="Ui2DAnimation:item" />
</ElementType>
</Schema>
</XML>
Last edited by Kudane : 08-26-2003 at 02:00 AM.
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08-25-2003, 11:31 AM
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#12
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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dragitem26.tga:
Last edited by Cairenn : 08-26-2003 at 08:53 AM.
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